YD_Event.Admin/YD_Event.Application/Scoring/EntryResultCalculationService.cs

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using YD_Event.Application.Scoring.Dtos;
namespace YD_Event.Application.Scoring;
/// <summary>
/// 成绩聚合与排名计算服务。
/// 规定赛:T1=3 名创意编排裁判创意分的平均值,T2=3 名完成质量裁判完成分的平均值,
/// T3=主裁违例扣分(每项扣 5 分)合计,总分=T1+T2-T3,均四舍五入保留两位小数。
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/// 花样赛:各难度裁判类型先聚合再按难度除数合并为 D,表现裁判平均分乘系数得 P(个人/车轮 0.05、交互绳 0.033),
/// 规定元素缺失数换算为 Q,主裁扣分换算为 M = max(0, 1 - 扣分),总分 = D × (1 + P) × Q × M(交互绳不计 Q)。
/// 排名:总分高者在前,总分相同按规则配置的比较字段依次比较,全部相同则并列,其后名次按 N+M 规则顺延。
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/// </summary>
public static class EntryResultCalculationService
{
/// <summary>
/// 把某个出场的各裁判评分单聚合成一条成绩。judgeNames 用于在计算明细里带上裁判姓名,可为空。
/// </summary>
public static EntryAggregateResult Aggregate(ScoreRuleConfig config, List<EventJudgeScoreSheet> sheets,
IReadOnlyDictionary<long, string>? judgeNames = null)
{
var result = new EntryAggregateResult { Formula = BuildFormula(config) };
var total = 0m;
foreach (var role in config.RoleAggregations)
{
var symbol = new EntrySymbolScore
{
Symbol = role.Symbol, Label = role.Label, RoleType = role.RoleType,
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Aggregate = role.Aggregate, Sign = role.Sign, Factor = role.Factor
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};
var roleSheets = sheets
.Where(x => string.Equals(JudgeRoleSchemaService.NormalizeRoleType(x.JudgeRoleType), role.RoleType, StringComparison.OrdinalIgnoreCase))
.OrderBy(x => x.JudgeRole).ThenBy(x => x.Id)
.ToList();
foreach (var sheet in roleSheets)
{
symbol.Judges.Add(new EntryJudgeScore
{
ScoreSheetId = sheet.Id, RefereeId = sheet.RefereeId,
JudgeName = judgeNames != null && judgeNames.TryGetValue(sheet.RefereeId, out var name) ? name : null,
JudgeRole = sheet.JudgeRole, JudgeRoleType = sheet.JudgeRoleType,
Value = SheetValue(sheet, role.SourceField), IsDisqualified = sheet.IsDisqualified
});
}
// 该类型暂无裁判提交时按 0 分计入,成绩是否可用由调用方按提交进度判断。
symbol.Value = config.Round(Combine(symbol.Judges.Select(x => x.Value).ToList(), role.Aggregate));
result.Symbols.Add(symbol);
ApplyTargetField(result, role.TargetField, symbol.Value);
total += role.Sign * symbol.Value;
}
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result.TotalScore = config.IsFactorTotal ? ApplyFactorTotal(config, result) : config.Round(total);
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// 任一裁判判定取消资格即取消该出场成绩,取消资格后不计总分、不参与排名。
var disqualified = sheets.FirstOrDefault(x => x.IsDisqualified);
if (disqualified != null)
{
result.IsDisqualified = true;
result.DisqualifyReasonCode = disqualified.DisqualifyReasonCode;
result.TotalScore = 0m;
}
return result;
}
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/// <summary>
/// 花样赛按乘法公式算总分:
/// D 由各难度裁判类型的聚合值加权后除以难度除数(未配置除数时按难度裁判类型数量取平均);
/// P = 表现裁判聚合值 × 表现系数;Q = max(0, 1 - 系数 × 规定元素缺失数);M = max(0, 1 - 扣分合计);
/// 未配置某个因子(如交互绳不计 Q)时该因子按 1 处理,不影响相乘结果。
/// <para>
/// 算完后把 D、P、Q 与扣分合计回写到成绩的四个分值字段,覆盖按裁判类型逐个写入的中间值
/// (车轮跳的 DA、DB 都写难度分会互相覆盖),排名的并列比较字段据此取值。
/// </para>
/// </summary>
private static decimal ApplyFactorTotal(ScoreRuleConfig config, EntryAggregateResult result)
{
var difficultySymbols = FactorSymbols(config, result, ScoreFactorCode.Difficulty);
var difficulty = 0m;
if (difficultySymbols.Count > 0)
{
foreach (var (symbol, weight) in difficultySymbols) difficulty += symbol.Value * weight;
// 除数为 0 视为漏配,按裁判类型数量取平均,避免除零。
var divisor = config.DifficultyDivisor is > 0m ? config.DifficultyDivisor!.Value : difficultySymbols.Count;
difficulty = config.Round(difficulty / divisor);
}
var performance = 0m;
foreach (var (symbol, weight) in FactorSymbols(config, result, ScoreFactorCode.Performance))
performance += symbol.Value * weight;
performance = config.Round(performance);
