dd
This commit is contained in:
parent
0cc946d078
commit
82d2a5fe6b
@ -4,6 +4,8 @@
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xmlns:local="clr-namespace:Wpf_AiSportsMicrospace.MyUserControl"
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xmlns:local="clr-namespace:Wpf_AiSportsMicrospace.MyUserControl"
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Title="CoverFlow Demo" Height="400" Width="800">
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Title="CoverFlow Demo" Height="400" Width="800">
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<Grid>
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<Grid>
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<local:CoverFlowControl x:Name="coverFlow"/>
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<!--<local:CoverFlowControl x:Name="coverFlow"/>-->
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<local:CoverFlowControl1 x:Name="coverFlow1"/>
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -33,8 +33,8 @@ namespace Wpf_AiSportsMicrospace
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new CoverImage( System.IO.Path.Combine(albumPath, "5.jpg"), System.IO.Path.Combine(projectRoot, "Resources/Img/Badge/5.jpg")),
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new CoverImage( System.IO.Path.Combine(albumPath, "5.jpg"), System.IO.Path.Combine(projectRoot, "Resources/Img/Badge/5.jpg")),
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};
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};
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// 设置 CoverFlow 图片
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// 设置 CoverFlow 图片s
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coverFlow.SetImages(images, defaultSelectedIndex: 2);
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//coverFlow.SetImages(images, defaultSelectedIndex: 2);
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}
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}
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}
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}
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}
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}
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49
Wpf_AiSportsMicrospace/MyUserControl/CoverFlowControl1.xaml
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49
Wpf_AiSportsMicrospace/MyUserControl/CoverFlowControl1.xaml
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@ -0,0 +1,49 @@
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<UserControl x:Class="Wpf_AiSportsMicrospace.MyUserControl.CoverFlowControl1"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:_3DTools="clr-namespace:_3DTools;assembly=3DTools"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:Wpf_AiSportsMicrospace.MyUserControl"
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mc:Ignorable="d" Background="Black" x:Name="Root">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="0.7*"/>
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<RowDefinition Height="0.3*"/>
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</Grid.RowDefinitions>
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<!-- 3D视图 -->
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<_3DTools:Interactive3DDecorator>
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<Viewport3D x:Name="viewport3D">
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<Viewport3D.Camera>
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<PerspectiveCamera Position="0,0,10"/>
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</Viewport3D.Camera>
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<ModelVisual3D>
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<ModelVisual3D.Content>
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<AmbientLight Color="White"/>
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</ModelVisual3D.Content>
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</ModelVisual3D>
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</Viewport3D>
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</_3DTools:Interactive3DDecorator>
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<!-- 控制Slider -->
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<UniformGrid Grid.Row="1" Columns="2" Rows="2" Background="White">
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<Slider HorizontalAlignment="Stretch" VerticalAlignment="Center"
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SmallChange="1" Maximum="90"
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Value="{Binding Path=ModelAngle, ElementName=Root, Mode=TwoWay}"/>
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<Slider HorizontalAlignment="Stretch" VerticalAlignment="Center"
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Maximum="3" Minimum="1.5" SmallChange="0.5"
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Value="{Binding Path=MidModelDistance, ElementName=Root, Mode=TwoWay}"/>
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<Slider VerticalAlignment="Center"
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Maximum="1" Minimum="0.5"
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Value="{Binding Path=XDistanceBetweenModels, ElementName=Root, Mode=TwoWay}"/>
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<Slider VerticalAlignment="Center"
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Maximum="3"
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Value="{Binding Path=ZDistanceBetweenModels, ElementName=Root, Mode=TwoWay}"/>
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</UniformGrid>
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</Grid>
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</UserControl>
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359
Wpf_AiSportsMicrospace/MyUserControl/CoverFlowControl1.xaml.cs
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359
Wpf_AiSportsMicrospace/MyUserControl/CoverFlowControl1.xaml.cs
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@ -0,0 +1,359 @@
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using _3DTools;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace Wpf_AiSportsMicrospace.MyUserControl
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{
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/// <summary>
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/// CoverFlowControl1.xaml 的交互逻辑
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/// </summary>
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public partial class CoverFlowControl1 : UserControl
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{
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public CoverFlowControl1()
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{
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InitializeComponent();
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InitControl();
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}
