ai优化11
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@ -114,7 +114,8 @@
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Width="1474"
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Width="1474"
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Height="580"
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Height="580"
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Background="Transparent"
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Background="Transparent"
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RenderOptions.BitmapScalingMode="LowQuality"
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RenderOptions.BitmapScalingMode="Linear"
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UseLayoutRounding="True"
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Focusable="True"
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Focusable="True"
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PreviewKeyDown="Carousel_PreviewKeyDown"
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PreviewKeyDown="Carousel_PreviewKeyDown"
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PreviewMouseWheel="Carousel_PreviewMouseWheel">
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PreviewMouseWheel="Carousel_PreviewMouseWheel">
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@ -23,7 +23,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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private const double CardWidth = 368;
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private const double CardWidth = 368;
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private const double CardHeight = 534;
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private const double CardHeight = 534;
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private const double CardGap = 30; // 卡片之间水平间距
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private const double CardGap = 30; // 卡片之间水平间距
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private const double SlideDurationMs = 130; // 动画时长
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private const double SlideDurationMs = 180; // 动画时长
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private const double ProgressDurationMs = 2600;
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private const double ProgressDurationMs = 2600;
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public int SelectedIndex
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public int SelectedIndex
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@ -297,7 +297,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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SetCard(CardSpare, incomingRight, XOffRight, 1);
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SetCard(CardSpare, incomingRight, XOffRight, 1);
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var sb = new Storyboard { FillBehavior = FillBehavior.Stop };
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var sb = new Storyboard { FillBehavior = FillBehavior.Stop };
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var ease = new CubicEase { EasingMode = EasingMode.EaseOut };
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var ease = new SineEase { EasingMode = EasingMode.EaseInOut };
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var dur = TimeSpan.FromMilliseconds(SlideDurationMs);
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var dur = TimeSpan.FromMilliseconds(SlideDurationMs);
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void AddMove(FrameworkElement fe, double toX)
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void AddMove(FrameworkElement fe, double toX)
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@ -379,7 +379,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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SetCard(CardSpare, incomingFarLeft, XOffLeft, 1);
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SetCard(CardSpare, incomingFarLeft, XOffLeft, 1);
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var sb = new Storyboard { FillBehavior = FillBehavior.Stop };
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var sb = new Storyboard { FillBehavior = FillBehavior.Stop };
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var ease = new CubicEase { EasingMode = EasingMode.EaseOut };
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var ease = new SineEase { EasingMode = EasingMode.EaseInOut };
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var dur = TimeSpan.FromMilliseconds(SlideDurationMs);
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var dur = TimeSpan.FromMilliseconds(SlideDurationMs);
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void AddMove(FrameworkElement fe, double toX)
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void AddMove(FrameworkElement fe, double toX)
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@ -136,7 +136,7 @@ namespace Wpf_AiSportsMicrospace
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_lastMenuSlideTime = now;
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_lastMenuSlideTime = now;
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_menuWaveConsumed = true;
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_menuWaveConsumed = true;
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_lastGestureAction = wavingaction;
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_lastGestureAction = wavingaction;
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Dispatcher.BeginInvoke(() => coverFlow.SlideRight(), DispatcherPriority.Input);
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ExecuteMenuSlide(() => coverFlow.SlideRight());
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break;
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break;
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case WavingAction.RightWave: // 右手挥动
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case WavingAction.RightWave: // 右手挥动
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@ -149,7 +149,7 @@ namespace Wpf_AiSportsMicrospace
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_lastMenuSlideTime = now;
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_lastMenuSlideTime = now;
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_menuWaveConsumed = true;
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_menuWaveConsumed = true;
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_lastGestureAction = wavingaction;
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_lastGestureAction = wavingaction;
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Dispatcher.BeginInvoke(() => coverFlow.SlideLeft(), DispatcherPriority.Input);
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ExecuteMenuSlide(() => coverFlow.SlideLeft());
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break;
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break;
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case WavingAction.FirstHand: // 举手开始
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case WavingAction.FirstHand: // 举手开始
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@ -183,6 +183,17 @@ namespace Wpf_AiSportsMicrospace
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}
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}
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//测试点击
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//测试点击
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private void ExecuteMenuSlide(Action slideAction)
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{
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if (Dispatcher.CheckAccess())
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{
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slideAction();
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return;
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}
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Dispatcher.BeginInvoke(slideAction, DispatcherPriority.Send);
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}
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private async void GoNew(object sender, MouseButtonEventArgs e)
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private async void GoNew(object sender, MouseButtonEventArgs e)
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{
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{
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RouterGoNew();
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RouterGoNew();
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