进度条
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Wpf_AiSportsMicrospace/MyUserControl/WxProgressBar.xaml
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Wpf_AiSportsMicrospace/MyUserControl/WxProgressBar.xaml
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<UserControl x:Class="Wpf_AiSportsMicrospace.MyUserControl.WxProgressBar"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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x:Name="root"
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Height="30" Width="600">
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<Grid Background="#222">
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<Border x:Name="LeftBar" Background="#FF4D4D" HorizontalAlignment="Left"/>
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<Border x:Name="RightBar" Background="#33CC33" HorizontalAlignment="Right"/>
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<TextBlock x:Name="ProgressTextBlock" Foreground="White" FontSize="14" FontWeight="Bold" HorizontalAlignment="Center" VerticalAlignment="Center"/>
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</Grid>
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</UserControl>
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Wpf_AiSportsMicrospace/MyUserControl/WxProgressBar.xaml.cs
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Wpf_AiSportsMicrospace/MyUserControl/WxProgressBar.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace Wpf_AiSportsMicrospace.MyUserControl
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{
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/// <summary>
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/// WxProgressBar.xaml 的交互逻辑
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/// </summary>
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public partial class WxProgressBar : UserControl
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{
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public WxProgressBar()
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{
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InitializeComponent();
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}
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#region 左右进度属性
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private double _leftProgress;
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public double LeftProgress
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{
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get => _leftProgress;
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set
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{
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_leftProgress = Clamp(value, 0, 1);
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RightProgress = 1 - _leftProgress; // 左多右少
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UpdateVisual();
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}
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}
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private double _rightProgress;
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public double RightProgress
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{
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get => _rightProgress;
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set
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{
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_rightProgress = Clamp(value, 0, 1);
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_leftProgress = 1 - _rightProgress; // 右多左少
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UpdateVisual();
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}
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}
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#endregion
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private void UpdateVisual()
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{
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double width = ActualWidth;
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if (width <= 0) return;
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LeftBar.Width = width * _leftProgress;
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RightBar.Width = width * _rightProgress;
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ProgressTextBlock.Text = $"{Math.Round(_leftProgress * 100)}% : {Math.Round(_rightProgress * 100)}%";
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}
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private double Clamp(double value, double min, double max) => value < min ? min : value > max ? max : value;
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protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo)
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{
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base.OnRenderSizeChanged(sizeInfo);
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UpdateVisual();
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}
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}
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}
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@ -35,5 +35,9 @@
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TextAlignment="Center"
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/>
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</Grid>
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<Grid VerticalAlignment="Top">
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<local:WxProgressBar x:Name="PkBar"/>
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</Grid>
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</Grid>
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</UserControl>
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@ -59,6 +59,31 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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{
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Random _rand = new Random();
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// 初始化进度
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PkBar.LeftProgress = 0.5; // 左右各占50%
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await Task.Delay(500);
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for (int i = 0; i < 20; i++)
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{
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await Task.Delay(300);
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// 随机生成一个变化值 0~0.1
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double delta = _rand.NextDouble() * 0.1;
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// 随机决定左增加还是右增加
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if (_rand.Next(0, 2) == 0)
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{
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// 左增加 → 右减少
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PkBar.LeftProgress = Math.Min(1, PkBar.LeftProgress + delta);
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}
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else
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{
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// 右增加 → 左减少
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PkBar.RightProgress = Math.Min(1, PkBar.RightProgress + delta);
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}
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}
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DrawCirclesWithText();
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// 播放音乐
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PlayMusic("raisehand.mp3");
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