145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
using Microsoft.ML.Runtime;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using Wpf_AiSportsMicrospace;
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using Wpf_AiSportsMicrospace.Common;
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using Wpf_AiSportsMicrospace.Enum;
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using Wpf_AiSportsMicrospace.MyUserControl;
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using Wpf_AiSportsMicrospace.Views;
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using Yztob.AiSports.Inferences.Abstractions;
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using Yztob.AiSports.Inferences.Things;
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using Yztob.AiSports.Postures;
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using Yztob.AiSports.Postures.Abstractions;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Postures.Things;
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using Yztob.AiSports.Sensors.Abstractions;
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using Yztob.AiSports.Sensors.Things;
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namespace Wpf_AiSportsMicrospace
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{
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/// <summary>
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/// Home.xaml 的交互逻辑
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/// </summary>
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public partial class Home : UserControl
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{
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public static Uri loadingImage = new Uri("/Resources/Img/Album/1.gif", UriKind.Relative);
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private Main _mainWin => Application.Current.MainWindow as Main;
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public Home()
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{
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InitializeComponent();
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string projectRoot = Path.Combine(AppContext.BaseDirectory, @"..\..\..");
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string albumPath = Path.Combine(projectRoot, "Resources", "Img", "Album");
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coverFlow.Images.Add(new CoverFlowItem { ImageUri = new Uri(Path.Combine(albumPath, "home_test.png")), ProgressColor1 = "#215bc7", ProgressColor2 = "#fc640e" });
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coverFlow.Images.Add(new CoverFlowItem { ImageUri = new Uri(Path.Combine(albumPath, "home_play.png")), ProgressColor1 = "#e73d42", ProgressColor2 = "#fd8212" });
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coverFlow.Images.Add(new CoverFlowItem { ImageUri = new Uri(Path.Combine(albumPath, "home_history.png")), ProgressColor1 = "#e73d42", ProgressColor2 = "#215bc7" });
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// 默认选中第3张
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coverFlow.SelectedIndex = 0;
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Loaded += Window_Loaded;
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Unloaded += Home_Unloaded;
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Utils.PlayBackgroundMusic("homeprojectselected.mp3", true);
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}
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private void Home_Unloaded(object sender, RoutedEventArgs e)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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}
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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var human = humans.FirstOrDefault();
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if (human == null) return;
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//检测挥手动作
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var wavingaction = _mainWin.SportOperate.VerifyWavingAction(human);
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switch (wavingaction)
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{
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case (int)WavingAction.LeftWave: // 左手挥动
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.SlideRight());
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break;
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case (int)WavingAction.RightWave: // 右手挥动
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.SlideLeft());
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break;
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case (int)WavingAction.FirstHand: // 举手开始
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.StartSelectedProgress());
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break;
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case (int)WavingAction.Raising: // 举手中,实时更新进度
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break;
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case (int)WavingAction.RaiseHand: // 举手完成
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coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
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break;
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default: // 没有动作 → 取消进度
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress());
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break;
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}
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}
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private void Window_Loaded(object sender, RoutedEventArgs e)
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{
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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}
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private void CoverFlow_ProgressCompleted(CoverFlowItem item)
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{
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// 停止抽帧线程/释放资源
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try
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{
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//Dispose();
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RouterGoNew();
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"停止抽帧异常: {ex.Message}");
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}
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}
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//测试点击
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private void GoNew(object sender, MouseButtonEventArgs e)
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{
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// 跳转逻辑(如导航到新页面并传递参数)
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//例如:RaiseEvent、调用外部委托、或使用导航框架
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var mainWin = Application.Current.MainWindow as Main;
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var newPage = new CenterHome
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{
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NowSelect = coverFlow.SelectedIndex == 0 ? "test" : "play"
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};
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mainWin?.SwitchPage(newPage, true);
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}
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//跳转二级页面
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private void RouterGoNew()
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{
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// 跳转逻辑(如导航到新页面并传递参数)
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// 例如:RaiseEvent、调用外部委托、或使用导航框架
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var mainWin = Application.Current.MainWindow as Main;
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var newPage = new CenterHome
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{
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NowSelect = coverFlow.SelectedIndex == 0 ? "test" : "play"
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};
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mainWin?.SwitchPage(newPage, true);
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}
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}
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}
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