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#region 依赖属性注册
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public static readonly DependencyProperty CurrentMidIndexProperty =
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DependencyProperty.Register(
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"CurrentMidIndex", typeof(double), typeof(CoverFlowControl),
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new FrameworkPropertyMetadata(new PropertyChangedCallback(CurrentMidIndexPropertyChangedCallback)));
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private static void CurrentMidIndexPropertyChangedCallback(DependencyObject sender, DependencyPropertyChangedEventArgs arg)
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{
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var ctrl = sender as CoverFlowControl1;
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ctrl?.ReLayoutInteractiveVisual3D();
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}
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public double CurrentMidIndex
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{
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get => (double)GetValue(CurrentMidIndexProperty);
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set => SetValue(CurrentMidIndexProperty, value);
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}
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public static readonly DependencyProperty ModelAngleProperty =
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DependencyProperty.Register(
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"ModelAngle", typeof(double), typeof(CoverFlowControl),
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new FrameworkPropertyMetadata(70.0, new PropertyChangedCallback(ModelAnglePropertyChangedCallback)));
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private static void ModelAnglePropertyChangedCallback(DependencyObject sender, DependencyPropertyChangedEventArgs arg)
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{
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var ctrl = sender as CoverFlowControl1;
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ctrl?.ReLayoutInteractiveVisual3D();
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}
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public double ModelAngle
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{
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get => (double)GetValue(ModelAngleProperty);
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set => SetValue(ModelAngleProperty, value);
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}
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public static readonly DependencyProperty XDistanceBetweenModelsProperty =
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DependencyProperty.Register(
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"XDistanceBetweenModels", typeof(double), typeof(CoverFlowControl),
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new FrameworkPropertyMetadata(0.5, XDistanceBetweenModelsPropertyChangedCallback));
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private static void XDistanceBetweenModelsPropertyChangedCallback(DependencyObject sender, DependencyPropertyChangedEventArgs arg)
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{
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var ctrl = sender as CoverFlowControl1;
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ctrl?.ReLayoutInteractiveVisual3D();
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}
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public double XDistanceBetweenModels
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{
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get => (double)GetValue(XDistanceBetweenModelsProperty);
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set => SetValue(XDistanceBetweenModelsProperty, value);
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}
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public static readonly DependencyProperty ZDistanceBetweenModelsProperty =
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DependencyProperty.Register(
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"ZDistanceBetweenModels", typeof(double), typeof(CoverFlowControl),
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new FrameworkPropertyMetadata(0.5, ZDistanceBetweenModelsPropertyChangedCallback));
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private static void ZDistanceBetweenModelsPropertyChangedCallback(DependencyObject sender, DependencyPropertyChangedEventArgs arg)
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{
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var ctrl = sender as CoverFlowControl1;
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ctrl?.ReLayoutInteractiveVisual3D();
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}
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public double ZDistanceBetweenModels
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{
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get => (double)GetValue(ZDistanceBetweenModelsProperty);
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set => SetValue(ZDistanceBetweenModelsProperty, value);
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}
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public static readonly DependencyProperty MidModelDistanceProperty =
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DependencyProperty.Register(
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"MidModelDistance", typeof(double), typeof(CoverFlowControl),
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new FrameworkPropertyMetadata(1.5, MidModelDistancePropertyChangedCallback));
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private static void MidModelDistancePropertyChangedCallback(DependencyObject sender, DependencyPropertyChangedEventArgs arg)
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{
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var ctrl = sender as CoverFlowControl1;
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ctrl?.ReLayoutInteractiveVisual3D();
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}
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public double MidModelDistance
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{
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get => (double)GetValue(MidModelDistanceProperty);
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set => SetValue(MidModelDistanceProperty, value);
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}
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#endregion
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private void InitControl()
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{
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this.LoadImageToViewport3D(this.GetUserImages());
