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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 20c62d9927 | |||
| 68b5ad8c1e | |||
| 8ab511e961 |
@ -56,7 +56,7 @@ namespace Wpf_AiSportsMicrospace.Common
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{
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try
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{
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_webcamClient = WebcamClient.CreateRTSP("192.168.3.64", "admin", "yd708090", 554u);
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_webcamClient = WebcamClient.CreateRTSP("172.17.30.64", "admin", "yd708090", 554u);
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}
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catch (Exception)
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{
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@ -44,14 +44,16 @@ namespace Wpf_AiSportsMicrospace.Views
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private List<SportBase> sports = new();
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private List<TextBlock> circleTexts = new();
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private List<SportUserItem> userList = new();
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private List<string> userNumberList = ["0", "0", "0", "0", "0", "0", "0"];
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private double[] circlePositionsX = { 0.07, 0.21, 0.36, 0.50, 0.64, 0.78, 0.92 };
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private List<string> userNumberList = ["0", "0", "0", "0", "0", "0"];
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private Main _mainWin => Application.Current.MainWindow as Main;
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private List<(double XNorm, double YNorm)> circlePositions = new();
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private MediaPlayer _mediaPlayer = new MediaPlayer();
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private bool IsGameStarted = false;
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List<string> _useName = ["四号位", "一号位", "五号位", "二号位", "六号位", "三号位", "七号位",];
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List<string> _useName = ["一号位", "五号位", "二号位", "六号位", "三号位", "七号位",];
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private readonly object _updateLock = new object();
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private readonly Dictionary<int, (string lastNumber, DateTime lastChangeTime, string currentState)> _jumpStatus = new Dictionary<int, (string, DateTime, string)>();
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public GroupJumpRope()
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{
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InitializeComponent();
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@ -345,87 +347,96 @@ namespace Wpf_AiSportsMicrospace.Views
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_firstHandTriggered = false;
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_lastCountdownSecond = 3;
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}
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private Dictionary<int, DateTime> _lastJumpUpdateTime = new(); // 用于存储最后更新时间
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private Dictionary<int, DateTime> _lastUIUpdateTime = new(); // 用于防抖处理
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public Human LocateHuman(List<Human> humans, double frameWidth, double frameHeight, int circleIndex)
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private void UpdateCircleCounts(List<Human> humans)
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{
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if (humans == null || humans.Count == 0)
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{
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return null;
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}
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double radiusNormX = 0.07;
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double radiusNormY = 0.14;
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double circleX = circlePositions[circleIndex].XNorm;
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double circleY = circlePositions[circleIndex].YNorm;
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double radiusNormX = 0.073;
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double radiusNormY = 0.135;
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Human inCircleHuman = null;
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bool isOut = false;
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foreach (var hu in humans)
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{
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var rightFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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var leftFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "left_ankle");
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if (rightFoot == null || leftFoot == null)
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continue;
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double xRightNorm = rightFoot.X / frameWidth;
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double xLeftNorm = leftFoot.X / frameWidth;
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double yRightNorm = rightFoot.Y / frameHeight;
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double yLeftNorm = leftFoot.Y / frameHeight;
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bool outOfCircle =
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xRightNorm < (circleX - radiusNormX) || xRightNorm > (circleX + radiusNormX) ||
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xLeftNorm < (circleX - radiusNormX) || xLeftNorm > (circleX + radiusNormX) ||
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yRightNorm < (circleY - radiusNormY) || yRightNorm > (circleY + radiusNormY) ||
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yLeftNorm < (circleY - radiusNormY) || yLeftNorm > (circleY + radiusNormY);
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if (outOfCircle)
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for (int i = 0; i < circlePositions.Count; i++)
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{
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isOut = true;
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}
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else if (inCircleHuman == null)
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{
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inCircleHuman = hu;
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}
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var circleX = circlePositions[i].XNorm;
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var circleY = circlePositions[i].YNorm;
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}
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Human humanInCircle = null;
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if (isOut)
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userList[circleIndex].ImageState = "3";
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else
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{
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//if (userList[circleIndex].ImageState == "3")
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//{
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// userList[circleIndex].ImageState = "1";
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//}
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// 检查当前编号是否未变化超过 2 秒
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if (userNumberList[circleIndex] == userList[circleIndex].NumberText)
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{
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// 获取上次变化时间
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if (!_lastJumpUpdateTime.TryGetValue(circleIndex, out var lastTime))
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lastTime = DateTime.Now; // 默认当前时间
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var elapsed = (DateTime.Now - lastTime).TotalSeconds;
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if (elapsed > 1)
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// 找圈内的人
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foreach (var hu in humans)
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{
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userList[circleIndex].ImageState = "1";
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_lastJumpUpdateTime[circleIndex] = DateTime.Now;
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var rightFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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var leftFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "left_ankle");
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if (rightFoot == null || leftFoot == null)
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continue;
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double xRightNorm = rightFoot.X / userBox.ActualWidth;
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double xLeftNorm = leftFoot.X / userBox.ActualWidth;
