踩点
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@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Controls;
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using System.Windows.Shapes;
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using Wpf_AiSportsMicrospace.MyUserControl;
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using Yztob.AiSports.Postures.Sports;
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@ -112,4 +113,18 @@ namespace Dto
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return rankList;
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}
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}
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public class UserBeatBar
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{
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public Canvas Canvas { get; set; } // 用于显示节拍条的 Canvas
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public List<Ellipse> BeatPoints { get; set; } // 每个节拍点
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public List<double> BeatTimes { get; set; }
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public bool IsLeftToRight { get; set; } // 滑动方向
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public double BarWidth { get; set; } // 横杠宽度
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public double BarHeight { get; set; } // 横杠高度
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public UserBeatBar()
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{
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BeatPoints = new List<Ellipse>();
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}
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}
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}
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25
Wpf_AiSportsMicrospace/Views/JumpRope/BeatDot.cs
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25
Wpf_AiSportsMicrospace/Views/JumpRope/BeatDot.cs
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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namespace Views.JumpRope
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{
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public class BeatItem : INotifyPropertyChanged
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{
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private Brush _color = Brushes.Black;
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public double X { get; set; } // 横坐标
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public Brush Color
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{
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get => _color;
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set { _color = value; OnPropertyChanged(nameof(Color)); }
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}
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public event PropertyChangedEventHandler PropertyChanged;
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protected void OnPropertyChanged(string name) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
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}
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}
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26
Wpf_AiSportsMicrospace/Views/JumpRope/BeatMarginConverter.cs
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Wpf_AiSportsMicrospace/Views/JumpRope/BeatMarginConverter.cs
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@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows;
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using System.Windows.Data;
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namespace Views.JumpRope
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{
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public class BeatMarginConverter : IMultiValueConverter
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{
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public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
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{
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if (values[0] is double leftMargin)
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{
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return new Thickness(leftMargin, 0, 0, 0);
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}
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return new Thickness(0);
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}
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public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -17,7 +17,9 @@
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Width="615"
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Margin="0,0,0,0"
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/>
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<Grid Height="1080" Width="1920" x:Name="userBox"/>
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<Grid Height="1080" Width="1920" x:Name="userBox">
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<Canvas x:Name="beatCanvas" />
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</Grid>
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<Grid Width="220" Height="130" VerticalAlignment="Top" HorizontalAlignment="Right" Margin="00,40,60,0" Visibility="Hidden" x:Name="countdownGrid">
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<Border Background="#005fff" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CornerRadius="30" />
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@ -33,5 +35,28 @@
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TextAlignment="Center"
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/>
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</Grid>
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<Grid x:Name="BottomBeatPanel" VerticalAlignment="Bottom" Height="200" Panel.ZIndex="100">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="600"/>
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<!-- 左边滚动条 -->
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<ScrollViewer x:Name="BeatScrollLeft" Width="660" Height="80"
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HorizontalScrollBarVisibility="Hidden"
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VerticalScrollBarVisibility="Disabled"
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Grid.Column="0">
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<Canvas x:Name="beatCanvasLeft" Height="100"/>
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</ScrollViewer>
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<!-- 右边滚动条 -->
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<ScrollViewer x:Name="BeatScrollRight" Width="660" Height="80"
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HorizontalScrollBarVisibility="Hidden"
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VerticalScrollBarVisibility="Disabled"
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Grid.Column="2">
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<Canvas x:Name="beatCanvasRight" Height="100"/>
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</ScrollViewer>
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</Grid>
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</Grid>
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</UserControl>
