675 lines
26 KiB
C#
675 lines
26 KiB
C#
using Dto;
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using Emgu.CV.Flann;
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using Enum;
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using HandyControl.Controls;
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using SharpDX.Direct3D9;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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using Wpf_AiSportsMicrospace.Common;
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using Wpf_AiSportsMicrospace.Dto;
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using Wpf_AiSportsMicrospace.Enum;
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using Wpf_AiSportsMicrospace.MyUserControl;
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using Wpf_AiSportsMicrospace.Service;
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using WpfAnimatedGif;
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using Yztob.AiSports.Common;
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using Yztob.AiSports.Common.Implement;
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using Yztob.AiSports.Inferences.Abstractions;
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using Yztob.AiSports.Inferences.Things;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Sensors.Abstractions;
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using Yztob.AiSports.Sensors.Things;
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namespace Wpf_AiSportsMicrospace.Views
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{
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/// <summary>
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/// GroupJumpRope.xaml 的交互逻辑
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/// </summary>
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public partial class GroupJumpRope : UserControl
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{
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private Main _mainWin => Application.Current.MainWindow as Main;
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private MediaPlayer _mediaPlayer = new MediaPlayer();
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List<RankItem> RankingItemList = new();
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private readonly SportDetectionQueue _detectQueue;
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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private GameState _currentGameState = GameState.NotStarted;
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private readonly object _updateLock = new object();
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private readonly Dictionary<int, (string lastNumber, DateTime lastChangeTime, string currentState)> _jumpStatus = new Dictionary<int, (string, DateTime, string)>();
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private GroupJumpRopeContext _groupJumpRopeContext;
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public GroupJumpRope()
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{
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InitializeComponent();
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_detectQueue = new SportDetectionQueue();
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Loaded += UserControl_Loaded;
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Unloaded += UserControl_Unloaded;
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_groupJumpRopeContext = new GroupJumpRopeContext();
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}
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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{
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DrawCirclesWithText();
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// 播放音乐
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PlayMusic("raisehand.mp3");
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}
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private void UserControl_Unloaded(object sender, RoutedEventArgs e)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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}
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private void PlayMusic(string musicFileName)
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{
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// 获取项目根目录
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string projectRoot = System.IO.Path.Combine(AppContext.BaseDirectory, @"..\..\..");
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string musicPath = System.IO.Path.Combine(projectRoot, "Resources", "Music", musicFileName);
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string imgPath = System.IO.Path.Combine(projectRoot, "Resources", "Img", "提示图.png");
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if (!File.Exists(musicPath))
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{
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Console.WriteLine($"音乐文件不存在: {musicPath}");
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return;
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}
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_mediaPlayer.Open(new Uri(musicPath, UriKind.Absolute));
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ShowCenterTip(imgPath, TimeSpan.FromSeconds(3));
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// 监听播放完成事件
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_mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
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//_mainWin.WebcamClient.StartExtract();
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_mediaPlayer.Play();
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}
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private void ShowCenterTip(string imagePath, TimeSpan duration)
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{
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var tipImage = new Image
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{
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Source = new BitmapImage(new Uri(imagePath, UriKind.Absolute)),
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center,
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Opacity = 0,
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Margin = new Thickness(0, -100, 0, 0),
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};
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// 增加图片的大小,调整比例
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tipImage.Width = 1920 * 0.9; // 宽度为 Canvas 宽度的 90%
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tipImage.Height = 1080 * 0.6; // 高度为 Canvas 高度的 60%
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// 将图片添加到 Overlay Canvas
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userBox.Children.Add(tipImage);
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// 渐变出现动画
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var fadeInAnimation = new DoubleAnimation
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{
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From = 0,
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To = 1,
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Duration = TimeSpan.FromSeconds(1.5)
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};
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tipImage.BeginAnimation(UIElement.OpacityProperty, fadeInAnimation);
