595 lines
22 KiB
C#
595 lines
22 KiB
C#
using AiSportsMicrospaceDB.DBContext;
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using Common;
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using Dto;
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using Emgu.CV.Flann;
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using Emgu.CV.Structure;
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using Enum;
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using HandyControl.Controls;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SharpDX.Direct3D9;
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using SportExpand;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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using Wpf_AiSportsMicrospace.Common;
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using Wpf_AiSportsMicrospace.Dto;
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using Wpf_AiSportsMicrospace.Enum;
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using Wpf_AiSportsMicrospace.MyUserControl;
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using WpfAnimatedGif;
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using Yztob.AiSports.Common;
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using Yztob.AiSports.Common.Implement;
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using Yztob.AiSports.Inferences.Abstractions;
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using Yztob.AiSports.Inferences.Things;
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using Yztob.AiSports.Postures;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Sensors.Abstractions;
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using Yztob.AiSports.Sensors.Things;
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using static System.Formats.Asn1.AsnWriter;
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namespace Wpf_AiSportsMicrospace.Views
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{
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/// <summary>
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/// GroupJumpRope.xaml 的交互逻辑
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/// </summary>
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public partial class GroupJumpRope : UserControl
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{
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private Main _mainWin => Application.Current.MainWindow as Main;
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private MediaPlayer _mediaPlayer = new MediaPlayer();
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List<RankItem> RankingItemList = new();
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SportOperate sportOperate = new SportOperate();
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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private GameState _currentGameState = GameState.NotStarted;
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private readonly object _updateLock = new object();
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private readonly Dictionary<int, (string lastNumber, DateTime lastChangeTime, string currentState)> _jumpStatus = new Dictionary<int, (string, DateTime, string)>();
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private GroupJumpRopeContext _groupJumpRopeContext;
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Image tipImage;
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public GroupJumpRope()
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{
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InitializeComponent();
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Loaded += UserControl_Loaded;
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Unloaded += UserControl_Unloaded;
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_groupJumpRopeContext = new GroupJumpRopeContext();
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}
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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{
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// 使用局部变量保存事件处理方法,以便解绑
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Action<VideoFrame> handler = null;
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var app = (App)Application.Current;
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using var scope = App.AppHost.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<AppDbContext>();
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// 获取配置
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var pointCount = await db.BasicConfig
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.Where(x => x.Code == AppSettings.Code)
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.Select(x => x.HomeWidth)
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.FirstOrDefaultAsync();
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var cfg = await db.GroupPoints.FirstOrDefaultAsync(x => x.Code == AppSettings.Code);
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if (pointCount == 0 || cfg == null)
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{
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HandyControl.Controls.MessageBox.Error("配置加载失败!", "提示");
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return;
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}
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_groupJumpRopeContext.CirclePositions = Utils.GetPointsList(pointCount, cfg);
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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_mainWin.WebcamClient.StartExtract();
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DrawCirclesWithText();
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// 播放音乐
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PlayMusic("raisehand.mp3");
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}
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private void UserControl_Unloaded(object sender, RoutedEventArgs e)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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}
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private void PlayMusic(string musicFileName)
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{
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// 获取项目根目录
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string projectRoot = System.IO.Path.Combine(AppContext.BaseDirectory, @"..\..\..");
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string musicPath = System.IO.Path.Combine(projectRoot, "Resources", "Music", musicFileName);
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string imgPath = System.IO.Path.Combine(projectRoot, "Resources", "Img", "提示图.png");
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if (!File.Exists(musicPath))
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{
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Console.WriteLine($"音乐文件不存在: {musicPath}");
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return;
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}
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_mediaPlayer.Open(new Uri(musicPath, UriKind.Absolute));
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ShowCenterTip(imgPath, TimeSpan.FromSeconds(3));
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// 监听播放完成事件
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_mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
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//_mainWin.WebcamClient.StartExtract();
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_mediaPlayer.Play();
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}
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private void ShowCenterTip(string imagePath, TimeSpan duration)
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{
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tipImage = new Image
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{
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Source = new BitmapImage(new Uri(imagePath, UriKind.Absolute)),
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center,
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Opacity = 0,
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Margin = new Thickness(0, -100, 0, 0),
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Name= "TipImage"
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};
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// 增加图片的大小,调整比例
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tipImage.Width = 1920 * 0.9; // 宽度为 Canvas 宽度的 90%
