优化更新
This commit is contained in:
parent
33e2addc03
commit
df8b9fc9cd
@ -34,7 +34,6 @@ namespace Wpf_AiSportsMicrospace.Common
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private const int WaveThreshold = 4;
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private const int WaveThreshold = 4;
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WebcamClient _webcamClient;
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WebcamClient _webcamClient;
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private DateTime? _raiseStartTime = null;
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private DateTime? _wristStartTime = null;
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private DateTime? _wristStartTime = null;
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private bool _firstHandTriggered = false;
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private bool _firstHandTriggered = false;
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@ -75,7 +74,8 @@ namespace Wpf_AiSportsMicrospace.Common
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/// <summary>
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/// <summary>
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/// 验证右手动作(右手举手优先,然后左右挥手)
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/// 验证右手动作(右手举手优先,然后左右挥手)
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/// </summary>
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/// </summary>
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public int VerifyRightWavingAction(List<Human> humans)
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public int
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VerifyRightWavingAction(List<Human> humans)
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{
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{
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if (humans == null || humans.Count == 0)
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if (humans == null || humans.Count == 0)
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return (int)WavingAction.None;
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return (int)WavingAction.None;
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@ -148,7 +148,6 @@ namespace Wpf_AiSportsMicrospace.Common
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if (!pass)
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if (!pass)
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{
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{
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_raiseStartTime = null;
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_wristStartTime = null;
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_wristStartTime = null;
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_firstHandTriggered = false;
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_firstHandTriggered = false;
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return (int)WavingAction.None;
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return (int)WavingAction.None;
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@ -156,23 +155,20 @@ namespace Wpf_AiSportsMicrospace.Common
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var now = DateTime.Now;
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var now = DateTime.Now;
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_raiseStartTime ??= now;
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_wristStartTime ??= now;
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_wristStartTime ??= now;
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double wristElapsed = (now - _wristStartTime.Value).TotalSeconds;
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double wristElapsed = (now - _wristStartTime.Value).TotalSeconds;
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double raiseElapsed = (now - _raiseStartTime.Value).TotalSeconds;
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// 第一步:触发倒计时 / 举手开始
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// 第一步:触发倒计时 / 举手开始
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if (!_firstHandTriggered && wristElapsed >= 1)
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if (!_firstHandTriggered && wristElapsed >= 0)
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{
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{
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_firstHandTriggered = true;
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_firstHandTriggered = true;
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return (int)WavingAction.FirstHand;
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return (int)WavingAction.FirstHand;
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}
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}
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// 第二步:举手完成
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// 第二步:举手完成
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if (raiseElapsed >= 1)
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if (wristElapsed >= 3)
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{
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{
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_raiseStartTime = null;
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_wristStartTime = null;
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_wristStartTime = null;
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_firstHandTriggered = false;
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_firstHandTriggered = false;
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return (int)WavingAction.RaiseHand;
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return (int)WavingAction.RaiseHand;
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@ -1,4 +1,5 @@
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using Common;
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using AiSportsMicrospaceDB.Entities;
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using Common;
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using Dto;
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using Dto;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Jpeg;
