diff --git a/Wpf_AiSportsMicrospace/Common/SportOperate.cs b/Wpf_AiSportsMicrospace/Common/SportOperate.cs
index 01ebc37..b538c19 100644
--- a/Wpf_AiSportsMicrospace/Common/SportOperate.cs
+++ b/Wpf_AiSportsMicrospace/Common/SportOperate.cs
@@ -31,10 +31,9 @@ namespace Wpf_AiSportsMicrospace.Common
IPointTracker _rightTracker;
private int _leftWaveCount = 0;
private int _rightWaveCount = 0;
- private const int WaveThreshold = 4;
+ private const int WaveThreshold =1;
WebcamClient _webcamClient;
- private DateTime? _raiseStartTime = null;
private DateTime? _wristStartTime = null;
private bool _firstHandTriggered = false;
@@ -75,7 +74,8 @@ namespace Wpf_AiSportsMicrospace.Common
///
/// 验证右手动作(右手举手优先,然后左右挥手)
///
- public int VerifyRightWavingAction(List humans)
+ public int
+ VerifyRightWavingAction(List humans)
{
if (humans == null || humans.Count == 0)
return (int)WavingAction.None;
@@ -148,7 +148,6 @@ namespace Wpf_AiSportsMicrospace.Common
if (!pass)
{
- _raiseStartTime = null;
_wristStartTime = null;
_firstHandTriggered = false;
return (int)WavingAction.None;
@@ -156,23 +155,31 @@ namespace Wpf_AiSportsMicrospace.Common
var now = DateTime.Now;
- _raiseStartTime ??= now;
+ //_raiseStartTime ??= now;
_wristStartTime ??= now;
double wristElapsed = (now - _wristStartTime.Value).TotalSeconds;
- double raiseElapsed = (now - _raiseStartTime.Value).TotalSeconds;
+ //double raiseElapsed = (now - _raiseStartTime.Value).TotalSeconds;
// 第一步:触发倒计时 / 举手开始
- if (!_firstHandTriggered && wristElapsed >= 1)
+ if (!_firstHandTriggered && wristElapsed >= 0)
{
_firstHandTriggered = true;
return (int)WavingAction.FirstHand;
}
+ //if (wristElapsed <= 3)
+ //{
+ // return (int)WavingAction.Raising;
+ //}
+
+ //_wristStartTime = null;
+ //_firstHandTriggered = false;
+ //return (int)WavingAction.RaiseHand;
+
// 第二步:举手完成
- if (raiseElapsed >= 1)
+ if (wristElapsed >= 3)
{
- _raiseStartTime = null;
_wristStartTime = null;
_firstHandTriggered = false;
return (int)WavingAction.RaiseHand;
diff --git a/Wpf_AiSportsMicrospace/Views/Home.xaml.cs b/Wpf_AiSportsMicrospace/Views/Home.xaml.cs
index a226a24..91885d8 100644
--- a/Wpf_AiSportsMicrospace/Views/Home.xaml.cs
+++ b/Wpf_AiSportsMicrospace/Views/Home.xaml.cs
@@ -57,6 +57,7 @@ namespace Wpf_AiSportsMicrospace
ImageUri = GetResourceUri("play_img/play_music.png"),
ProgressColor1 = "#e73d42",
ProgressColor2 = "#fd8212"
+
});
coverFlow.Images.Add(new CoverFlowItem
{
@@ -96,8 +97,8 @@ namespace Wpf_AiSportsMicrospace
{
if (!IsGestureActive) return; // 手势识别已停止,直接返回
- var human = humans.FirstOrDefault();
- if (human == null) return;
+ //var human = humans.FirstOrDefault();
+ //if (human == null) return;
// 检测挥手动作
var wavingaction = _mainWin.SportOperate.VerifyRightWavingAction(humans);
@@ -105,29 +106,31 @@ namespace Wpf_AiSportsMicrospace
switch (wavingaction)
{
case (int)WavingAction.LeftWave: // 左手挥动
- Application.Current.Dispatcher.BeginInvoke(() => coverFlow.SlideRight());
+ Application.Current.Dispatcher.Invoke(() => coverFlow.SlideRight());
break;
case (int)WavingAction.RightWave: // 右手挥动
- Application.Current.Dispatcher.BeginInvoke(() => coverFlow.SlideLeft());
+ Application.Current.Dispatcher.Invoke(() => coverFlow.SlideLeft());
break;
case (int)WavingAction.FirstHand: // 举手开始
- Application.Current.Dispatcher.BeginInvoke(() => coverFlow.StartSelectedProgress());
+ //Application.Current.Dispatcher.BeginInvoke(() => coverFlow.StartSelectedProgress());
+ RouterGoNew();
break;
case (int)WavingAction.Raising: // 举手中,实时更新进度
break;
case (int)WavingAction.RaiseHand: // 举手完成
- coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
-
// 设置标记,停止后续手势识别
- IsGestureActive = false;
+ //IsGestureActive = false;
+ //RouterGoNew();
+
+ //coverFlow.ProgressCompleted += CoverFlow_ProgressCompleted;
break;
default: // 没有动作 → 取消进度
- Application.Current.Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress());
+ //Application.Current.Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress());