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// 定时移除,并且渐变消失
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Task.Delay(duration).ContinueWith(_ =>
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{
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Dispatcher.Invoke(() =>
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{
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// 渐变消失动画
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var fadeOutAnimation = new DoubleAnimation
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{
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From = 1,
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To = 0,
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Duration = TimeSpan.FromSeconds(1.5)
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};
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tipImage.BeginAnimation(UIElement.OpacityProperty, fadeOutAnimation);
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// 完成后移除图片
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fadeOutAnimation.Completed += (s, e) =>
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{
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userBox.Children.Remove(tipImage);
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};
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});
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});
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}
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private void MediaPlayer_MediaEnded(object sender, EventArgs e)
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{
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// 音乐播放完成后的逻辑
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Console.WriteLine("音乐播放完成!");
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// 可在这里绑定抽帧事件
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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}
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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try
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{
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if (humans == null || humans.Count == 0) return;
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switch (_currentGameState)
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{
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case GameState.NotStarted: // 未开始
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int rightWaving = DetectRightHandRaise(humans);
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if (rightWaving >= 3)
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{
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switch (rightWaving)
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{
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case (int)WavingAction.FirstHand:
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StartCountdown(3);
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break;
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case (int)WavingAction.Raising:
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UpdateCountdown();
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break;
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case (int)WavingAction.RaiseHand:
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FinishCountdown();
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_currentGameState = GameState.Running; // 倒计时完成 → 游戏开始
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break;
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}
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}
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break;
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case GameState.Running: // 游戏进行中
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UpdateCircleCounts(humans);
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// 可选:判断游戏结束条件,将状态切换到 Finished
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// if (CheckGameFinished()) _currentGameState = GameState.Finished;
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break;
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case GameState.Finished: // 游戏完成
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int leftWaving = DetectLeftHandRaise(humans);
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if (leftWaving == 5)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.WebcamClient.StopExtract();
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// 举左手逻辑,例如结束动画或退出
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var newPage = new Home();
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_mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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}
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break;
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine("OnFrameExtracted error: " + ex.Message);
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}
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}
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private double _currentCountdown = 3600;
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private DateTime _lastUpdateTime = DateTime.Now;
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private void StartCountdown(int start = 3)
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{
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_mainWin.ShowCountDownAnimation();
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//_currentCountdown = start;
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//countdownText.Text = _currentCountdown.ToString();
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//countdownGrid.Visibility = Visibility.Visible;
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//_lastUpdateTime = DateTime.Now;
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Utils.PlayBackgroundMusic("countdown_3.mp3", false);
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}
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private void UpdateCountdown()
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{
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if ((DateTime.Now - _lastUpdateTime).TotalMilliseconds >= 600)
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{
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_lastUpdateTime = DateTime.Now;
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_currentCountdown -= 600;
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if (_currentCountdown > 0)
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{
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countdownText.Text = _currentCountdown.ToString();
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}
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else
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{
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FinishCountdown();
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}
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}
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}
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private async void FinishCountdown()
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{
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countdownText.Text = "GO!";
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countdownGrid.Visibility = Visibility.Hidden;