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// 鼠标事件改为控件自身
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this.MouseDown += (s, e) =>
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{
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if (e.LeftButton == MouseButtonState.Pressed)
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this.CurrentMidIndex++;
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else
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this.CurrentMidIndex--;
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};
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}
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/// <summary>
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/// 获取当前用户的图片文件夹中的图片(不包含子文件夹)
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/// </summary>
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/// <returns>返回图片路径列表</returns>
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private List<string> GetUserImages()
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{
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List<string> images = new List<string>();
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string path = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
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DirectoryInfo dir = new DirectoryInfo(path);
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FileInfo[] files = dir.GetFiles("*.jpg", SearchOption.AllDirectories);
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if (files != null)
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{
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foreach (FileInfo file in files)
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{
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images.Add(file.FullName);
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}
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}
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return images;
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}
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/// <summary>
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/// 添加图片到视口
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/// </summary>
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/// <param name="images"></param>
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private void LoadImageToViewport3D(List<string> images)
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{
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if (images == null)
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{
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return;
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}
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for (int i = 0; i < images.Count; i++)
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{
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string imageFile = images[i];
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InteractiveVisual3D iv3d = this.CreateInteractiveVisual3D(imageFile, i);
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this.viewport3D.Children.Add(iv3d);
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}
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this.ReLayoutInteractiveVisual3D();
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}
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private InteractiveVisual3D CreateInteractiveVisual3D(string imageFile, int index)
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{
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InteractiveVisual3D iv3d = new InteractiveVisual3D();
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iv3d.Visual = this.CreateVisual(imageFile, index);
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iv3d.Geometry = this.CreateGeometry3D();
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iv3d.Transform = this.CreateEmptyTransform3DGroup();
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return iv3d;
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}
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/// <summary>
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/// 创建一个空的Transform3DGroup
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/// </summary>
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/// <returns></returns>
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private Transform3DGroup CreateEmptyTransform3DGroup()
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{
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Transform3DGroup group = new Transform3DGroup();
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group.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), 0)));
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group.Children.Add(new TranslateTransform3D(new Vector3D()));
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group.Children.Add(new ScaleTransform3D());
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return group;
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}
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/// <summary>
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/// 创建3D图形
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/// </summary>
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/// <returns>创建的3D图形</returns>
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private Geometry3D CreateGeometry3D()
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{
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MeshGeometry3D geometry = new MeshGeometry3D();
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geometry.Positions = new Point3DCollection();
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geometry.Positions.Add(new Point3D(-1, 1, 0));
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geometry.Positions.Add(new Point3D(-1, -1, 0));
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geometry.Positions.Add(new Point3D(1, -1, 0));
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geometry.Positions.Add(new Point3D(1, 1, 0));
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geometry.TriangleIndices = new Int32Collection();
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geometry.TriangleIndices.Add(0);
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geometry.TriangleIndices.Add(1);
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geometry.TriangleIndices.Add(2);
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geometry.TriangleIndices.Add(0);
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geometry.TriangleIndices.Add(2);
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geometry.TriangleIndices.Add(3);
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geometry.TextureCoordinates = new PointCollection();
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geometry.TextureCoordinates.Add(new Point(0, 0));
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geometry.TextureCoordinates.Add(new Point(0, 1));