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tipImage.Height = 1080 * 0.6; // 高度为 Canvas 高度的 60%
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// 将图片添加到 Overlay Canvas
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userBox.Children.Add(tipImage);
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// 渐变出现动画
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var fadeInAnimation = new DoubleAnimation
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{
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From = 0,
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To = 1,
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Duration = TimeSpan.FromSeconds(1.5)
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};
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tipImage.BeginAnimation(UIElement.OpacityProperty, fadeInAnimation);
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// 定时移除,并且渐变消失
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//Task.Delay(duration).ContinueWith(_ =>
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//{
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// Dispatcher.Invoke(() =>
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// {
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// // 渐变消失动画
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// var fadeOutAnimation = new DoubleAnimation
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// {
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// From = 1,
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// To = 0,
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// Duration = TimeSpan.FromSeconds(1.5)
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// };
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// tipImage.BeginAnimation(UIElement.OpacityProperty, fadeOutAnimation);
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// // 完成后移除图片
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// fadeOutAnimation.Completed += (s, e) =>
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// {
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// userBox.Children.Remove(tipImage);
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// };
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// });
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//});
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}
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private void MediaPlayer_MediaEnded(object sender, EventArgs e)
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{
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// 音乐播放完成后的逻辑
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Console.WriteLine("音乐播放完成!");
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// 可在这里绑定抽帧事件
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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}
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private bool _isCountdownStarted = false; // 新增标记
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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if (humans == null || humans.Count == 0) return;
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switch (_currentGameState)
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{
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case GameState.NotStarted: // 未开始
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if (!_isCountdownStarted) // 只有倒计时未开始才检测左手
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{
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int leftWaving = sportOperate.VerifyLeftWavingAction(humans);
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if (leftWaving == 5)
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{
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// 举左手逻辑,例如结束动画或退出
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_isCountdownStarted = true;
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var newPage = new Home();
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_mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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return; // 提前退出
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}
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}
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int rightWaving = sportOperate.VerifyRightWavingAction(humans);
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if (rightWaving >= 3 && RankingGrid.Visibility != Visibility.Visible)
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{
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switch (rightWaving)
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{
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case (int)WavingAction.FirstHand:
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_currentGameState = GameState.Running;
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StartCountdown(3);
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_isCountdownStarted = true; // 倒计时开始,停止左手检测
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break;
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}
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}
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break;
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case GameState.Running: // 游戏进行中
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UpdateCircleCounts(humans);
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break;
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}
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}
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private async void StartCountdown(int start = 3)
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{
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tipImage.Visibility = Visibility.Collapsed;
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tipImage.Opacity = 0;
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userBox.Children.Remove(tipImage);
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_mainWin.ShowCountDownAnimation();
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//_currentCountdown = start;
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Utils.PlayBackgroundMusic("countdown_3.mp3", false);
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//开始人脸识别=============================================
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//Action<VideoFrame> handler = null;
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//handler = async (frame) =>
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//{
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// var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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// double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
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// var studentList = Utils.FacialRecognition(buffer, xValues);
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// if (studentList != null && studentList.Count > 0)
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// {
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// // 解绑事件
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// _mainWin.FacialRecognitionEvent -= handler;
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// for (int i = 0; i < studentList.Count; i++)
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// {
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// var student = studentList[i];
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// if (student != null)
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// {
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// _groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
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// }
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// }
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// }
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// // 这里可以继续处理 studentList
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//};
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//// 绑定事件
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//_mainWin.FacialRecognitionEvent += handler;
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await Task.Delay(3000);
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FinishCountdown();
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}
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private async void FinishCountdown()
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{
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countdownText.Text = "GO!";