break;
}
}
@@ -272,7 +275,7 @@ namespace Wpf_AiSportsMicrospace
var baseData = await db.BasicConfig.FirstOrDefaultAsync(x => x.Code == AppSettings.Code);
if (baseData == null)
{
- baseData = new BasicConfig { Code = AppSettings.Code, Host = host.Text, UserName = name.Text, Password = password.Text , HomeWidth = int.Parse(homeWidth.Text)};
+ baseData = new BasicConfig { Code = AppSettings.Code, Host = host.Text, UserName = name.Text, Password = password.Text, HomeWidth = int.Parse(homeWidth.Text) };
db.BasicConfig.Add(baseData);
db.SaveChanges();
}
@@ -326,7 +329,7 @@ namespace Wpf_AiSportsMicrospace
//var db = scope.ServiceProvider.GetRequiredService();
//var mainWindow = new MainWindow(db);
//mainWindow.Show();
-
+
var mainWin = Application.Current.MainWindow as Main;
mainWin.SwitchPageWithMaskAnimation(new MultiJumpRope(), true);
}
diff --git a/Wpf_AiSportsMicrospace/Views/JumpRope/GroupJumpRope.xaml.cs b/Wpf_AiSportsMicrospace/Views/JumpRope/GroupJumpRope.xaml.cs
index cfd104d..1cf4d38 100644
--- a/Wpf_AiSportsMicrospace/Views/JumpRope/GroupJumpRope.xaml.cs
+++ b/Wpf_AiSportsMicrospace/Views/JumpRope/GroupJumpRope.xaml.cs
@@ -207,8 +207,8 @@ namespace Wpf_AiSportsMicrospace.Views
int leftWaving = sportOperate.VerifyLeftWavingAction(humans);
if (leftWaving == 5)
{
- _mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
- _mainWin.WebcamClient.StopExtract();
+ //_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
+ //_mainWin.WebcamClient.StopExtract();
// 举左手逻辑,例如结束动画或退出
var newPage = new Home();
@@ -223,16 +223,10 @@ namespace Wpf_AiSportsMicrospace.Views
switch (rightWaving)
{
case (int)WavingAction.FirstHand:
+ _currentGameState = GameState.Running;
StartCountdown(3);
_isCountdownStarted = true; // 倒计时开始,停止左手检测
break;
- //case (int)WavingAction.Raising:
- // UpdateCountdown();
- // break;
- //case (int)WavingAction.RaiseHand:
- // FinishCountdown();
- // _currentGameState = GameState.Running; // 倒计时完成 → 游戏开始
- // break;
}
}
break;
@@ -249,50 +243,44 @@ namespace Wpf_AiSportsMicrospace.Views
private async void StartCountdown(int start = 3)
{
_mainWin.ShowCountDownAnimation();
- //_currentCountdown = start;
-
- //countdownText.Text = _currentCountdown.ToString();
- //countdownGrid.Visibility = Visibility.Visible;
-
- //_lastUpdateTime = DateTime.Now;
Utils.PlayBackgroundMusic("countdown_3.mp3", false);
//开始人脸识别=============================================
- Action handler = null;
+ //Action handler = null;
- handler = async (frame) =>
- {
- var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
- double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
+ //handler = async (frame) =>
+ //{
+ // var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
+ // double[] xValues = [.. _groupJumpRopeContext.CirclePositions.Select(p => p.XNorm)];
- var studentList = Utils.FacialRecognition(buffer, xValues);
+ // var studentList = Utils.FacialRecognition(buffer, xValues);
- if (studentList != null && studentList.Count > 0)
- {
- // 解绑事件
- _mainWin.FacialRecognitionEvent -= handler;
+ // if (studentList != null && studentList.Count > 0)
+ // {
+ // // 解绑事件
+ // _mainWin.FacialRecognitionEvent -= handler;
- for (int i = 0; i < studentList.Count; i++)
- {
- var student = studentList[i];
- if (student != null)
- {
- _groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
- }
- }
+ // for (int i = 0; i < studentList.Count; i++)
+ // {
+ // var student = studentList[i];
+ // if (student != null)
+ // {
+ // _groupJumpRopeContext.UserList[i].DisplayText = student.StudentName;
+ // }
+ // }
- }
+ // }
- // 这里可以继续处理 studentList
- };
+ // // 这里可以继续处理 studentList
+ //};
- // 绑定事件
- _mainWin.FacialRecognitionEvent += handler;
+ //// 绑定事件
+ //_mainWin.FacialRecognitionEvent += handler;
await Task.Delay(3000);
FinishCountdown();
- _currentGameState = GameState.Running;
+ //_currentGameState = GameState.Running;
}
private void UpdateCountdown()