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Author SHA1 Message Date
dcbeed1ea8 第一版 2025-10-14 09:46:14 +08:00
458cbe176c dd d是 2025-10-14 09:08:47 +08:00
2 changed files with 170 additions and 128 deletions

View File

@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Text;
using Wpf_AiSportsMicrospace.MyUserControl;
using Wpf_AiSportsMicrospace.Views;
using Yztob.AiSports.Postures.Sports;
namespace Dto
{
public class GroupJumpRopeState
{
private readonly object _lock = new();
public List<(double XNorm, double YNorm)> CirclePositions { get; private set; }
public List<SportUserItem> UserList { get; private set; }
public List<string> UserNumberList { get; private set; }
public List<SportBase> Sports { get; private set; }
public CircleState[] CircleStates { get; private set; }
public List<string> UseNameList { get; private set; } = new()
{
"四号位", "一号位", "五号位", "二号位", "六号位", "三号位", "七号位"
};
public GroupJumpRopeState()
{
CirclePositions = new List<(double XNorm, double YNorm)>
{
(0.07, 0.58),
(0.21, 0.88),
(0.36, 0.58),
(0.50, 0.88),
(0.64, 0.58),
(0.78, 0.88),
(0.92, 0.58)
};
UserList = new List<SportUserItem>();
UserNumberList = new List<string>();
Sports = new List<SportBase>();
InitializeCircleStates();
}
private void InitializeCircleStates()
{
int count = CirclePositions.Count;
CircleStates = new CircleState[count];
for (int i = 0; i < count; i++)
CircleStates[i] = new CircleState();
}
public void Safe(Action action)
{
lock (_lock)
action();
}
public T Safe<T>(Func<T> func)
{
lock (_lock)
return func();
}
}
public class CircleState
{
public string LastNumberText { get; set; } = "";
public DateTime LastJumpTime { get; set; } = DateTime.MinValue;
public DateTime LastUIUpdateTime { get; set; } = DateTime.MinValue;
public string ImageState { get; set; } = "1"; // 初始静止
}
}

View File

@ -1,4 +1,6 @@
using Emgu.CV.Flann;
using Dto;
using Emgu.CV.Features2D;
using Emgu.CV.Flann;
using HandyControl.Controls;
using SharpDX.Direct3D9;
using System;
@ -41,28 +43,23 @@ namespace Wpf_AiSportsMicrospace.Views
/// </summary>
public partial class GroupJumpRope : UserControl
{
private List<SportBase> sports = new();
private List<TextBlock> circleTexts = new();
private List<SportUserItem> userList = new();
private List<string> userNumberList = ["0", "0", "0", "0", "0", "0", "0"];
private double[] circlePositionsX = { 0.07, 0.21, 0.36, 0.50, 0.64, 0.78, 0.92 };
private GroupJumpRopeState _groupJumpRopeState = new();
private Main _mainWin => Application.Current.MainWindow as Main;
private List<(double XNorm, double YNorm)> circlePositions = new();
private MediaPlayer _mediaPlayer = new MediaPlayer();
private bool IsGameStarted = false;
List<string> _useName = ["四号位", "一号位", "五号位", "二号位", "六号位", "三号位", "七号位",];
public GroupJumpRope()
{
InitializeComponent();
Loaded += UserControl_Loaded;
Unloaded += UserControl_Unloaded;
_groupJumpRopeState = new GroupJumpRopeState();
}
private async void UserControl_Loaded(object sender, RoutedEventArgs e)
{
DrawCirclesWithText();
// 播放音乐
PlayMusic("raisehand.mp3");
}
@ -261,7 +258,7 @@ namespace Wpf_AiSportsMicrospace.Views
countdownGrid.Visibility = Visibility.Hidden;
userList.ForEach(x =>
_groupJumpRopeState.UserList.ForEach(x =>
{
x.ImageState = "1";
});
@ -345,19 +342,54 @@ namespace Wpf_AiSportsMicrospace.Views
_firstHandTriggered = false;
_lastCountdownSecond = 3;
}
private Dictionary<int, DateTime> _lastJumpUpdateTime = new(); // 用于存储最后更新时间