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// 播放背景音乐(循环)
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Utils.PlayBackgroundMusic("homeprojectselected1.mp3", true);
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// 启动60秒倒计时(独立任务)
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StartGameCountdown(60);
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}
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private async void StartGameCountdown(int seconds)
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{
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countdownGrid.Visibility = Visibility.Visible;
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for (int i = seconds; i >= 0; i--)
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{
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countdownText.Text = i.ToString();
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await Task.Delay(1000);
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}
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countdownGrid.Visibility = Visibility.Hidden;
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_groupJumpRopeContext.UserList.ForEach(x =>
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{
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x.ImageState = "1";
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});
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.WebcamClient.StopExtract();
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RankingItemList = _groupJumpRopeContext.UpdateRankList();
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ShowRankingBoard(RankingItemList);
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Utils.StopBackgroundMusic();
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_currentGameState = GameState.Finished;
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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_mainWin.WebcamClient.StartExtract();
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}
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private DateTime? _raiseStartTime;
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private bool _firstHandTriggered;
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private int _lastCountdownSecond = 3;
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private DateTime? _countdownStartTime;
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public int DetectRightHandRaise(List<Human> humans)
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{
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if (humans == null || humans.Count == 0)
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return (int)WavingAction.None;
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foreach (var human in humans)
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{
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if (human?.Keypoints == null)
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continue;
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// --- 筛选右脚踝坐标 ---
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var rightAnkle = human.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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if (rightAnkle == null)
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continue;
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double xNorm = rightAnkle.X / 1920;
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double yNorm = rightAnkle.Y / 1080;
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// 仅检测中心区域内的人
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if (!(xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81))
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continue;
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// --- 获取右臂关键点 ---
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var rightWrist = human.Keypoints.FirstOrDefault(k => k.Name == "right_wrist");
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var rightElbow = human.Keypoints.FirstOrDefault(k => k.Name == "right_elbow");
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const double raiseThreshold = 60; // 举手阈值
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const double holdDuration = 1; // 持续时间(秒)
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const int countdownSeconds = 3; // 倒计时长度
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bool handRaised = false;
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if (rightWrist != null && rightElbow != null)
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{
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double verticalRise = rightElbow.Y - rightWrist.Y;
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handRaised = verticalRise >= raiseThreshold;
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}
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// ---------- 第一步:持续举手触发倒计时 ----------
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if (!_firstHandTriggered)
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{
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if (handRaised)
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{
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_raiseStartTime ??= DateTime.Now;
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var holdElapsed = (DateTime.Now - _raiseStartTime.Value).TotalSeconds;
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if (holdElapsed >= holdDuration)
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{
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// 举手达到指定时间,启动倒计时
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_firstHandTriggered = true;
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_countdownStartTime = DateTime.Now;
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_lastCountdownSecond = countdownSeconds;
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return (int)WavingAction.FirstHand;
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}
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}
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else
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{
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// 手放下,重置举手开始时间
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_raiseStartTime = DateTime.Now;
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}
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continue; // 本人未触发,检测下一个人
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}
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// ---------- 第二步:倒计时逻辑 ----------
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var countdownElapsed = (DateTime.Now - _countdownStartTime.Value).TotalSeconds;
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int currentSecond = countdownSeconds - (int)Math.Floor(countdownElapsed);
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if (currentSecond > 0 && currentSecond != _lastCountdownSecond)
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{
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_lastCountdownSecond = currentSecond;
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Console.WriteLine($"倒计时:{currentSecond}");
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return (int)WavingAction.Raising; // 倒计时中
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}
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if (countdownElapsed >= countdownSeconds)