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using SixLabors.ImageSharp.Formats.Jpeg;
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@ -353,5 +354,33 @@ namespace Wpf_AiSportsMicrospace.Common
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// 转成常用的 XX-XX-XX-XX-XX-XX 格式
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// 转成常用的 XX-XX-XX-XX-XX-XX 格式
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return string.Join("-", macBytes.Select(b => b.ToString("X2")));
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return string.Join("-", macBytes.Select(b => b.ToString("X2")));
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}
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}
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public static List<(double XNorm, double YNorm)> GetPointsList(int pointCount, GroupPoints cfg)
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{
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List<(double XNorm, double YNorm)> pointlist = new List<(double XNorm, double YNorm)>();
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if (cfg == null || pointCount <= 0)
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return pointlist;
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// 所有可能的点
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var allPoints = new[]
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{
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cfg.Point1, cfg.Point2, cfg.Point3,
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cfg.Point4, cfg.Point5, cfg.Point6,
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cfg.Point7, cfg.Point8, cfg.Point9, cfg.Point10
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};
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// 取前 pointCount 个点
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foreach (var point in allPoints.Take(pointCount))
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{
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if (point != null)
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{
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pointlist.Add((point.X, point.Y));
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}
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}
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return pointlist;
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}
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}
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}
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}
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}
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41
Wpf_AiSportsMicrospace/SportExpand/Optimizes.cs
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41
Wpf_AiSportsMicrospace/SportExpand/Optimizes.cs
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@ -0,0 +1,41 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Postures.Things;
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namespace SportExpand
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{
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public class Optimizes
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{ /// <summary>
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/// 执行运动微调
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/// </summary>
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/// <param name="sport">要微调的运动</param>
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public static void Optimizeing(SportBase sport)
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{
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if (sport == null)
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throw new ArgumentNullException(nameof(sport));
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//获取运动的检测规则,如果使用的是规则检测时提供
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Console.WriteLine(JsonConvert.SerializeObject(sport.Rules));
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//获取运动的检测动作样本姿态,如果使用的是相似度时提供
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Console.WriteLine(JsonConvert.SerializeObject(sport.Samples));
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switch (sport.Key)
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{
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case "squat":
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var loggicRule = sport.Rules["squat"] as CalcLogicAndRule;
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//删除手部姿态检查规则
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loggicRule.Rules.RemoveAt(2);
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loggicRule.Rules.RemoveAt(1);
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break;
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case "rope-skipping":
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var newSport = sport as SportRopeSkipping;
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newSport.ShakeRate = 0.02f;
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break;
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}
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}
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}
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}
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@ -57,6 +57,7 @@ namespace Wpf_AiSportsMicrospace
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ImageUri = GetResourceUri("play_img/play_music.png"),
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ImageUri = GetResourceUri("play_img/play_music.png"),
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ProgressColor1 = "#e73d42",
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ProgressColor1 = "#e73d42",
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ProgressColor2 = "#fd8212"
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ProgressColor2 = "#fd8212"
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});
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});
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coverFlow.Images.Add(new CoverFlowItem
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coverFlow.Images.Add(new CoverFlowItem
