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69453a1baa
...
72bf221637
@ -2,37 +2,19 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Text;
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using System.Text;
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using Wpf_AiSportsMicrospace.MyUserControl;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Postures.Sports;
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namespace Dto
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namespace Dto
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{
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{
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public class GroupJumpRopeContext
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public class GroupJumpRopeContext
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{
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{
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public List<(double XNorm, double YNorm)> CirclePositions { get; private set; }
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public int Index { get; set; }
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public List<SportUserItem> UserList { get; private set; }
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public Point NormalizedPosition { get; set; }
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public List<string> UserNumberList { get; private set; }
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public SportBase Sport { get; set; }
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public List<SportBase> Sports { get; private set; }
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public UserItem User { get; set; }
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public List<string> UseNameList { get; private set; } = new()
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{
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"一号位", "四号位", "二号位", "五号位", "三号位", "六号位"
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};
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public GroupJumpRopeContext()
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{
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CirclePositions = new List<(double XNorm, double YNorm)>
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{
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(0.21, 0.88 ),
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(0.36, 0.68 ),
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(0.50, 0.88),
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(0.64, 0.68 ),
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(0.78, 0.88),
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(0.92, 0.68 )
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};
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UserList = new List<SportUserItem>();
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UserNumberList = new List<string>();
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Sports = new List<SportBase>();
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}
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public string LastNumberText { get; set; } = "";
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public DateTime LastJumpTime { get; set; } = DateTime.MinValue;
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public DateTime LastUIUpdateTime { get; set; } = DateTime.MinValue;
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using Dto;
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using Emgu.CV.Flann;
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using Emgu.CV.Flann;
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using HandyControl.Controls;
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using HandyControl.Controls;
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using SharpDX.Direct3D9;
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using SharpDX.Direct3D9;
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using System;
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using System;
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@ -42,18 +41,22 @@ namespace Wpf_AiSportsMicrospace.Views
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/// </summary>
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/// </summary>
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public partial class GroupJumpRope : UserControl
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public partial class GroupJumpRope : UserControl
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{
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{
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private List<SportBase> sports = new();
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private List<TextBlock> circleTexts = new();
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private List<SportUserItem> userList = new();
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private List<string> userNumberList = ["0", "0", "0", "0", "0", "0"];
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private double[] circlePositionsX = { 0.07, 0.21, 0.36, 0.50, 0.64, 0.78, 0.92 };
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private Main _mainWin => Application.Current.MainWindow as Main;
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private Main _mainWin => Application.Current.MainWindow as Main;
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private List<(double XNorm, double YNorm)> circlePositions = new();
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private MediaPlayer _mediaPlayer = new MediaPlayer();
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private MediaPlayer _mediaPlayer = new MediaPlayer();
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private bool IsGameStarted = false;
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private bool IsGameStarted = false;
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private readonly object _updateLock = new object();
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List<string> _useName = ["一号位", "四号位", "二号位", "五号位", "三号位", "六号位",];
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private readonly Dictionary<int, (string lastNumber, DateTime lastChangeTime, string currentState)> _jumpStatus = new Dictionary<int, (string, DateTime, string)>();
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private GroupJumpRopeContext _groupJumpRopeContext;
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public GroupJumpRope()
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public GroupJumpRope()
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{
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{
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InitializeComponent();
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InitializeComponent();
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Loaded += UserControl_Loaded;
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Loaded += UserControl_Loaded;
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Unloaded += UserControl_Unloaded;
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Unloaded += UserControl_Unloaded;
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_groupJumpRopeContext = new GroupJumpRopeContext();
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}
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}
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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@ -258,7 +261,7 @@ namespace Wpf_AiSportsMicrospace.Views
