ai 优化 12
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@ -39,6 +39,7 @@ namespace Wpf_AiSportsMicrospace.Common
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private DateTime? _wristStartTime = null;
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private bool _firstHandTriggered = false;
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private double? _lastRightWristX = null;
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private double? _lastRightWristY = null;
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private DateTime _rightRaiseGuardUntil = DateTime.MinValue;
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@ -180,7 +181,7 @@ namespace Wpf_AiSportsMicrospace.Common
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bool wristAboveShoulder = wrist.Y <= shoulder.Y - 20;
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bool wristAboveElbow = wrist.Y <= elbow.Y - 20;
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bool closeToBody = Math.Abs(wrist.X - shoulder.X) <= 260;
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bool closeToBody = Math.Abs(wrist.X - shoulder.X) <= 220;
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return wristAboveShoulder && wristAboveElbow && closeToBody;
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}
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@ -188,21 +189,26 @@ namespace Wpf_AiSportsMicrospace.Common
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private bool IsRightHandRaisingUp(Human human)
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{
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var wrist = human.Keypoints.FirstOrDefault(k => k.Name == "right_wrist");
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var elbow = human.Keypoints.FirstOrDefault(k => k.Name == "right_elbow");
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var shoulder = human.Keypoints.FirstOrDefault(k => k.Name == "right_shoulder");
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if (wrist == null || shoulder == null)
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if (wrist == null || shoulder == null || elbow == null)
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{
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_lastRightWristX = null;
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_lastRightWristY = null;
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return false;
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}
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bool movingUp = _lastRightWristY.HasValue && _lastRightWristY.Value - wrist.Y >= 45;
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bool closeToBody = Math.Abs(wrist.X - shoulder.X) <= 320;
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bool movingSideways = _lastRightWristX.HasValue && Math.Abs(wrist.X - _lastRightWristX.Value) >= 80;
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bool closeToBody = Math.Abs(wrist.X - shoulder.X) <= 220;
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bool highEnough = wrist.Y <= shoulder.Y + 120;
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bool wristAboveElbow = wrist.Y <= elbow.Y - 20;
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_lastRightWristX = wrist.X;
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_lastRightWristY = wrist.Y;
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if (movingUp && closeToBody && highEnough)
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if (movingUp && !movingSideways && closeToBody && highEnough && wristAboveElbow)
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{
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GuardWavesForRaise();
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return true;
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