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{
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{
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@ -80,7 +81,7 @@ namespace Wpf_AiSportsMicrospace
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if (_mainWin.WebcamClient == null)
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if (_mainWin.WebcamClient == null)
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{
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{
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//HandyControl.Controls.MessageBox.Show("摄像头网络异常,请重新连接!");
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HandyControl.Controls.MessageBox.Show("摄像头网络异常,请重新连接!");
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return;
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return;
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}
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}
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@ -89,15 +90,14 @@ namespace Wpf_AiSportsMicrospace
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}
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}
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private void Home_Unloaded(object sender, RoutedEventArgs e)
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private void Home_Unloaded(object sender, RoutedEventArgs e)
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{
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{
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//_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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}
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}
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private bool IsGestureActive = true; // 标记手势识别是否有效
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private bool IsGestureActive = true; // 标记手势识别是否有效
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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{
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if (!IsGestureActive) return; // 手势识别已停止,直接返回
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if (!IsGestureActive) return; // 手势识别已停止,直接返回
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var human = humans.FirstOrDefault();
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if (humans == null || humans.Count == 0) return;
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if (human == null) return;
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// 检测挥手动作
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// 检测挥手动作
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var wavingaction = _mainWin.SportOperate.VerifyRightWavingAction(humans);
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var wavingaction = _mainWin.SportOperate.VerifyRightWavingAction(humans);
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@ -120,9 +120,9 @@ namespace Wpf_AiSportsMicrospace
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break;
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break;
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case (int)WavingAction.RaiseHand: // 举手完成
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case (int)WavingAction.RaiseHand: // 举手完成
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coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
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// 设置标记,停止后续手势识别
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// 设置标记,停止后续手势识别
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//coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
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RouterGoNew();
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IsGestureActive = false;
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IsGestureActive = false;
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break;
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break;
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@ -132,20 +132,6 @@ namespace Wpf_AiSportsMicrospace
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}
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}
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}
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}
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private void CoverFlow_ProgressCompleted(CoverFlowItem item)
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{
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// 停止抽帧线程/释放资源
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try
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{
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//_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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//_mainWin.WebcamClient.StopExtract();
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RouterGoNew();
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"停止抽帧异常: {ex.Message}");
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}
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}
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//测试点击
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//测试点击
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private void GoNew(object sender, MouseButtonEventArgs e)
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private void GoNew(object sender, MouseButtonEventArgs e)
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{
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{
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@ -162,9 +148,6 @@ namespace Wpf_AiSportsMicrospace
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if (coverFlow.SelectedIndex == 0)
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if (coverFlow.SelectedIndex == 0)
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{
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{
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var newPage = new GroupJumpRope();
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var newPage = new GroupJumpRope();
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//mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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//var newPage = new BambooDragonfly();