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countdownGrid.Visibility = Visibility.Hidden;
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// 播放背景音乐(循环)
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Utils.PlayBackgroundMusic("homeprojectselected1.mp3", true);
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// 启动60秒倒计时(独立任务)
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StartGameCountdown(60);
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}
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private async void StartGameCountdown(int seconds)
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{
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countdownGrid.Visibility = Visibility.Visible;
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for (int i = seconds; i >= 0; i--)
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{
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countdownText.Text = i.ToString();
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await Task.Delay(1000);
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}
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countdownGrid.Visibility = Visibility.Hidden;
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_groupJumpRopeContext.UserList.ForEach(x =>
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{
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x.ImageState = "1";
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});
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RankingItemList = _groupJumpRopeContext.UpdateRankList();
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ShowRankingBoard(RankingItemList);
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Utils.StopBackgroundMusic();
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_currentGameState = GameState.NotStarted;
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_isCountdownStarted = false;
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}
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private void DrawCirclesWithText()
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{
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userBox.Children.Clear();
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_groupJumpRopeContext.Sports.Clear();
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_groupJumpRopeContext.UserList.Clear();
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_groupJumpRopeContext.UserNumberList.Clear();
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for (int i = 0; i < _groupJumpRopeContext.CirclePositions.Count; i++)
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{
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var pos = _groupJumpRopeContext.CirclePositions[i];
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double x = pos.XNorm;
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double y = pos.YNorm;
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// 绘制发光圆
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var userItem = AddUserItem(x, y, i);
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// 绑定运动对象
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var sport = SportBase.Create("rope-skipping");
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Optimizes.Optimizeing(sport);
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int indexCopy = i;
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var currentItem = userItem;
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// 订阅事件
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sport.OnTicked += (count, times) =>
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{
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// 更新UI
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userItem.NumberText = count.ToString();
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// 更新数字源
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_groupJumpRopeContext.UserNumberList[indexCopy] = count.ToString();
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// 改变状态为“跳绳中”
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if (userItem.ImageState != "2")
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userItem.ImageState = "2";
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};
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sport.Start();
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_groupJumpRopeContext.Sports.Add(sport);
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}
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}
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//private void UpdateCircleCounts(List<Human> humans)
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//{
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// if (humans == null || humans.Count == 0)
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// return;
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// double halfW = AppSettings.AreaSize.X;
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// double halfH = AppSettings.AreaSize.Y;
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// var circles = _groupJumpRopeContext.CirclePositions;
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// var sports = _groupJumpRopeContext.Sports;
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// int circleCount = circles.Count;
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// // 每个圈匹配到的人
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// Human[] circleHumans = new Human[circleCount];
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// // 1️⃣ 批量匹配圈内的人(保留原验证逻辑)
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// foreach (var h in humans)
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// {
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// for (int i = 0; i < circleCount; i++)
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// {
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// // 已经有人占用该圈
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// if (circleHumans[i] != null)
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// continue;
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// var circle = circles[i];
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// double cx = circle.XNorm;
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// double cy = circle.YNorm;
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// // ⭐ 保留你的原验证
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// if (sportOperate.IsAnyFootInCircle(h, cx, cy, halfW, halfH))
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// {
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// circleHumans[i] = h;
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// break; // 每个人只匹配一个圈
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// }
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// }
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// }
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// // 2️⃣ 推送跳绳计数
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// for (int i = 0; i < circleCount; i++)
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// {
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// var human = circleHumans[i];
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// if (human != null)
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// {
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// sports[i].Pushing(human);
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// }
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// }
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//}
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private void UpdateCircleCounts(List<Human> humans)
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{
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double halfW = AppSettings.AreaSize.X;
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double halfH = AppSettings.AreaSize.Y;
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int circleCount = _groupJumpRopeContext.CirclePositions.Count;
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for (int i = 0; i < circleCount; i++)
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{
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var circle = _groupJumpRopeContext.CirclePositions[i];
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double cx = circle.XNorm;
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double cy = circle.YNorm;
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Human targetHuman = null;
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// 1️⃣ 找圈内的人(单脚命中即可)
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foreach (var h in humans)
