ai优化12
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@ -23,7 +23,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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private const double CardWidth = 368;
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private const double CardHeight = 534;
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private const double CardGap = 30; // 卡片之间水平间距
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private const double SlideDurationMs = 180; // 动画时长
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private const double SlideDurationMs = 200; // 动画时长
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private const double ProgressDurationMs = 2600;
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public int SelectedIndex
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@ -311,6 +311,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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Duration = new Duration(dur),
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EasingFunction = ease
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};
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Timeline.SetDesiredFrameRate(anim, 60);
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Storyboard.SetTarget(anim, fe);
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Storyboard.SetTargetProperty(anim, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.X)"));
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sb.Children.Add(anim);
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@ -324,6 +325,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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Duration = new Duration(dur),
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EasingFunction = ease
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};
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Timeline.SetDesiredFrameRate(anim, 60);
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Storyboard.SetTarget(anim, fe);
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Storyboard.SetTargetProperty(anim, new PropertyPath("Opacity"));
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sb.Children.Add(anim);
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@ -393,6 +395,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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Duration = new Duration(dur),
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EasingFunction = ease
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};
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Timeline.SetDesiredFrameRate(anim, 60);
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Storyboard.SetTarget(anim, fe);
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Storyboard.SetTargetProperty(anim, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.X)"));
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sb.Children.Add(anim);
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@ -406,6 +409,7 @@ namespace Wpf_AiSportsMicrospace.MyUserControl
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Duration = new Duration(dur),
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EasingFunction = ease
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};
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Timeline.SetDesiredFrameRate(anim, 60);
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Storyboard.SetTarget(anim, fe);
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Storyboard.SetTargetProperty(anim, new PropertyPath("Opacity"));
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sb.Children.Add(anim);
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@ -35,7 +35,7 @@ namespace Wpf_AiSportsMicrospace
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private DateTime _lastMenuSlideTime = DateTime.MinValue;
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private bool _menuWaveConsumed;
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private bool _isNavigating;
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private const int MenuSlideCooldownMs = 150;
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private const int MenuSlideCooldownMs = 100;
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public Home()
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{
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