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mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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}
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}
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else if (coverFlow.SelectedIndex == 1)
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else if (coverFlow.SelectedIndex == 1)
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@ -83,23 +83,25 @@ namespace Wpf_AiSportsMicrospace.Views
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var app = (App)Application.Current;
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var app = (App)Application.Current;
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using var scope = App.AppHost.Services.CreateScope();
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using var scope = App.AppHost.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<AppDbContext>();
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var db = scope.ServiceProvider.GetRequiredService<AppDbContext>();
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// 获取配置
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var pointCount = await db.BasicConfig
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.Where(x => x.Code == AppSettings.Code)
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.Select(x => x.HomeWidth)
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.FirstOrDefaultAsync();
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var cfg = await db.GroupPoints.FirstOrDefaultAsync(x => x.Code == AppSettings.Code);
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var cfg = await db.GroupPoints.FirstOrDefaultAsync(x => x.Code == AppSettings.Code);
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List<(double XNorm, double YNorm)> pointlist = new List<(double XNorm, double YNorm)>();
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var points = new[] { cfg.Point1, cfg.Point2, cfg.Point3,
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if (pointCount == 0 || cfg == null)
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cfg.Point4, cfg.Point5, cfg.Point6,
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{
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cfg.Point7, cfg.Point8, cfg.Point9, cfg.Point10 };
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HandyControl.Controls.MessageBox.Error("配置加载失败!", "提示");
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return;
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}
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foreach (var point in points)
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_groupJumpRopeContext.CirclePositions = Utils.GetPointsList(pointCount, cfg);
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{
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if (point != null)
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{
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pointlist.Add((point.X, point.Y));
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}
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}
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_groupJumpRopeContext.CirclePositions = pointlist;
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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_mainWin.WebcamClient.StartExtract();
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DrawCirclesWithText();
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DrawCirclesWithText();
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@ -197,7 +199,7 @@ namespace Wpf_AiSportsMicrospace.Views
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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{
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if (humans == null || humans.Count == 0) return;
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if (humans == null || humans.Count == 0) return;
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//var sportOperate = new SportOperate();
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switch (_currentGameState)
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switch (_currentGameState)
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{
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{
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case GameState.NotStarted: // 未开始
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case GameState.NotStarted: // 未开始
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@ -207,9 +209,6 @@ namespace Wpf_AiSportsMicrospace.Views
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int leftWaving = sportOperate.VerifyLeftWavingAction(humans);
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int leftWaving = sportOperate.VerifyLeftWavingAction(humans);
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if (leftWaving == 5)
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if (leftWaving == 5)
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{
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.WebcamClient.StopExtract();
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// 举左手逻辑,例如结束动画或退出
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// 举左手逻辑,例如结束动画或退出
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var newPage = new Home();
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var newPage = new Home();
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_mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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_mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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@ -223,16 +222,10 @@ namespace Wpf_AiSportsMicrospace.Views
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switch (rightWaving)
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switch (rightWaving)
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{
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{
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case (int)WavingAction.FirstHand:
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case (int)WavingAction.FirstHand:
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_currentGameState = GameState.Running;
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StartCountdown(3);
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StartCountdown(3);
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_isCountdownStarted = true; // 倒计时开始,停止左手检测
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_isCountdownStarted = true; // 倒计时开始,停止左手检测
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break;
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break;
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//case (int)WavingAction.Raising:
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// UpdateCountdown();
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// break;
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//case (int)WavingAction.RaiseHand:
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// FinishCountdown();
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// _currentGameState = GameState.Running; // 倒计时完成 → 游戏开始
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// break;
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}
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}
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}
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}
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break;
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break;
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@ -243,74 +236,46 @@ namespace Wpf_AiSportsMicrospace.Views
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}
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}
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}
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}
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private double _currentCountdown = 3600;
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private DateTime _lastUpdateTime = DateTime.Now;
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private async void StartCountdown(int start = 3)
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private async void StartCountdown(int start = 3)
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{
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{
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_mainWin.ShowCountDownAnimation();
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_mainWin.ShowCountDownAnimation();
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//_currentCountdown = start;
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//countdownText.Text = _currentCountdown.ToString();
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//countdownGrid.Visibility = Visibility.Visible;
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//_lastUpdateTime = DateTime.Now;
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Utils.PlayBackgroundMusic("countdown_3.mp3", false);
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Utils.PlayBackgroundMusic("countdown_3.mp3", false);
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//开始人脸识别=============================================
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//开始人脸识别=============================================
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Action<VideoFrame> handler = null;
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//Action<VideoFrame> handler = null;
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handler = async (frame) =>
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//handler = async (frame) =>
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{
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//{
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var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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// var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
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// double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
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var studentList = Utils.FacialRecognition(buffer, xValues);
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// var studentList = Utils.FacialRecognition(buffer, xValues);
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if (studentList != null && studentList.Count > 0)
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// if (studentList != null && studentList.Count > 0)
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{
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// {
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// 解绑事件
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// // 解绑事件
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_mainWin.FacialRecognitionEvent -= handler;
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// _mainWin.FacialRecognitionEvent -= handler;
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for (int i = 0; i < studentList.Count; i++)
|
// for (int i = 0; i < studentList.Count; i++)
|
||||||
{
|
// {
|
||||||
var student = studentList[i];
|
// var student = studentList[i];
|
||||||
if (student != null)
|
// if (student != null)
|
||||||
{
|
// {
|
||||||
_groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
|
// _groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
}
|
// }
|
||||||
|
|
||||||
// 这里可以继续处理 studentList
|
// // 这里可以继续处理 studentList
|
||||||
};
|
//};
|
||||||
|
|
||||||
// 绑定事件
|
//// 绑定事件
|
||||||
_mainWin.FacialRecognitionEvent += handler;
|
//_mainWin.FacialRecognitionEvent += handler;
|
||||||
|
|
||||||
await Task.Delay(3000);
|
await Task.Delay(3000);
|
||||||
FinishCountdown();
|
FinishCountdown();
|
||||||
_currentGameState = GameState.Running;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateCountdown()
|
|
||||||
{
|
|
||||||
if ((DateTime.Now - _lastUpdateTime).TotalMilliseconds >= 600)
|
|
||||||
{
|
|
||||||
_lastUpdateTime = DateTime.Now;
|
|
||||||
_currentCountdown -= 600;
|
|
||||||
|
|
||||||
if (_currentCountdown > 0)
|
|
||||||
{
|
|
||||||
countdownText.Text = _currentCountdown.ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
FinishCountdown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void FinishCountdown()
|
private async void FinishCountdown()
|