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countdownGrid.Visibility = Visibility.Hidden;
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countdownGrid.Visibility = Visibility.Hidden;
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_groupJumpRopeContext.UserList.ForEach(x =>
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userList.ForEach(x =>
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{
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{
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x.ImageState = "1";
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x.ImageState = "1";
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});
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});
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@ -268,6 +271,7 @@ namespace Wpf_AiSportsMicrospace.Views
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}
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}
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private DateTime? _raiseStartTime;
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private DateTime? _raiseStartTime;
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private DateTime? _wristStartTime;
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private bool _firstHandTriggered;
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private bool _firstHandTriggered;
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private int _lastCountdownSecond = 3;
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private int _lastCountdownSecond = 3;
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private DateTime? _countdownStartTime;
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private DateTime? _countdownStartTime;
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@ -336,24 +340,119 @@ namespace Wpf_AiSportsMicrospace.Views
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private void ResetRaiseState()
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private void ResetRaiseState()
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{
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{
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_raiseStartTime = null;
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_raiseStartTime = null;
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_wristStartTime = null;
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_countdownStartTime = null;
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_countdownStartTime = null;
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_firstHandTriggered = false;
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_firstHandTriggered = false;
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_lastCountdownSecond = 3;
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_lastCountdownSecond = 3;
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}
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}
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private Dictionary<int, DateTime> _lastJumpUpdateTime = new(); // 用于存储最后更新时间
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private Dictionary<int, DateTime> _lastUIUpdateTime = new(); // 用于防抖处理
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public Human LocateHuman(List<Human> humans, double frameWidth, double frameHeight, int circleIndex)
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{
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if (humans == null || humans.Count == 0)
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{
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return null;
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}
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double circleX = circlePositions[circleIndex].XNorm;
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double circleY = circlePositions[circleIndex].YNorm;
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double radiusNormX = 0.073;
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double radiusNormY = 0.135;
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Human inCircleHuman = null;
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bool isOut = false;
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foreach (var hu in humans)
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{
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var rightFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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var leftFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "left_ankle");
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if (rightFoot == null || leftFoot == null)
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continue;
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double xRightNorm = rightFoot.X / frameWidth;
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double xLeftNorm = leftFoot.X / frameWidth;
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double yRightNorm = rightFoot.Y / frameHeight;
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double yLeftNorm = leftFoot.Y / frameHeight;
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bool outOfCircle =
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xRightNorm < (circleX - radiusNormX) || xRightNorm > (circleX + radiusNormX) ||
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xLeftNorm < (circleX - radiusNormX) || xLeftNorm > (circleX + radiusNormX) ||
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yRightNorm < (circleY - radiusNormY) || yRightNorm > (circleY + radiusNormY) ||
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yLeftNorm < (circleY - radiusNormY) || yLeftNorm > (circleY + radiusNormY);
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if (outOfCircle)
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{
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isOut = true;
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}
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else if (inCircleHuman == null)
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{
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inCircleHuman = hu;
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}
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}
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if (isOut)
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userList[circleIndex].ImageState = "3";
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else
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{
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//if (userList[circleIndex].ImageState == "3")
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//{
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// userList[circleIndex].ImageState = "1";
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//}
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// 检查当前编号是否未变化超过 2 秒
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if (userNumberList[circleIndex] == userList[circleIndex].NumberText)
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{
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// 获取上次变化时间
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if (!_lastJumpUpdateTime.TryGetValue(circleIndex, out var lastTime))
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lastTime = DateTime.Now; // 默认当前时间
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var elapsed = (DateTime.Now - lastTime).TotalSeconds;