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@ -2,6 +2,8 @@
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using Enum;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Windows;
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@ -15,6 +17,7 @@ using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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using Views.JumpRope;
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using Wpf_AiSportsMicrospace.Common;
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using Wpf_AiSportsMicrospace.Enum;
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using Wpf_AiSportsMicrospace.MyUserControl;
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@ -66,7 +69,11 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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private List<TextBlock> _musicBeatTextBlock = new List<TextBlock>();
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// 容忍时间(节拍误差)
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public double _beatTolerance = 0.20; // ±150ms
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public double _beatTolerance = 0.15; // ±150ms
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// 滚动显示的节拍点集合
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public ObservableCollection<BeatItem> BeatDisplayLeft { get; set; } = new();
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public ObservableCollection<BeatItem> BeatDisplayRight { get; set; } = new();
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public MusicJumpRope()
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{
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@ -74,6 +81,9 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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Loaded += UserControl_Loaded;
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Unloaded += UserControl_Unloaded;
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_musicJumpRopeContext = new MusicJumpRopeContext();
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// 初始化节拍点数据
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InitBeatDots();
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}
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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@ -266,6 +276,8 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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// 播放背景音乐(循环)
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Utils.PlayBackgroundMusic("1.MP3", true);
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//StartBeatScrollTimer();
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for (int i = seconds; i >= 0; i--)
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{
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countdownText.Text = i.ToString();
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@ -478,29 +490,62 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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if (userItem.ImageState != "2")
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userItem.ImageState = "2";
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var _currentTime = Utils.GetMusicCurrentTime();
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var currentTime = Utils.GetMusicCurrentTime();
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var beats = _musicJumpRopeContext.MusicBeats["1"];
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bool isOnBeat = _musicBeats.Any(bt => Math.Abs(bt - _currentTime) <= _beatTolerance);
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if (isOnBeat)
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for (int j = 0; j < beats.Count; j++)
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{
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int indexCopy2 = j; // 复制一份当前循环索引
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if (Math.Abs(beats[indexCopy2] - currentTime) <= _beatTolerance)
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{
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_musicJumpRopeContext.UserBeatSyncList[indexCopy]++;
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if (_musicJumpRopeContext.UserBeatSyncList[indexCopy] < count)
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Application.Current.Dispatcher.BeginInvoke(() =>
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{
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if (indexCopy == 0)
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{
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((Ellipse)beatCanvasLeft.Children[indexCopy2]).Fill = Brushes.Red;
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}
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else
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{
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((Ellipse)beatCanvasRight.Children[indexCopy2]).Fill = Brushes.Red;
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}
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_musicBeatTextBlock[indexCopy].Text = $"卡点 x{_musicJumpRopeContext.UserBeatSyncList[indexCopy]}";
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});
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}
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//Application.Current.Dispatcher.BeginInvoke(() =>
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//{
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// _musicBeatTextBlock[i].Text = $"卡点 x{_musicJumpRopeContext.UserBeatSyncList[i]}";
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//});
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}
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// 滚动条跳跃到当前点附近
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UpdateBeatScrollSudden(currentTime);
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};
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sport.Start();
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_musicJumpRopeContext.Sports.Add(sport);
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}
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}
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private void UpdateBeatScrollSudden(double currentTime)
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{
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int maxVisible = 5; // 最多显示 5 个点
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var beats = _musicJumpRopeContext.MusicBeats["1"];
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// 找到最近的点索引
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int currentIndex = beats.FindIndex(bt => bt >= currentTime);
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if (currentIndex == -1) currentIndex = beats.Count - 1;
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// 取前后最多 5 个点
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int startIndex = Math.Max(0, currentIndex - maxVisible / 2);
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int endIndex = Math.Min(beats.Count - 1, startIndex + maxVisible - 1);
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// 左侧 ScrollViewer
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double leftCenterX = BeatDisplayLeft[currentIndex].X - BeatScrollLeft.ViewportWidth / 2;
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leftCenterX = Math.Max(0, Math.Min(leftCenterX, beatCanvasLeft.Width - BeatScrollLeft.ViewportWidth));
