代码注释

This commit is contained in:
tanglong 2025-12-30 11:42:32 +08:00
parent 2b21a37022
commit b370717838

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@ -28,18 +28,12 @@ namespace Wpf_AiSportsMicrospace.Common
private int _leftWaveCount = 0;
private int _rightWaveCount = 0;
private const int WaveThreshold = 4;
//IPointTracker _leftElbow;
//IPointTracker _rightElbow;
WebcamClient _webcamClient;
private DateTime _lastActionTime = DateTime.MinValue;
private Point? _lastLeftWrist = null;
//private Point? _lastRightWrist = null;
private DateTime? _raiseStartTime = null;
private DateTime? _wristStartTime = null;
private double _leftWristDeltaX = 0;
//private double _rightWristDeltaX = 0;
private bool _firstHandTriggered = false;
@ -47,13 +41,9 @@ namespace Wpf_AiSportsMicrospace.Common
{
_leftTracker = PostureCalculate.CreatePointTracker("left_wrist", 0);
_rightTracker = PostureCalculate.CreatePointTracker("right_wrist", 0);
//_leftElbow = PostureCalculate.CreatePointTracker("left_elbow", 0);
//_rightElbow = PostureCalculate.CreatePointTracker("right_elbow", 0);
_leftTracker.Amplitude = 0.3f;
_rightTracker.Amplitude = 0.3f;
//_leftElbow.Amplitude = 0.03f;
//_rightElbow.Amplitude = 0.03f;
}
public WebcamClient CreateRTSP()
@ -69,6 +59,7 @@ namespace Wpf_AiSportsMicrospace.Common
return _webcamClient;
}
public int VerifyWavingAction(List<Human> humans)
{
if (humans == null || humans.Count == 0)
@ -87,11 +78,6 @@ namespace Wpf_AiSportsMicrospace.Common
if (!(xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81))
continue;
//var leftWrist = human.Keypoints.FirstOrDefault(x => x.Name == "left_wrist");
//var leftElbow = human.Keypoints.FirstOrDefault(x => x.Name == "left_elbow");
//var rightWrist = human.Keypoints.FirstOrDefault(x => x.Name == "right_wrist");
//var rightElbow = human.Keypoints.FirstOrDefault(x => x.Name == "right_elbow");
// --- 右手举手优先 ---
int rightHandAction = DetectRightHandRaise(human);
if (rightHandAction != (int)WavingAction.None)
@ -124,32 +110,6 @@ namespace Wpf_AiSportsMicrospace.Common
_rightWaveCount = 0; // 只重置右手
return (int)WavingAction.RightWave;
}
// --- 左手挥手 ---
//if (leftWrist != null && leftElbow != null)
//{
// int leftResult = DetectHorizontalWave(
// new Point(leftWrist.X, leftWrist.Y),
// new Point(leftElbow.X, leftElbow.Y),
// ref _lastLeftWrist,
// ref _leftWristDeltaX,
// true);
// if (leftResult != (int)WavingAction.None)
// return leftResult;
// --- 右手挥手 ---
//if (rightWrist != null && rightElbow != null)
//{
// int rightWaveResult = DetectHorizontalWave(
// new Point(rightWrist.X, rightWrist.Y),
// new Point(rightElbow.X, rightElbow.Y),
// ref _lastRightWrist,
// ref _rightWristDeltaX,
// false);
// if (rightWaveResult != (int)WavingAction.None)
// return rightWaveResult;
//}
}
return (int)WavingAction.None;
@ -162,15 +122,6 @@ namespace Wpf_AiSportsMicrospace.Common
/// <returns>返回 WavingAction:FirstHand / Raising / RaiseHand / None</returns>
public int DetectRightHandRaise(Human human)
{
//var rightWrist = human.Keypoints.FirstOrDefault(k => k.Name == "right_wrist");
//var rightElbow = human.Keypoints.FirstOrDefault(k => k.Name == "right_elbow");
//if (rightWrist == null || rightElbow == null)
// return (int)WavingAction.None;
//double verticalRise = rightElbow.Y - rightWrist.Y; // 手腕在肘上方 → 正值
//const double raiseThreshold = 60; // 举手阈值,可根据实际调整
var calculator = PostureCalculate.CreateCalculator();
var rule = RaiseHand.RaiseRightHand();
var pass = calculator.Calculating(human, rule);
@ -212,44 +163,5 @@ namespace Wpf_AiSportsMicrospace.Common
return (int)WavingAction.None;
}
}
/// <summary>
/// 统一的水平挥手检测
/// </summary>
private int DetectHorizontalWave(Point wrist, Point elbow, ref Point? lastWrist, ref double deltaX, bool isLeft)
{
if (lastWrist != null)
{
double dx = wrist.X - lastWrist.Value.X;
double dy = Math.Abs(wrist.Y - lastWrist.Value.Y);
// 累计水平位移
deltaX += dx;
if (Math.Abs(deltaX) > 40 && dy < 60 && Math.Abs(wrist.Y - elbow.Y) < 60)
{
deltaX = 0; // 重置
if (CheckCooldown())
{
return isLeft ? (int)WavingAction.LeftWave : (int)WavingAction.RightWave;
}
}
}
lastWrist = wrist;
return (int)WavingAction.None;
}
/// <summary>
/// 冷却防抖(避免重复触发)
/// </summary>
private bool CheckCooldown(int cooldownMs = 1000)
{
if ((DateTime.Now - _lastActionTime).TotalMilliseconds < cooldownMs)
return false;
_lastActionTime = DateTime.Now;
return true;
}
}
}