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{
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ResetRaiseState();
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return (int)WavingAction.RaiseHand; // 举手完成
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}
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return (int)WavingAction.Raising;
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}
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// 没有任何中心区域内的人举手
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return (int)WavingAction.None;
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}
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public int DetectLeftHandRaise(List<Human> humans)
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{
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if (humans == null || humans.Count == 0)
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return (int)WavingAction.None;
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foreach (var human in humans)
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{
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if (human?.Keypoints == null)
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continue;
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// --- 筛选右脚踝坐标 ---
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var rightAnkle = human.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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if (rightAnkle == null)
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continue;
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double xNorm = rightAnkle.X / 1920;
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double yNorm = rightAnkle.Y / 1080;
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// 仅检测中心区域内的人
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if (!(xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81))
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continue;
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// 获取左手关键点
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var leftWrist = human.Keypoints.FirstOrDefault(k => k.Name == "left_wrist");
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var leftElbow = human.Keypoints.FirstOrDefault(k => k.Name == "left_elbow");
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if (leftWrist == null || leftElbow == null)
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continue;
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const double raiseThreshold = 60; // 举手阈值
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// 判断左手是否举起
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double verticalRise = leftElbow.Y - leftWrist.Y;
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if (verticalRise >= raiseThreshold)
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{
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return (int)WavingAction.RaiseHand; // 一旦检测到左手举起,立即返回
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}
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}
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return (int)WavingAction.None; // 没有检测到举手
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}
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private void ResetRaiseState()
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{
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_raiseStartTime = null;
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_countdownStartTime = null;
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_firstHandTriggered = false;
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_lastCountdownSecond = 3;
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}
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private void DrawCirclesWithText()
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{
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userBox.Children.Clear();
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_groupJumpRopeContext.Sports.Clear();
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_groupJumpRopeContext.UserList.Clear();
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_groupJumpRopeContext.UserNumberList.Clear();
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double imgWidth = userBox.ActualWidth;
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double imgHeight = userBox.ActualHeight;
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double radius = 100;
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for (int i = 0; i < _groupJumpRopeContext.CirclePositions.Count; i++)
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{
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var pos = _groupJumpRopeContext.CirclePositions[i];
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double x = pos.XNorm * imgWidth;
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double y = pos.YNorm * imgHeight;
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// 绘制发光圆
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var userItem = AddUserItem(x, y, i);
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// 绑定运动对象
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var sport = SportBase.Create("rope-skipping");
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int indexCopy = i;
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var currentItem = userItem;
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// 订阅事件
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sport.OnTicked += (count, times) =>
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{
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// 更新UI
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userItem.NumberText = count.ToString();
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// 更新数字源
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_groupJumpRopeContext.UserNumberList[indexCopy] = count.ToString();
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// 改变状态为“跳绳中”
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if (userItem.ImageState != "2")
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userItem.ImageState = "2";
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};
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sport.Start();
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_groupJumpRopeContext.Sports.Add(sport);
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}
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}
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private void UpdateCircleCounts(List<Human> humans)
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{
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double radiusNormX = 0.07;
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double radiusNormY = 0.14;
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for (int i = 0; i < _groupJumpRopeContext.CirclePositions.Count; i++)
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{
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var circleX = _groupJumpRopeContext.CirclePositions[i].XNorm;
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var circleY = _groupJumpRopeContext.CirclePositions[i].YNorm;
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Human humanInCircle = null;
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// 找圈内的人
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foreach (var hu in humans)