||||||
@ -340,9 +305,6 @@ namespace Wpf_AiSportsMicrospace.Views
|
|||||||
x.ImageState = "1";
|
x.ImageState = "1";
|
||||||
});
|
});
|
||||||
|
|
||||||
_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
|
|
||||||
_mainWin.WebcamClient.StopExtract();
|
|
||||||
|
|
||||||
RankingItemList = _groupJumpRopeContext.UpdateRankList();
|
RankingItemList = _groupJumpRopeContext.UpdateRankList();
|
||||||
ShowRankingBoard(RankingItemList);
|
ShowRankingBoard(RankingItemList);
|
||||||
Utils.StopBackgroundMusic();
|
Utils.StopBackgroundMusic();
|
||||||
@ -350,8 +312,6 @@ namespace Wpf_AiSportsMicrospace.Views
|
|||||||
_currentGameState = GameState.NotStarted;
|
_currentGameState = GameState.NotStarted;
|
||||||
|
|
||||||
_isCountdownStarted = false;
|
_isCountdownStarted = false;
|
||||||
_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
|
|
||||||
_mainWin.WebcamClient.StartExtract();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawCirclesWithText()
|
private void DrawCirclesWithText()
|
||||||
@ -371,7 +331,10 @@ namespace Wpf_AiSportsMicrospace.Views
|
|||||||
// 绘制发光圆
|
// 绘制发光圆
|
||||||
var userItem = AddUserItem(x, y, i);
|
var userItem = AddUserItem(x, y, i);
|
||||||
// 绑定运动对象
|
// 绑定运动对象
|
||||||
|
|
||||||
var sport = SportBase.Create("rope-skipping");
|
var sport = SportBase.Create("rope-skipping");
|
||||||
|
Optimizes.Optimizeing(sport);
|
||||||
|
|
||||||
int indexCopy = i;
|
int indexCopy = i;
|
||||||
var currentItem = userItem;
|
var currentItem = userItem;
|
||||||
|
|
||||||
@ -391,6 +354,55 @@ namespace Wpf_AiSportsMicrospace.Views
|
|||||||
_groupJumpRopeContext.Sports.Add(sport);
|
_groupJumpRopeContext.Sports.Add(sport);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//private void UpdateCircleCounts(List<Human> humans)
|
||||||
|
//{
|
||||||
|
// if (humans == null || humans.Count == 0)
|
||||||
|
// return;
|
||||||
|
|
||||||
|
// double halfW = AppSettings.AreaSize.X;
|
||||||
|
// double halfH = AppSettings.AreaSize.Y;
|
||||||
|
|
||||||
|
// var circles = _groupJumpRopeContext.CirclePositions;
|
||||||
|
// var sports = _groupJumpRopeContext.Sports;
|
||||||
|
|
||||||
|
// int circleCount = circles.Count;
|
||||||
|
|
||||||
|
// // 每个圈匹配到的人
|
||||||
|
// Human[] circleHumans = new Human[circleCount];
|
||||||
|
|
||||||
|
// // 1️⃣ 批量匹配圈内的人(保留原验证逻辑)
|
||||||
|
// foreach (var h in humans)
|
||||||
|
// {
|
||||||
|
// for (int i = 0; i < circleCount; i++)
|
||||||
|
// {
|
||||||
|
// // 已经有人占用该圈
|
||||||
|
// if (circleHumans[i] != null)
|
||||||
|
// continue;
|
||||||
|
|
||||||
|
// var circle = circles[i];
|
||||||
|
// double cx = circle.XNorm;
|
||||||
|
// double cy = circle.YNorm;
|
||||||
|
|
||||||
|
// // ⭐ 保留你的原验证
|
||||||
|
// if (sportOperate.IsAnyFootInCircle(h, cx, cy, halfW, halfH))
|
||||||
|
// {
|
||||||
|
// circleHumans[i] = h;
|
||||||
|
// break; // 每个人只匹配一个圈
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // 2️⃣ 推送跳绳计数
|
||||||
|
// for (int i = 0; i < circleCount; i++)
|
||||||
|
// {
|
||||||
|
// var human = circleHumans[i];
|
||||||
|
// if (human != null)
|
||||||
|
// {
|
||||||
|
// sports[i].Pushing(human);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
private void UpdateCircleCounts(List<Human> humans)
|
private void UpdateCircleCounts(List<Human> humans)
|
||||||
{
|
{
|
||||||
double halfW = AppSettings.AreaSize.X;
|
double halfW = AppSettings.AreaSize.X;
|
||||||
@ -418,18 +430,18 @@ namespace Wpf_AiSportsMicrospace.Views
|
|||||||
|
|
||||||
bool hasHuman = targetHuman != null;
|
bool hasHuman = targetHuman != null;
|
||||||
|
|
||||||
|
// 3️⃣ 推送跳绳计数
|
||||||
|
if (hasHuman)
|
||||||
|
{
|
||||||
|
_groupJumpRopeContext.Sports[i].Pushing(targetHuman);
|
||||||
|
}
|
||||||
|
|
||||||
// 2️⃣ 更新视觉状态
|
// 2️⃣ 更新视觉状态
|
||||||
lock (_updateLock)
|
lock (_updateLock)
|
||||||
{
|
{
|
||||||
_groupJumpRopeContext.UserList[i].ImageState =
|
_groupJumpRopeContext.UserList[i].ImageState =
|
||||||
GetJumpState(i, hasHuman);
|
GetJumpState(i, hasHuman);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3️⃣ 推送跳绳计数
|
|
||||||
if (hasHuman)
|
|
||||||
{
|
|
||||||
_groupJumpRopeContext.Sports[i].Pushing(targetHuman);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -62,27 +62,28 @@ namespace Views.SquatFu
|
|||||||
var app = (App)Application.Current;
|
var app = (App)Application.Current;
|
||||||
using var scope = App.AppHost.Services.CreateScope();
|
using var scope = App.AppHost.Services.CreateScope();
|
||||||
var db = scope.ServiceProvider.GetRequiredService<AppDbContext>();
|
var db = scope.ServiceProvider.GetRequiredService<AppDbContext>();
|
||||||
|
// 获取配置
|
||||||
|
var pointCount = await db.BasicConfig
|
||||||
|
.Where(x => x.Code == AppSettings.Code)
|
||||||
|
.Select(x => x.HomeWidth)
|
||||||
|
.FirstOrDefaultAsync();
|
||||||
|
|
||||||
var cfg = await db.GroupPoints.FirstOrDefaultAsync(x => x.Code == AppSettings.Code);
|
var cfg = await db.GroupPoints.FirstOrDefaultAsync(x => x.Code == AppSettings.Code);
|
||||||
List<(double XNorm, double YNorm)> pointlist = new List<(double XNorm, double YNorm)>();
|
|
||||||
|
|
||||||
var points = new[] { cfg.Point1, cfg.Point2, cfg.Point3,
|
if (pointCount == 0 || cfg == null)
|
||||||
cfg.Point4, cfg.Point5, cfg.Point6,
|
{
|
||||||
cfg.Point7, cfg.Point8, cfg.Point9, cfg.Point10 };
|
HandyControl.Controls.MessageBox.Error("配置加载失败!", "提示");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var point in points)
|
|
||||||
{
|
_WhackAMoleContext.CirclePositions = Utils.GetPointsList(pointCount, cfg);
|
||||||
if (point != null)
|
|
||||||
{
|
|
||||||
pointlist.Add((point.X, point.Y));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_WhackAMoleContext.CirclePositions = pointlist;
|
|
||||||
|
|
||||||
DrawCirclesWithText();
|
DrawCirclesWithText();
|
||||||
// 播放音乐
|
// 播放音乐
|
||||||
PlayMusic("raisehand.mp3");
|
PlayMusic("raisehand.mp3");
|
||||||
_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
|
_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
|
||||||
|
_mainWin.WebcamClient.StartExtract();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UserControl_Unloaded(object sender, RoutedEventArgs e)
|
private void UserControl_Unloaded(object sender, RoutedEventArgs e)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user