private Dictionary<int, DateTime> _lastUIUpdateTime = new(); // 用于防抖处理
public Human LocateHuman(List<Human> humans, double frameWidth, double frameHeight, int circleIndex)
private void DrawCirclesWithText()
{
userBox.Children.Clear();
_groupJumpRopeState.Sports.Clear();
_groupJumpRopeState.UserList.Clear();
double imgWidth = userBox.ActualWidth;
double imgHeight = userBox.ActualHeight;
for (int i = 0; i < _groupJumpRopeState.CirclePositions.Count; i++)
{
var pos = _groupJumpRopeState.CirclePositions[i];
double x = pos.XNorm * imgWidth;
double y = pos.YNorm * imgHeight;
var userItem = AddUserItem(x, y, i);
var sport = SportBase.Create("rope-skipping");
int indexCopy = i;
var currentItem = userItem;
sport.OnTicked += (count, times) =>
{
currentItem.NumberText = count.ToString();
if (currentItem.ImageState != "2")
currentItem.ImageState = "2";
};
sport.PointThreshold = 0.03f;
sport.Start();
_groupJumpRopeState.Sports.Add(sport);
_groupJumpRopeState.UserList.Add(userItem);
}
}
public Human LocateHuman(List<Human> humans, double frameWidth, double frameHeight, int index)
{
if (humans == null || humans.Count == 0)
{
return null;
}
double circleX = circlePositions[circleIndex].XNorm;
double circleY = circlePositions[circleIndex].YNorm;
double radiusNormX = 0.073;
double radiusNormY = 0.135;
return _groupJumpRopeState.Safe(() =>
{
var circle = _groupJumpRopeState.CirclePositions[index];
var user = _groupJumpRopeState.UserList[index];
var state = _groupJumpRopeState.CircleStates[index];
double radiusX = 0.073;
double radiusY = 0.135;
Human inCircleHuman = null;
bool isOut = false;
@ -366,139 +398,76 @@ namespace Wpf_AiSportsMicrospace.Views
{
var rightFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
var leftFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "left_ankle");
if (rightFoot == null || leftFoot == null)
continue;
if (rightFoot == null || leftFoot == null) continue;
double xRightNorm = rightFoot.X / frameWidth;
double xLeftNorm = leftFoot.X / frameWidth;
double yRightNorm = rightFoot.Y / frameHeight;
double yLeftNorm = leftFoot.Y / frameHeight;
double xR = rightFoot.X / frameWidth;
double xL = leftFoot.X / frameWidth;
double yR = rightFoot.Y / frameHeight;
double yL = leftFoot.Y / frameHeight;
bool outOfCircle =
xRightNorm < (circleX - radiusNormX) || xRightNorm > (circleX + radiusNormX) ||
xLeftNorm < (circleX - radiusNormX) || xLeftNorm > (circleX + radiusNormX) ||
yRightNorm < (circleY - radiusNormY) || yRightNorm > (circleY + radiusNormY) ||
yLeftNorm < (circleY - radiusNormY) || yLeftNorm > (circleY + radiusNormY);
bool outOfCircle = xR < circle.XNorm - radiusX || xR > circle.XNorm + radiusX ||
xL < circle.XNorm - radiusX || xL > circle.XNorm + radiusX ||
yR < circle.YNorm - radiusY || yR > circle.YNorm + radiusY ||
yL < circle.YNorm - radiusY || yL > circle.YNorm + radiusY;
if (outOfCircle)
{
isOut = true;
}
else if (inCircleHuman == null)
{
inCircleHuman = hu;
if (outOfCircle) isOut = true;
else if (inCircleHuman == null) inCircleHuman = hu;
}
}
var now = DateTime.Now;
// 更新状态
if (isOut)
userList[circleIndex].ImageState = "3";
else
{
//if (userList[circleIndex].ImageState == "3")
//{
// userList[circleIndex].ImageState = "1";
//}
// 检查当前编号是否未变化超过 2 秒
if (userNumberList[circleIndex] == userList[circleIndex].NumberText)
if (state.ImageState != "3" && (now - state.LastUIUpdateTime).TotalMilliseconds > 500)
{