// 规定元素与扣分都是“扣减型”因子,聚合值越大因子越小,下限取 0。
var required = 1m;
var requiredSymbols = FactorSymbols(config, result, ScoreFactorCode.Required);
if (requiredSymbols.Count > 0)
{
var missing = 0m;
foreach (var (symbol, weight) in requiredSymbols) missing += symbol.Value * weight;
required = Math.Max(0m, 1m - missing);
}
var deduction = 1m;
var penalty = 0m;
var deductionSymbols = FactorSymbols(config, result, ScoreFactorCode.Deduction);
if (deductionSymbols.Count > 0)
{
foreach (var (symbol, weight) in deductionSymbols) penalty += symbol.Value * weight;
deduction = Math.Max(0m, 1m - penalty);
}
result.DifficultyFactor = difficulty;
result.PerformanceFactor = performance;
result.RequiredFactor = config.Round(required);
result.DeductionFactor = config.Round(deduction);
// 排名的并列比较取的是成绩表上的四个分值字段,这里统一回写为花样赛口径:
// 难度分=D,表现分=P,规定分=Q,扣分=主裁扣分合计(越小越靠前)。
result.DifficultyScore = difficulty;
result.PerformanceScore = performance;
result.RequiredScore = result.RequiredFactor;
result.DeductionScore = config.Round(penalty);
return config.Round(Math.Max(0m, difficulty * (1m + performance) * required * deduction));
}
/// <summary>
/// 取承担某个因子的计分符号及其因子系数
/// </summary>
private static List<(EntrySymbolScore Symbol, decimal Weight)> FactorSymbols(ScoreRuleConfig config,
EntryAggregateResult result, string factor)
{
var list = new List<(EntrySymbolScore, decimal)>();
foreach (var role in config.RoleAggregations)
{
if (!string.Equals(role.Factor, factor, StringComparison.OrdinalIgnoreCase)) continue;
var symbol = result.Symbols.FirstOrDefault(x => string.Equals(x.Symbol, role.Symbol, StringComparison.OrdinalIgnoreCase));
if (symbol == null) continue;
list.Add((symbol, role.FactorWeight));
}
return list;
}
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/// <summary>
/// 按规则的并列比较顺序计算名次,名次并列时其后名次按 N+M 规则顺延(两个并列第一,下一名为第三名)
/// </summary>
public static void AssignRanks(List<RankCandidate> candidates, ScoreRuleConfig config)
{
var fields = ResolveTieBreakers(config);
var ranked = new List<RankCandidate>();
foreach (var candidate in candidates)
{
candidate.Rank = 0;
if (candidate.IsRanked && !candidate.IsDisqualified) ranked.Add(candidate);
}
ranked.Sort((left, right) => Compare(left, right, fields));
var rank = 1;
var index = 0;
while (index < ranked.Count)
{
// 所有比较字段都相等的视为并列。
var tied = 1;
while (index + tied < ranked.Count && Compare(ranked[index], ranked[index + tied], fields) == 0) tied++;
for (var i = 0; i < tied; i++) ranked[index + i].Rank = rank;
index += tied;
rank += tied;
}
}
/// <summary>
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/// 生成计分公式文本。规定赛为 T1 + T2 - T3,花样赛为 D × (1 + P) × Q × M(未配置的因子不出现在公式里)。
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/// </summary>
public static string BuildFormula(ScoreRuleConfig config)
{
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if (config.IsFactorTotal) return BuildFactorFormula(config);
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var text = new System.Text.StringBuilder();
foreach (var role in config.RoleAggregations)
{
if (text.Length == 0) text.Append(role.Sign < 0 ? "-" + role.Symbol : role.Symbol);
else text.Append(role.Sign < 0 ? " - " : " + ").Append(role.Symbol);
}
return text.ToString();
}
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/// <summary>
/// 生成花样赛的乘法公式文本,只列出规则里实际配置了的因子
/// </summary>
private static string BuildFactorFormula(ScoreRuleConfig config)
{
var parts = new List<string>();
if (config.RoleAggregations.Any(x => x.Factor == ScoreFactorCode.Difficulty)) parts.Add("D");
if (config.RoleAggregations.Any(x => x.Factor == ScoreFactorCode.Performance)) parts.Add("(1 + P)");
if (config.RoleAggregations.Any(x => x.Factor == ScoreFactorCode.Required)) parts.Add("Q");
if (config.RoleAggregations.Any(x => x.Factor == ScoreFactorCode.Deduction)) parts.Add("M");