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{
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var rightFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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var leftFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "left_ankle");
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if (rightFoot == null || leftFoot == null)
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continue;
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double xRightNorm = rightFoot.X / userBox.ActualWidth;
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double xLeftNorm = leftFoot.X / userBox.ActualWidth;
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double yRightNorm = rightFoot.Y / userBox.ActualHeight;
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double yLeftNorm = leftFoot.Y / userBox.ActualHeight;
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bool outOfCircle =
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xRightNorm < (circleX - radiusNormX) || xRightNorm > (circleX + radiusNormX) ||
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xLeftNorm < (circleX - radiusNormX) || xLeftNorm > (circleX + radiusNormX) ||
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yRightNorm < (circleY - radiusNormY) || yRightNorm > (circleY + radiusNormY) ||
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yLeftNorm < (circleY - radiusNormY) || yLeftNorm > (circleY + radiusNormY);
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if (!outOfCircle)
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{
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humanInCircle = hu;
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break; // 每圈只处理一个人
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}
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}
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// 根据是否有人和跳绳数字判断状态
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bool hasHuman = humanInCircle != null;
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lock (_updateLock)
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{
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_groupJumpRopeContext.UserList[i].ImageState = GetJumpState(i, hasHuman);
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}
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// 推送计数
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if (hasHuman)
|
||
_groupJumpRopeContext.Sports[i].Pushing(humanInCircle);
|
||
}
|
||
}
|
||
private string GetJumpState(int circleIndex, bool humanInCircle)
|
||
{
|
||
if (!humanInCircle)
|
||
{
|
||
// 无人 → 出圈
|
||
return "3";
|
||
}
|
||
|
||
string currentNumber = _groupJumpRopeContext.UserNumberList[circleIndex];
|
||
|
||
if (!_jumpStatus.ContainsKey(circleIndex))
|
||
{
|
||
_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "1"); // 初始状态先为停止
|
||
return "1";
|
||
}
|
||
var (lastNumber, lastChangeTime, lastState) = _jumpStatus[circleIndex];
|
||
|
||
if (currentNumber != lastNumber)
|
||
{
|
||
// 数字变化 → 跳绳中
|
||
_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "2");
|
||
return "2";
|
||
}
|
||
|
||
// 数字未变化,判断是否超过 2 秒
|
||
double elapsed = (DateTime.Now - lastChangeTime).TotalSeconds;
|
||
if (elapsed >= 0.8)
|
||
{
|
||
// 超过 2 秒未变化 → 停止
|
||
_jumpStatus[circleIndex] = (currentNumber, lastChangeTime, "1");
|
||
return "1";
|
||
}
|
||
// 维持上次状态
|
||
return lastState;
|
||
}
|
||
|
||
private SportUserItem AddUserItem(double centerX, double centerY, int index)
|
||
{
|
||
var userItem = new SportUserItem();
|
||
userItem.Width = 270;
|
||
userItem.Height = 560;
|
||
userItem.DisplayText = _groupJumpRopeContext.UseNameList[index];
|
||
userItem.VerticalAlignment = VerticalAlignment.Top;
|
||
userItem.HorizontalAlignment = HorizontalAlignment.Left;
|
||
userItem.ImageState = "1";
|
||
//userItem.Margin = new Thickness(centerX - (index == 0 ? 80 : index == 6 ? 190 : 135), centerY - 540, 0, 0);
|
||
userItem.Margin = new Thickness(centerX - 265, centerY - 500, 0, 0);
|
||
userBox.Children.Add(userItem);
|
||
_groupJumpRopeContext.UserList.Add(userItem);
|
||
_groupJumpRopeContext.UserNumberList.Add("0");
|
||
return userItem; //
|
||
}
|
||
|
||
public void ShowRankingBoard(List<RankItem> list)
|
||
{
|
||
var scoreGrid = FindName("ScoreGrid") as Grid;
|
||
name1.Text = list[0].Name;
|
||
name2.Text = list[1].Name;
|
||
name3.Text = list[2].Name;
|
||
number1.Text = list[0].Number.ToString();
|
||
number2.Text = list[1].Number.ToString();
|
||
number3.Text = list[2].Number.ToString();
|
||
foreach (var item in list)
|
||
{
|
||
var grid = new Grid
|
||
{
|
||
Width = 1344,
|
||
Height = 71,
|
||
HorizontalAlignment = HorizontalAlignment.Center,
|
||
VerticalAlignment = VerticalAlignment.Top,
|
||
Margin = new Thickness(0, 69 * item.Rank, 0, 0)
|
||
};
|
||
var border = new Border
|
||
{
|
||
Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#fff"))
|
||
};
|
||
grid.Children.Add(border);
|
||
var rankText = new TextBlock
|
||
{
|
||
Text = item.Rank.ToString(),
|
||
FontSize = 24,
|
||
FontWeight = FontWeights.Bold,
|
||
Foreground = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")),
|
||
HorizontalAlignment = HorizontalAlignment.Left,
|
||
VerticalAlignment = VerticalAlignment.Center,
|
||
TextAlignment = TextAlignment.Center,
|
||
Width = 200
|
||
};
|
||
grid.Children.Add(rankText);
|
||
|
||
var positionText = new TextBlock
|
||
{
|
||
Text = item.Name,
|
||
FontSize = 24,
|
||
FontWeight = FontWeights.Bold,
|
||
Foreground = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")),
|
||
HorizontalAlignment = HorizontalAlignment.Center,
|
||
VerticalAlignment = VerticalAlignment.Center
|
||
};
|
||
grid.Children.Add(positionText);
|
||
|
||
var scoreText = new TextBlock
|
||
{
|
||
Text = item.Number.ToString(),
|
||
FontSize = 24,
|
||
FontWeight = FontWeights.Bold,
|
||
Foreground = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")),
|
||
HorizontalAlignment = HorizontalAlignment.Right,
|
||
VerticalAlignment = VerticalAlignment.Center,
|
||
TextAlignment = TextAlignment.Center,
|
||
Width = 200
|
||
};
|
||
grid.Children.Add(scoreText);
|
||
ScoreGrid.Children.Add(grid);
|
||
}
|
||
showElement("RankingGrid");
|
||
//var rankingGrid = FindName("RankingGrid") as Grid;
|
||
//if (rankingGrid == null) return;
|
||
|
||
//rankingGrid.Visibility = Visibility.Visible;
|
||
//var fadeIn = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(600));
|
||
//rankingGrid.BeginAnimation(UIElement.OpacityProperty, fadeIn);
|
||
}
|
||
|
||
/*
|
||
* 控制元素隐藏(渐隐动画
|
||
* time: 动画持续时间(毫秒)
|
||
* name: 元素名称
|
||
*/
|
||
public void HideElement(string name , int time)
|
||
{
|
||
var Element = FindName(name) as Grid;
|
||
if (Element == null) return;
|
||
|
||
var fadeOut = new DoubleAnimation(1, 0, TimeSpan.FromMilliseconds(time));
|
||
fadeOut.Completed += (s, e) => Element.Visibility = Visibility.Collapsed;
|
||
Element.BeginAnimation(UIElement.OpacityProperty, fadeOut);
|
||
}
|
||
|
||
/*
|
||
* 控制元素限时(渐隐动画
|
||
* time: 动画持续时间(毫秒)
|
||
* name: 元素名称
|
||
*/
|
||
public void showElement(string name, int time = 600 )
|
||
{
|
||
var Element = FindName(name) as FrameworkElement;
|
||
if (Element == null) return;
|
||
|
||
Element.Visibility = Visibility.Visible;
|
||
var fadeIn = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(time));
|
||
Element.BeginAnimation(UIElement.OpacityProperty, fadeIn);
|
||
}
|
||
|
||
}
|
||
}
|