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@ -31,10 +31,9 @@ namespace Wpf_AiSportsMicrospace.Common
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IPointTracker _rightTracker;
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private int _leftWaveCount = 0;
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private int _rightWaveCount = 0;
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private const int WaveThreshold = 4;
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private const int WaveThreshold =1;
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WebcamClient _webcamClient;
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private DateTime? _raiseStartTime = null;
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private DateTime? _wristStartTime = null;
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private bool _firstHandTriggered = false;
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@ -75,7 +74,8 @@ namespace Wpf_AiSportsMicrospace.Common
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/// <summary>
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/// 验证右手动作(右手举手优先,然后左右挥手)
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/// </summary>
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public int VerifyRightWavingAction(List<Human> humans)
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public int
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VerifyRightWavingAction(List<Human> humans)
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{
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if (humans == null || humans.Count == 0)
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return (int)WavingAction.None;
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@ -148,7 +148,6 @@ namespace Wpf_AiSportsMicrospace.Common
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if (!pass)
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{
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_raiseStartTime = null;
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_wristStartTime = null;
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_firstHandTriggered = false;
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return (int)WavingAction.None;
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@ -156,23 +155,31 @@ namespace Wpf_AiSportsMicrospace.Common
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var now = DateTime.Now;
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_raiseStartTime ??= now;
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//_raiseStartTime ??= now;
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_wristStartTime ??= now;
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double wristElapsed = (now - _wristStartTime.Value).TotalSeconds;
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double raiseElapsed = (now - _raiseStartTime.Value).TotalSeconds;
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//double raiseElapsed = (now - _raiseStartTime.Value).TotalSeconds;
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// 第一步:触发倒计时 / 举手开始
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if (!_firstHandTriggered && wristElapsed >= 1)
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if (!_firstHandTriggered && wristElapsed >= 0)
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{
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_firstHandTriggered = true;
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return (int)WavingAction.FirstHand;
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}
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//if (wristElapsed <= 3)
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//{
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// return (int)WavingAction.Raising;
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//}
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//_wristStartTime = null;
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//_firstHandTriggered = false;
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//return (int)WavingAction.RaiseHand;
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// 第二步:举手完成
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if (raiseElapsed >= 1)
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if (wristElapsed >= 3)
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{
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_raiseStartTime = null;
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_wristStartTime = null;
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_firstHandTriggered = false;
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return (int)WavingAction.RaiseHand;
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@ -57,6 +57,7 @@ namespace Wpf_AiSportsMicrospace
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ImageUri = GetResourceUri("play_img/play_music.png"),
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ProgressColor1 = "#e73d42",
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ProgressColor2 = "#fd8212"
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});
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coverFlow.Images.Add(new CoverFlowItem
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{
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@ -96,8 +97,8 @@ namespace Wpf_AiSportsMicrospace
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{
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if (!IsGestureActive) return; // 手势识别已停止,直接返回
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var human = humans.FirstOrDefault();
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if (human == null) return;
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//var human = humans.FirstOrDefault();
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//if (human == null) return;
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// 检测挥手动作
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var wavingaction = _mainWin.SportOperate.VerifyRightWavingAction(humans);
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@ -105,29 +106,31 @@ namespace Wpf_AiSportsMicrospace
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switch (wavingaction)
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{
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case (int)WavingAction.LeftWave: // 左手挥动
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.SlideRight());
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Application.Current.Dispatcher.Invoke(() => coverFlow.SlideRight());
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break;
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case (int)WavingAction.RightWave: // 右手挥动
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.SlideLeft());
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Application.Current.Dispatcher.Invoke(() => coverFlow.SlideLeft());
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break;
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case (int)WavingAction.FirstHand: // 举手开始
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.StartSelectedProgress());
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//Application.Current.Dispatcher.BeginInvoke(() => coverFlow.StartSelectedProgress());
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RouterGoNew();
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break;
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case (int)WavingAction.Raising: // 举手中,实时更新进度
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break;
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case (int)WavingAction.RaiseHand: // 举手完成
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coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
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// 设置标记,停止后续手势识别
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IsGestureActive = false;
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//IsGestureActive = false;
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//RouterGoNew();
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//coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
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break;
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default: // 没有动作 → 取消进度
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Application.Current.Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress());
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//Application.Current.Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress());
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break;
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}
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}
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@ -207,8 +207,8 @@ namespace Wpf_AiSportsMicrospace.Views
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int leftWaving = sportOperate.VerifyLeftWavingAction(humans);
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if (leftWaving == 5)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.WebcamClient.StopExtract();
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//_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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//_mainWin.WebcamClient.StopExtract();
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// 举左手逻辑,例如结束动画或退出
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var newPage = new Home();
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@ -223,16 +223,10 @@ namespace Wpf_AiSportsMicrospace.Views
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switch (rightWaving)
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{
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case (int)WavingAction.FirstHand:
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_currentGameState = GameState.Running;
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StartCountdown(3);
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_isCountdownStarted = true; // 倒计时开始,停止左手检测
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break;
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//case (int)WavingAction.Raising:
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// UpdateCountdown();
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// break;
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//case (int)WavingAction.RaiseHand:
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// FinishCountdown();
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// _currentGameState = GameState.Running; // 倒计时完成 → 游戏开始
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// break;
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}
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}
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break;
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@ -249,50 +243,44 @@ namespace Wpf_AiSportsMicrospace.Views
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private async void StartCountdown(int start = 3)
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{
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_mainWin.ShowCountDownAnimation();
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//_currentCountdown = start;
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//countdownText.Text = _currentCountdown.ToString();
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//countdownGrid.Visibility = Visibility.Visible;
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//_lastUpdateTime = DateTime.Now;
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Utils.PlayBackgroundMusic("countdown_3.mp3", false);
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//开始人脸识别=============================================
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Action<VideoFrame> handler = null;
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//Action<VideoFrame> handler = null;
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handler = async (frame) =>
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{
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var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
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//handler = async (frame) =>
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//{
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// var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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// double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
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var studentList = Utils.FacialRecognition(buffer, xValues);
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// var studentList = Utils.FacialRecognition(buffer, xValues);
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if (studentList != null && studentList.Count > 0)
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{
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// 解绑事件
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_mainWin.FacialRecognitionEvent -= handler;
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// if (studentList != null && studentList.Count > 0)
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// {
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// // 解绑事件
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// _mainWin.FacialRecognitionEvent -= handler;
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for (int i = 0; i < studentList.Count; i++)
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{
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var student = studentList[i];
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if (student != null)
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{
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_groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
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}
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}
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// for (int i = 0; i < studentList.Count; i++)
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// {
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// var student = studentList[i];
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// if (student != null)
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// {
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// _groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
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// }
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// }
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}
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// }
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// 这里可以继续处理 studentList
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};
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// // 这里可以继续处理 studentList
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//};
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// 绑定事件
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_mainWin.FacialRecognitionEvent += handler;
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//// 绑定事件
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//_mainWin.FacialRecognitionEvent += handler;
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await Task.Delay(3000);
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FinishCountdown();
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_currentGameState = GameState.Running;
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//_currentGameState = GameState.Running;
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}
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private void UpdateCountdown()
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