return string.Join(" × ", parts);
}
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/// <summary>
/// 计算明细 JSON,落库到成绩的 CalculationJson,成绩复核与申诉时可完整还原计算过程
/// </summary>
public static string BuildCalculationJson(EntryAggregateResult result, ScoreRuleConfig config)
{
return JsonConvert.SerializeObject(new
{
ruleType = config.RuleType,
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totalMode = config.TotalMode,
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formula = result.Formula,
scoreDecimals = config.ScoreDecimals,
totalScore = result.TotalScore,
isDisqualified = result.IsDisqualified,
disqualifyReasonCode = result.DisqualifyReasonCode,
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factors = config.IsFactorTotal
? new
{
d = result.DifficultyFactor, p = result.PerformanceFactor,
q = result.RequiredFactor, m = result.DeductionFactor
}
: null,
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symbols = result.Symbols.Select(x => new
{
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x.Symbol, x.Label, x.RoleType, x.Aggregate, x.Sign, x.Factor, x.Value, x.JudgeCount,
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judges = x.Judges.Select(j => new { j.ScoreSheetId, j.RefereeId, j.JudgeName, j.JudgeRole, j.Value })
})
});
}
/// <summary>
/// 解析并列比较字段,字段名前加“-”表示该项越小越靠前
/// </summary>
private static List<(string Field, bool Ascending)> ResolveTieBreakers(ScoreRuleConfig config)
{
var fields = new List<(string, bool)>();
foreach (var raw in config.TieBreakers)
{
var text = (raw ?? string.Empty).Trim();
if (text.Length == 0) continue;
var ascending = text.StartsWith('-');
fields.Add((ascending ? text[1..] : text, ascending));
}
if (fields.Count == 0) fields.Add((nameof(RankCandidate.TotalScore), false));
return fields;
}
/// <summary>
/// 按比较字段顺序比较两条成绩,返回负数表示 left 名次更靠前
/// </summary>
private static int Compare(RankCandidate left, RankCandidate right, List<(string Field, bool Ascending)> fields)
{
foreach (var (field, ascending) in fields)
{
var compared = left.FieldValue(field).CompareTo(right.FieldValue(field));
if (compared == 0) continue;
return ascending ? compared : -compared;
}
return 0;
}
/// <summary>
/// 多名裁判之间的聚合。人数不固定时用平均值,因此裁判人数变化不影响计分口径。
/// </summary>
private static decimal Combine(List<decimal> values, string aggregate)
{
if (values.Count == 0) return 0m;
return aggregate switch
{
ScoreRuleConfig.AggregateSum => values.Sum(),
ScoreRuleConfig.AggregateMax => values.Max(),
ScoreRuleConfig.AggregateMin => values.Min(),
_ => values.Sum() / values.Count
};
}
/// <summary>
/// 按配置的字段名取评分单上的分值
/// </summary>
private static decimal SheetValue(EventJudgeScoreSheet sheet, string field) => field switch
{
nameof(EventJudgeScoreSheet.DifficultyScore) => sheet.DifficultyScore,
nameof(EventJudgeScoreSheet.PerformanceScore) => sheet.PerformanceScore,
nameof(EventJudgeScoreSheet.RequiredScore) => sheet.RequiredScore,
nameof(EventJudgeScoreSheet.DeductionScore) => sheet.DeductionScore,
nameof(EventJudgeScoreSheet.RequiredCompletedCount) => sheet.RequiredCompletedCount,
nameof(EventJudgeScoreSheet.RequiredMissingCount) => sheet.RequiredMissingCount,
nameof(EventJudgeScoreSheet.TotalScore) => sheet.TotalScore,
// 宁可报错也不能按 0 分静默计入,避免规则配置写错却算出一份看似正常的成绩。
_ => throw Oops.Bah($"计分规则配置的取值字段{field}无效")
};
/// <summary>
/// 把聚合结果写入成绩对应的分值字段
/// </summary>
private static void ApplyTargetField(EntryAggregateResult result, string field, decimal value)
{
switch (field)
{
case nameof(EventResult.DifficultyScore): result.DifficultyScore = value; break;
case nameof(EventResult.PerformanceScore): result.PerformanceScore = value; break;
case nameof(EventResult.RequiredScore): result.RequiredScore = value; break;
case nameof(EventResult.DeductionScore): result.DeductionScore = value; break;
default: throw Oops.Bah($"计分规则配置的成绩字段{field}无效");
}
}
}