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{
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if (sportOperate.IsAnyFootInCircle(h, cx, cy, halfW, halfH))
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{
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targetHuman = h;
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break; // 每个圈只认一个人
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}
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}
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bool hasHuman = targetHuman != null;
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// 3️⃣ 推送跳绳计数
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if (hasHuman)
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{
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_groupJumpRopeContext.Sports[i].Pushing(targetHuman);
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}
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// 2️⃣ 更新视觉状态
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lock (_updateLock)
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{
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_groupJumpRopeContext.UserList[i].ImageState =
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GetJumpState(i, hasHuman);
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}
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}
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}
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private string GetJumpState(int circleIndex, bool humanInCircle)
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{
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if (!humanInCircle)
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{
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// 无人 → 出圈
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return "3";
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}
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string currentNumber = _groupJumpRopeContext.UserNumberList[circleIndex];
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if (!_jumpStatus.ContainsKey(circleIndex))
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{
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_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "1"); // 初始状态先为停止
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return "1";
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}
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var (lastNumber, lastChangeTime, lastState) = _jumpStatus[circleIndex];
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if (currentNumber != lastNumber)
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{
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// 数字变化 → 跳绳中
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_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "2");
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return "2";
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}
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// 数字未变化,判断是否超过 2 秒
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double elapsed = (DateTime.Now - lastChangeTime).TotalSeconds;
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if (elapsed >= 0.8)
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{
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// 超过 2 秒未变化 → 停止
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_jumpStatus[circleIndex] = (currentNumber, lastChangeTime, "1");
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return "1";
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}
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// 维持上次状态
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return lastState;
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}
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private SportUserItem AddUserItem(double centerX, double centerY, int index)
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{
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var userItem = new SportUserItem();
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userItem.Width = 270;
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userItem.Height = 560;
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userItem.DisplayText = _groupJumpRopeContext.UseNameList[index];
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userItem.VerticalAlignment = VerticalAlignment.Top;
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userItem.HorizontalAlignment = HorizontalAlignment.Left;
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userItem.ImageState = "1";
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//userItem.Margin = new Thickness(centerX - (index == 0 ? 80 : index == 6 ? 190 : 135), centerY - 540, 0, 0);
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userItem.Margin = new Thickness(centerX - 25 - 100, centerY - 490, 0, 0);
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userBox.Children.Add(userItem);
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_groupJumpRopeContext.UserList.Add(userItem);
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_groupJumpRopeContext.UserNumberList.Add("0");
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return userItem; //
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}
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public void ShowRankingBoard(List<RankItem> list)
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{
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var scoreGrid = FindName("ScoreGrid") as Grid;
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name1.Text = list[0].Name;
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name2.Text = list[1].Name;
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name3.Text = list[2].Name;
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number1.Text = list[0].Number.ToString();
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number2.Text = list[1].Number.ToString();
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number3.Text = list[2].Number.ToString();
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foreach (var item in list)
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{
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var grid = new Grid
|
||
{
|
||
Width = 1344,
|
||
Height = 71,
|
||
HorizontalAlignment = HorizontalAlignment.Center,
|
||
VerticalAlignment = VerticalAlignment.Top,
|
||
Margin = new Thickness(0, 69 * item.Rank, 0, 0)
|
||
};
|
||
var border = new Border
|
||
{
|
||
Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#fff"))
|
||
};
|
||
grid.Children.Add(border);
|
||
var rankText = new TextBlock
|
||
{
|
||
Text = item.Rank.ToString(),
|
||
FontSize = 24,
|
||
FontWeight = FontWeights.Bold,
|
||
Foreground = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")),
|
||
HorizontalAlignment = HorizontalAlignment.Left,
|
||
VerticalAlignment = VerticalAlignment.Center,
|
||
TextAlignment = TextAlignment.Center,
|
||
Width = 200
|
||
};
|
||
grid.Children.Add(rankText);
|
||
|
||
var positionText = new TextBlock
|
||
{
|
||
Text = item.Name,
|
||
FontSize = 24,
|
||
FontWeight = FontWeights.Bold,
|
||
Foreground = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")),
|
||
HorizontalAlignment = HorizontalAlignment.Center,
|
||
VerticalAlignment = VerticalAlignment.Center
|
||
};
|
||
grid.Children.Add(positionText);
|
||
|
||
var scoreText = new TextBlock
|
||
{
|
||
Text = item.Number.ToString(),
|
||
FontSize = 24,
|
||
FontWeight = FontWeights.Bold,
|
||
Foreground = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")),
|
||
HorizontalAlignment = HorizontalAlignment.Right,
|
||
VerticalAlignment = VerticalAlignment.Center,
|
||
TextAlignment = TextAlignment.Center,
|
||
Width = 200
|
||
};
|
||
grid.Children.Add(scoreText);
|
||
ScoreGrid.Children.Add(grid);
|
||
}
|
||
showElement("RankingGrid");
|
||
//var rankingGrid = FindName("RankingGrid") as Grid;
|
||
//if (rankingGrid == null) return;
|
||
|
||
//rankingGrid.Visibility = Visibility.Visible;
|
||
//var fadeIn = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(600));
|
||
//rankingGrid.BeginAnimation(UIElement.OpacityProperty, fadeIn);
|
||
}
|
||
|
||
/*
|
||
* 控制元素限时(渐隐动画
|
||
* time: 动画持续时间(毫秒)
|
||
* name: 元素名称
|
||
*/
|
||
public void showElement(string name, int time = 600)
|
||
{
|
||
var Element = FindName(name) as FrameworkElement;
|
||
if (Element == null) return;
|
||
|
||
Element.Visibility = Visibility.Visible;
|
||
var fadeIn = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(time));
|
||
Element.BeginAnimation(UIElement.OpacityProperty, fadeIn);
|
||
}
|
||
}
|
||
}
|