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2026-09-17 14:45:23 +08:00
plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.yd.event.yd_pattern_scoring_system"
compileSdk = flutter.compileSdkVersion
buildToolsVersion = "35.0.1"
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.yd.event.yd_pattern_scoring_system"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
lint {
// Dart/Flutter analysis runs in CI. Android's release-only dependency
// lint exhausts metaspace on this workstation without adding checks
// for the app's Dart UI code.
checkReleaseBuilds = false
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
// The tablet app is distributed internally. Avoid R8's large
// memory spike on the current build workstation; Dart AOT and
// icon tree-shaking still provide release-mode performance.
isMinifyEnabled = false
isShrinkResources = false
}
}
}
flutter {
source = "../.."
}