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if (elapsed > 1)
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{
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userList[circleIndex].ImageState = "1";
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_lastJumpUpdateTime[circleIndex] = DateTime.Now;
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}
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// 否则:2 秒内仍在变化,不更新状态
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}
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else
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{
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// 编号发生变化,更新记录,并保持状态不变
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userNumberList[circleIndex] = userList[circleIndex].NumberText;
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_lastJumpUpdateTime[circleIndex] = DateTime.Now;
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}
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}
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return inCircleHuman;
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}
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private void DrawCirclesWithText()
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private void DrawCirclesWithText()
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{
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{
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userBox.Children.Clear();
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userBox.Children.Clear();
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_groupJumpRopeContext.Sports.Clear();
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sports.Clear();
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_groupJumpRopeContext.UserList.Clear();
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circleTexts.Clear();
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_groupJumpRopeContext.UserNumberList.Clear();
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userList.Clear(); // 清空用户控件列表
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double imgWidth = userBox.ActualWidth;
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double imgWidth = userBox.ActualWidth;
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double imgHeight = userBox.ActualHeight;
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double imgHeight = userBox.ActualHeight;
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double radius = 100;
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double radius = 100;
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for (int i = 0; i < _groupJumpRopeContext.CirclePositions.Count; i++)
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// 每个圆的位置:X 和 Y 都归一化 0~1
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circlePositions = new List<(double XNorm, double YNorm)>
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{
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{
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var pos = _groupJumpRopeContext.CirclePositions[i];
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//(0.07, 0.58),
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(0.21, 0.88 ),
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(0.36, 0.68 ),
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(0.50, 0.88),
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(0.64, 0.68 ),
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(0.78, 0.88),
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(0.92, 0.68 )
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};
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for (int i = 0; i < circlePositions.Count; i++)
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{
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var pos = circlePositions[i];
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double x = pos.XNorm * imgWidth;
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double x = pos.XNorm * imgWidth;
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double y = pos.YNorm * imgHeight;
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double y = pos.YNorm * imgHeight;
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@ -368,104 +467,37 @@ namespace Wpf_AiSportsMicrospace.Views
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// 订阅事件
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// 订阅事件
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sport.OnTicked += (count, times) =>
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sport.OnTicked += (count, times) =>
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{
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{
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// 更新UI
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currentItem.NumberText = count.ToString();
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userItem.NumberText = count.ToString();
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// 更新数字源
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_groupJumpRopeContext.UserNumberList[indexCopy] = count.ToString();
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// 改变状态为“跳绳中”
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if (userItem.ImageState != "2")
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userItem.ImageState = "2";
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};
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if (currentItem.ImageState != "2")
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{
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currentItem.ImageState = "2";
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}
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};
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sport.PointThreshold = 0.03f;
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sport.Start();
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sport.Start();
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_groupJumpRopeContext.Sports.Add(sport);
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sports.Add(sport);
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}
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}
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}
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}
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private void UpdateCircleCounts(List<Human> humans)
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private void UpdateCircleCounts(List<Human> humans)
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{
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{
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double radiusNormX = 0.07;
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// 在后台线程运行检测逻辑
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double radiusNormY = 0.14;
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//Parallel.For(0, circlePositions.Count, i =>
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//{
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// var human = LocateHuman(humans, userBox.ActualWidth, userBox.ActualHeight, i);
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// sports[i].Pushing(human);
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//});
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for (int i = 0; i < _groupJumpRopeContext.CirclePositions.Count; i++)
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for (int i = 0; i < circlePositions.Count; i++)