// 获取上次变化时间
if (!_lastJumpUpdateTime.TryGetValue(circleIndex, out var lastTime))
lastTime = DateTime.Now; // 默认当前时间
var elapsed = (DateTime.Now - lastTime).TotalSeconds;
if (elapsed > 1)
{
userList[circleIndex].ImageState = "1";
_lastJumpUpdateTime[circleIndex] = DateTime.Now;
Application.Current.Dispatcher.Invoke(() => user.ImageState = "3");
state.ImageState = "3";
state.LastUIUpdateTime = now;
}
// 否则2 秒内仍在变化,不更新状态
}
else
{
// 编号发生变化,更新记录,并保持状态不变
userNumberList[circleIndex] = userList[circleIndex].NumberText;
_lastJumpUpdateTime[circleIndex] = DateTime.Now;
if (state.LastNumberText == user.NumberText)
{
var elapsed = (now - state.LastJumpTime).TotalSeconds;
if (elapsed > 2 && (now - state.LastUIUpdateTime).TotalMilliseconds > 500)
{
Application.Current.Dispatcher.Invoke(() => user.ImageState = "1");
state.ImageState = "1";
state.LastUIUpdateTime = now;
}
}
else
{
state.LastNumberText = user.NumberText;
state.LastJumpTime = now;
if (state.ImageState != "2" && (now - state.LastUIUpdateTime).TotalMilliseconds > 500)
{
Application.Current.Dispatcher.Invoke(() => user.ImageState = "2");
state.ImageState = "2";
state.LastUIUpdateTime = now;
}
}
}
return inCircleHuman;
}
private void DrawCirclesWithText()
{
userBox.Children.Clear();
sports.Clear();
circleTexts.Clear();
userList.Clear(); // 清空用户控件列表
double imgWidth = userBox.ActualWidth;
double imgHeight = userBox.ActualHeight;
double radius = 100;
// 每个圆的位置X 和 Y 都归一化 0~1
circlePositions = new List<(double XNorm, double YNorm)>
{
(0.07, 0.58),
(0.21, 0.88 ),
(0.36, 0.58 ),
(0.50, 0.88),
(0.64, 0.58 ),
(0.78, 0.88),
(0.92, 0.58 )
};
for (int i = 0; i < circlePositions.Count; i++)
{
var pos = circlePositions[i];
double x = pos.XNorm * imgWidth;
double y = pos.YNorm * imgHeight;
// 绘制发光圆
//AddGlowEllipse(x, y, overlayCanvas);
var userItem = AddUserItem(x, y, i);
// 绑定运动对象
var sport = SportBase.Create("rope-skipping");
int indexCopy = i;
var currentItem = userItem;
// 订阅事件
sport.OnTicked += (count, times) =>
{
currentItem.NumberText = count.ToString();
if (currentItem.ImageState != "2")
{
currentItem.ImageState = "2";
}
};
sport.PointThreshold = 0.03f;
sport.Start();
sports.Add(sport);
}
});
}
private void UpdateCircleCounts(List<Human> humans)
{
// 在后台线程运行检测逻辑
//Parallel.For(0, circlePositions.Count, i =>
//{
// var human = LocateHuman(humans, userBox.ActualWidth, userBox.ActualHeight, i);
// sports[i].Pushing(human);
//});
for (int i = 0; i < circlePositions.Count; i++)
for (int i = 0; i < _groupJumpRopeState.CirclePositions.Count; i++)
{
var human = LocateHuman(humans, userBox.ActualWidth, userBox.ActualHeight, i);
if (human != null)
{
sports[i].Pushing(human);
// 推动运动对象
_groupJumpRopeState.Safe(() => _groupJumpRopeState.Sports[i].Pushing(human));
}
}
}
/// <summary>
/// 添加带渐变光的圆圈(中心红色,边缘蓝色)
/// </summary>
@ -507,13 +476,13 @@ namespace Wpf_AiSportsMicrospace.Views
var userItem = new SportUserItem();
userItem.Width = 270;
userItem.Height = 560;
userItem.DisplayText = _useName[index];
userItem.DisplayText = _groupJumpRopeState.UseNameList[index];
userItem.VerticalAlignment = VerticalAlignment.Top;
userItem.HorizontalAlignment = HorizontalAlignment.Left;
userItem.ImageState = "1";
userItem.Margin = new Thickness(centerX - (index == 0 ? 80 : index == 6 ? 190 : 135), centerY - 540, 0, 0);
userBox.Children.Add(userItem);
userList.Add(userItem);
_groupJumpRopeState.UserList.Add(userItem);
return userItem; //
}
}