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BeatScrollLeft.ScrollToHorizontalOffset(leftCenterX);
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// 右侧 ScrollViewer
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double rightCenterX = BeatDisplayRight[currentIndex].X - BeatScrollRight.ViewportWidth / 2;
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rightCenterX = Math.Max(0, Math.Min(rightCenterX, beatCanvasRight.Width - BeatScrollRight.ViewportWidth));
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BeatScrollRight.ScrollToHorizontalOffset(rightCenterX);
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}
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private void UpdateCircleCounts(List<Human> humans)
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{
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double radiusNormX = 0.07;
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@ -627,5 +672,84 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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return userItem;
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}
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private List<TextBlock> leftDots = new();
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private List<TextBlock> rightDots = new();
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public double BeatPanelWidth { get; set; }
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private void InitBeatDots()
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{
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BeatDisplayLeft.Clear();
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BeatDisplayRight.Clear();
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beatCanvasLeft.Children.Clear();
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beatCanvasRight.Children.Clear();
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var beats = _musicJumpRopeContext.MusicBeats["1"];
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double lastX = 0;
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double scale = 300; // 间隔放大系数,可调
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for (int i = 0; i < beats.Count; i++)
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{
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double interval = i == 0 ? beats[0] : beats[i] - beats[i - 1];
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lastX += interval * scale;
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}
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double totalWidth = lastX + 50;
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// 左侧点
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lastX = 0;
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for (int i = 0; i < beats.Count; i++)
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{
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double interval = i == 0 ? beats[0] : beats[i] - beats[i - 1];
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double xPos = lastX + interval * scale;
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lastX = xPos;
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var leftItem = new BeatItem { X = xPos, Color = Brushes.Black };
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BeatDisplayLeft.Add(leftItem);
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var leftEllipse = new Ellipse { Width = 8, Height = 8, Fill = leftItem.Color };
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Canvas.SetLeft(leftEllipse, leftItem.X);
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Canvas.SetTop(leftEllipse, 40);
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beatCanvasLeft.Children.Add(leftEllipse);
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}
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beatCanvasLeft.Width = totalWidth;
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// 右侧点(倒序排列,但间隔顺序保持一致)
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lastX = 0;
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for (int i = 0; i < beats.Count; i++)
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{
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double interval = i == 0 ? beats[0] : beats[i] - beats[i - 1];
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double xPos = lastX + interval * scale;
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lastX = xPos;
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// 倒序显示
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double rightX = totalWidth - xPos;
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var rightItem = new BeatItem { X = rightX, Color = Brushes.Black };
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BeatDisplayRight.Add(rightItem);
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var rightEllipse = new Ellipse { Width = 8, Height = 8, Fill = rightItem.Color };
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Canvas.SetLeft(rightEllipse, rightItem.X);
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Canvas.SetTop(rightEllipse, 40);
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beatCanvasRight.Children.Add(rightEllipse);
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}
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beatCanvasRight.Width = totalWidth;
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}
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private DispatcherTimer _beatScrollTimer;
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private double totalTime = 108.455; // 音乐总时长
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private void StartBeatScrollTimer()
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{
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if (_beatScrollTimer != null) _beatScrollTimer.Stop();
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_beatScrollTimer = new DispatcherTimer();
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_beatScrollTimer.Interval = TimeSpan.FromMilliseconds(1000);
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_beatScrollTimer.Tick += (s, e) =>
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{
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double currentTime = Utils.GetMusicCurrentTime();
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double progress = currentTime / totalTime;
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double maxOffsetLeft = beatCanvasLeft.Width - BeatScrollLeft.ViewportWidth;
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double maxOffsetRight = beatCanvasRight.Width - BeatScrollRight.ViewportWidth;
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BeatScrollLeft.ScrollToHorizontalOffset(progress * (beatCanvasLeft.Width - BeatScrollLeft.ViewportWidth));
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BeatScrollRight.ScrollToHorizontalOffset((1 - progress) * (beatCanvasRight.Width - BeatScrollRight.ViewportWidth));
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};
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_beatScrollTimer.Start();
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}
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}
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}
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