ai优化10
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@ -23,7 +23,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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private const double CardWidth = 368;
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private const double CardHeight = 534;
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private const double CardGap = 30; // 卡片之间水平间距
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private const double SlideDurationMs = 260; // 动画时长
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private const double SlideDurationMs = 130; // 动画时长
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private const double ProgressDurationMs = 2600;
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public int SelectedIndex
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@ -33,8 +33,9 @@ namespace Wpf_AiSportsMicrospace
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private Main _mainWin => Application.Current.MainWindow as Main;
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private WavingAction _lastGestureAction = WavingAction.None;
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private DateTime _lastMenuSlideTime = DateTime.MinValue;
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private bool _menuWaveConsumed;
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private bool _isNavigating;
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private const int MenuSlideCooldownMs = 300;
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private const int MenuSlideCooldownMs = 150;
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public Home()
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{
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@ -105,6 +106,7 @@ namespace Wpf_AiSportsMicrospace
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Utils.PreloadGifs();
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IsGestureActive = true;
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_isNavigating = false;
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_menuWaveConsumed = false;
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}
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private void Home_Unloaded(object sender, RoutedEventArgs e)
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{
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@ -125,19 +127,27 @@ namespace Wpf_AiSportsMicrospace
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switch (wavingaction)
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{
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case WavingAction.LeftWave: // 左手挥动
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if (_menuWaveConsumed)
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return;
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if ((now - _lastMenuSlideTime).TotalMilliseconds < MenuSlideCooldownMs)
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return;
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_lastMenuSlideTime = now;
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_menuWaveConsumed = true;
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_lastGestureAction = wavingaction;
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Dispatcher.BeginInvoke(() => coverFlow.SlideRight(), DispatcherPriority.Input);
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break;
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case WavingAction.RightWave: // 右手挥动
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if (_menuWaveConsumed)
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return;
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if ((now - _lastMenuSlideTime).TotalMilliseconds < MenuSlideCooldownMs)
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return;
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_lastMenuSlideTime = now;
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_menuWaveConsumed = true;
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_lastGestureAction = wavingaction;
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Dispatcher.BeginInvoke(() => coverFlow.SlideLeft(), DispatcherPriority.Input);
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break;
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@ -165,6 +175,7 @@ namespace Wpf_AiSportsMicrospace
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if (_lastGestureAction == WavingAction.None)
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return;
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_menuWaveConsumed = false;
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_lastGestureAction = WavingAction.None;
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Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress(), DispatcherPriority.Background);
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break;
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