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double yRightNorm = rightFoot.Y / userBox.ActualHeight;
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double yLeftNorm = leftFoot.Y / userBox.ActualHeight;
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bool outOfCircle =
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xRightNorm < (circleX - radiusNormX) || xRightNorm > (circleX + radiusNormX) ||
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xLeftNorm < (circleX - radiusNormX) || xLeftNorm > (circleX + radiusNormX) ||
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yRightNorm < (circleY - radiusNormY) || yRightNorm > (circleY + radiusNormY) ||
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yLeftNorm < (circleY - radiusNormY) || yLeftNorm > (circleY + radiusNormY);
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if (!outOfCircle)
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{
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humanInCircle = hu;
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break; // 每圈只处理一个人
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}
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}
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// 否则:2 秒内仍在变化,不更新状态
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}
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else
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// 根据是否有人和跳绳数字判断状态
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bool hasHuman = humanInCircle != null;
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lock (_updateLock)
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{
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// 编号发生变化,更新记录,并保持状态不变
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userNumberList[circleIndex] = userList[circleIndex].NumberText;
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_lastJumpUpdateTime[circleIndex] = DateTime.Now;
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userList[i].ImageState = GetJumpState(i, hasHuman);
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}
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// 推送计数
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if (hasHuman)
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sports[i].Pushing(humanInCircle);
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}
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return inCircleHuman;
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}
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private string GetJumpState(int circleIndex, bool humanInCircle)
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{
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if (!humanInCircle)
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{
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// 无人 → 出圈
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return "3";
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}
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string currentNumber = userNumberList[circleIndex];
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if (!_jumpStatus.ContainsKey(circleIndex))
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{
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_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "1"); // 初始状态先为停止
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return "1";
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}
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var (lastNumber, lastChangeTime, lastState) = _jumpStatus[circleIndex];
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//if (currentNumber != lastNumber)
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//{
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// // 数字变化 → 跳绳中
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// _jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "2");
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// return "2";
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//}
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// 数字未变化,判断是否超过 2 秒
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double elapsed = (DateTime.Now - lastChangeTime).TotalSeconds;
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if (elapsed >= 2)
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{
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// 超过 2 秒未变化 → 停止
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_jumpStatus[circleIndex] = (currentNumber, lastChangeTime, "1");
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return "1";
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}
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// 维持上次状态
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return lastState;
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}
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private void DrawCirclesWithText()
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{
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@ -441,13 +452,13 @@ namespace Wpf_AiSportsMicrospace.Views
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// 每个圆的位置:X 和 Y 都归一化 0~1
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circlePositions = new List<(double XNorm, double YNorm)>
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{
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(0.07, 0.58),
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//(0.07, 0.58),
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(0.21, 0.88 ),
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(0.36, 0.58 ),
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(0.36, 0.68 ),
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(0.50, 0.88),
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(0.64, 0.58 ),
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(0.64, 0.68 ),
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(0.78, 0.88),
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(0.92, 0.58 )
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(0.92, 0.68 )
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};
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for (int i = 0; i < circlePositions.Count; i++)
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@ -474,30 +485,10 @@ namespace Wpf_AiSportsMicrospace.Views
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currentItem.ImageState = "2";
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}
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};
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sport.PointThreshold = 0.03f;
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sport.Start();
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sports.Add(sport);
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}
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}
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private void UpdateCircleCounts(List<Human> humans)
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{
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// 在后台线程运行检测逻辑
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//Parallel.For(0, circlePositions.Count, i =>
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//{
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// var human = LocateHuman(humans, userBox.ActualWidth, userBox.ActualHeight, i);
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// sports[i].Pushing(human);
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//});
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for (int i = 0; i < circlePositions.Count; i++)
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{
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var human = LocateHuman(humans, userBox.ActualWidth, userBox.ActualHeight, i);
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if (human != null)
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{
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sports[i].Pushing(human);
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}
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}
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}
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/// <summary>
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/// 添加带渐变光的圆圈(中心红色,边缘蓝色)
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@ -511,7 +502,7 @@ namespace Wpf_AiSportsMicrospace.Views
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userItem.VerticalAlignment = VerticalAlignment.Top;
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userItem.HorizontalAlignment = HorizontalAlignment.Left;
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userItem.ImageState = "1";
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userItem.Margin = new Thickness(centerX - (index == 0 ? 80 : index == 6 ? 190 : 135), centerY - 540, 0, 0);
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userItem.Margin = new Thickness(centerX - 265, centerY - 500, 0, 0);
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userBox.Children.Add(userItem);
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userList.Add(userItem);
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return userItem; //
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