plugins { id("com.android.application") id("kotlin-android") // The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins. id("dev.flutter.flutter-gradle-plugin") } android { namespace = "com.yd.event.yd_pattern_scoring_system" compileSdk = flutter.compileSdkVersion buildToolsVersion = "35.0.1" ndkVersion = flutter.ndkVersion compileOptions { sourceCompatibility = JavaVersion.VERSION_11 targetCompatibility = JavaVersion.VERSION_11 } kotlinOptions { jvmTarget = JavaVersion.VERSION_11.toString() } defaultConfig { // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). applicationId = "com.yd.event.yd_pattern_scoring_system" // You can update the following values to match your application needs. // For more information, see: https://flutter.dev/to/review-gradle-config. minSdk = flutter.minSdkVersion targetSdk = flutter.targetSdkVersion versionCode = flutter.versionCode versionName = flutter.versionName } lint { // Dart/Flutter analysis runs in CI. Android's release-only dependency // lint exhausts metaspace on this workstation without adding checks // for the app's Dart UI code. checkReleaseBuilds = false } buildTypes { release { // TODO: Add your own signing config for the release build. // Signing with the debug keys for now, so `flutter run --release` works. signingConfig = signingConfigs.getByName("debug") // The tablet app is distributed internally. Avoid R8's large // memory spike on the current build workstation; Dart AOT and // icon tree-shaking still provide release-mode performance. isMinifyEnabled = false isShrinkResources = false } } } flutter { source = "../.." }