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{
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{
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var circleX = _groupJumpRopeContext.CirclePositions[i].XNorm;
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var human = LocateHuman(humans, userBox.ActualWidth, userBox.ActualHeight, i);
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var circleY = _groupJumpRopeContext.CirclePositions[i].YNorm;
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if (human != null)
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Human humanInCircle = null;
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// 找圈内的人
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foreach (var hu in humans)
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{
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{
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var rightFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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sports[i].Pushing(human);
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var leftFoot = hu.Keypoints.FirstOrDefault(k => k.Name == "left_ankle");
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}
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if (rightFoot == null || leftFoot == null)
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continue;
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double xRightNorm = rightFoot.X / userBox.ActualWidth;
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double xLeftNorm = leftFoot.X / userBox.ActualWidth;
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double yRightNorm = rightFoot.Y / userBox.ActualHeight;
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double yLeftNorm = leftFoot.Y / userBox.ActualHeight;
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bool outOfCircle =
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xRightNorm < (circleX - radiusNormX) || xRightNorm > (circleX + radiusNormX) ||
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xLeftNorm < (circleX - radiusNormX) || xLeftNorm > (circleX + radiusNormX) ||
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yRightNorm < (circleY - radiusNormY) || yRightNorm > (circleY + radiusNormY) ||
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yLeftNorm < (circleY - radiusNormY) || yLeftNorm > (circleY + radiusNormY);
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if (!outOfCircle)
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{
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humanInCircle = hu;
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break; // 每圈只处理一个人
|
|
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}
|
}
|
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}
|
}
|
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|
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// 根据是否有人和跳绳数字判断状态
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bool hasHuman = humanInCircle != null;
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lock (_updateLock)
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{
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_groupJumpRopeContext.UserList[i].ImageState = GetJumpState(i, hasHuman);
|
|
||||||
}
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||||||
|
|
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// 推送计数
|
|
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if (hasHuman)
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_groupJumpRopeContext.Sports[i].Pushing(humanInCircle);
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|
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}
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|
||||||
}
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|
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private string GetJumpState(int circleIndex, bool humanInCircle)
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|
||||||
{
|
|
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if (!humanInCircle)
|
|
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{
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|
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// 无人 → 出圈
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|
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return "3";
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|
||||||
}
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|
||||||
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|
||||||
string currentNumber = _groupJumpRopeContext.UserNumberList[circleIndex];
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|
||||||
|
|
||||||
if (!_jumpStatus.ContainsKey(circleIndex))
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|
||||||
{
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|
||||||
_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "1"); // 初始状态先为停止
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|
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return "1";
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|
||||||
}
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|
||||||
var (lastNumber, lastChangeTime, lastState) = _jumpStatus[circleIndex];
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|
||||||
|
|
||||||
if (currentNumber != lastNumber)
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|
||||||
{
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|
||||||
// 数字变化 → 跳绳中
|
|
||||||
_jumpStatus[circleIndex] = (currentNumber, DateTime.Now, "2");
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|
||||||
return "2";
|
|
||||||
}
|
|
||||||
|
|
||||||
// 数字未变化,判断是否超过 2 秒
|
|
||||||
double elapsed = (DateTime.Now - lastChangeTime).TotalSeconds;
|
|
||||||
if (elapsed >= 0.8)
|
|
||||||
{
|
|
||||||
// 超过 2 秒未变化 → 停止
|
|
||||||
_jumpStatus[circleIndex] = (currentNumber, lastChangeTime, "1");
|
|
||||||
return "1";
|
|
||||||
}
|
|
||||||
// 维持上次状态
|
|
||||||
return lastState;
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|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加带渐变光的圆圈(中心红色,边缘蓝色)
|
/// 添加带渐变光的圆圈(中心红色,边缘蓝色)
|
||||||
@ -475,15 +507,14 @@ namespace Wpf_AiSportsMicrospace.Views
|
|||||||
var userItem = new SportUserItem();
|
var userItem = new SportUserItem();
|
||||||
userItem.Width = 270;
|
userItem.Width = 270;
|
||||||
userItem.Height = 560;
|
userItem.Height = 560;
|
||||||
userItem.DisplayText = _groupJumpRopeContext.UseNameList[index];
|
userItem.DisplayText = _useName[index];
|
||||||
userItem.VerticalAlignment = VerticalAlignment.Top;
|
userItem.VerticalAlignment = VerticalAlignment.Top;
|
||||||
userItem.HorizontalAlignment = HorizontalAlignment.Left;
|
userItem.HorizontalAlignment = HorizontalAlignment.Left;
|
||||||
userItem.ImageState = "1";
|
userItem.ImageState = "1";
|
||||||
//userItem.Margin = new Thickness(centerX - (index == 0 ? 80 : index == 6 ? 190 : 135), centerY - 540, 0, 0);
|
//userItem.Margin = new Thickness(centerX - (index == 0 ? 80 : index == 6 ? 190 : 135), centerY - 540, 0, 0);
|
||||||
userItem.Margin = new Thickness(centerX - 265, centerY - 500, 0, 0);
|
userItem.Margin = new Thickness(centerX - 265, centerY - 500, 0, 0);
|
||||||
userBox.Children.Add(userItem);
|
userBox.Children.Add(userItem);
|
||||||
_groupJumpRopeContext.UserList.Add(userItem);
|
userList.Add(userItem);
|
||||||
_groupJumpRopeContext.UserNumberList.Add("0");
|
|
||||||
return userItem; //
|
return userItem; //
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user