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geometry.TextureCoordinates.Add(new Point(1, 1));
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geometry.TextureCoordinates.Add(new Point(1, 0));
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|
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return geometry;
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}
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/// <summary>
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/// 由指定的图片路径创建一个可视对象
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|
/// </summary>
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/// <param name="imageFile">图片路径</param>
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|
/// <returns>创建的可视对象</returns>
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|
private Visual CreateVisual(string imageFile, int index)
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|
{
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|
BitmapImage bmp = null;
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|
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||||||
|
try
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||||||
|
{
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|
bmp = new BitmapImage(new Uri(imageFile));
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||||||
|
}
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|
catch
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||||||
|
{
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||||||
|
}
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|
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|
Image img = new Image();
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|
img.Width = 50;
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|
img.Source = bmp;
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|
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||||||
|
Border outBordre = new Border();
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|
outBordre.BorderBrush = Brushes.White;
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|
outBordre.BorderThickness = new Thickness(0.5);
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|
outBordre.Child = img;
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|
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||||||
|
outBordre.MouseDown += delegate (object sender, MouseButtonEventArgs e)
|
||||||
|
{
|
||||||
|
this.CurrentMidIndex = index;
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||||||
|
e.Handled = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
return outBordre;
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||||||
|
|
||||||
|
}
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||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// 重新布局3D内容
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||||||
|
/// </summary>
|
||||||
|
private void ReLayoutInteractiveVisual3D()
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||||||
|
{
|
||||||
|
int j = 0;
|
||||||
|
for (int i = 0; i < this.viewport3D.Children.Count; i++)
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||||||
|
{
|
||||||
|
InteractiveVisual3D iv3d = this.viewport3D.Children[i] as InteractiveVisual3D;
|
||||||
|
if (iv3d != null)
|
||||||
|
{
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|
double angle = 0;
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|
double offsetX = 0;
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|
double offsetZ = 0;
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|
this.GetTransformOfInteractiveVisual3D(j++, this.CurrentMidIndex, out angle, out offsetX, out offsetZ);
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|
|
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|
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NameScope.SetNameScope(this, new NameScope());
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|
this.RegisterName("iv3d", iv3d);
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|
Duration time = new Duration(TimeSpan.FromSeconds(0.3));
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||||||
|
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||||||
|
DoubleAnimation angleAnimation = new DoubleAnimation(angle, time);
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||||||
|
DoubleAnimation xAnimation = new DoubleAnimation(offsetX, time);
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||||||
|
DoubleAnimation zAnimation = new DoubleAnimation(offsetZ, time);
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||||||
|
|
||||||
|
Storyboard story = new Storyboard();
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||||||
|
story.Children.Add(angleAnimation);
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||||||
|
story.Children.Add(xAnimation);
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|
story.Children.Add(zAnimation);
|
||||||
|
|
||||||
|
Storyboard.SetTargetName(angleAnimation, "iv3d");
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||||||
|
Storyboard.SetTargetName(xAnimation, "iv3d");
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||||||
|
Storyboard.SetTargetName(zAnimation, "iv3d");
|
||||||
|
|
||||||
|
Storyboard.SetTargetProperty(
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||||||
|
angleAnimation,
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||||||
|
new PropertyPath("(ModelVisual3D.Transform).(Transform3DGroup.Children)[0].(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"));
|
||||||
|
|
||||||
|
Storyboard.SetTargetProperty(
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||||||
|
xAnimation,
|
||||||
|
new PropertyPath("(ModelVisual3D.Transform).(Transform3DGroup.Children)[1].(TranslateTransform3D.OffsetX)"));
|
||||||
|
Storyboard.SetTargetProperty(
|
||||||
|
zAnimation,
|
||||||
|
new PropertyPath("(ModelVisual3D.Transform).(Transform3DGroup.Children)[1].(TranslateTransform3D.OffsetZ)"));
|
||||||
|
|
||||||
|
story.Begin(this);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 依照InteractiveVisual3D在列表中的序号来变换其位置等
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index">在列表中的序号</param>
|
||||||
|
/// <param name="midIndex">列表中被作为中间项的序号</param>
|
||||||
|
private void GetTransformOfInteractiveVisual3D(int index, double midIndex, out double angle, out double offsetX, out double offsetZ)
|
||||||
|
{
|
||||||
|
double disToMidIndex = index - midIndex;
|
||||||
|
|
||||||
|
|
||||||
|
//旋转,两翼的图片各旋转一定的度数
|
||||||
|
angle = 0;
|
||||||
|
if (disToMidIndex < 0)
|
||||||
|
{
|
||||||
|
angle = this.ModelAngle;//左边的旋转N度
|
||||||
|
}
|
||||||
|
else if (disToMidIndex > 0)
|
||||||
|
{
|
||||||
|
angle = (-this.ModelAngle);//右边的旋转-N度
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//平移,两翼的图片逐渐向X轴负和正两个方向展开
|
||||||
|
offsetX = 0;//中间的不平移
|
||||||
|
if (Math.Abs(disToMidIndex) <= 1)
|
||||||
|
{
|
||||||
|
offsetX = disToMidIndex * this.MidModelDistance;
|
||||||
|
}
|
||||||
|
else if (disToMidIndex != 0)
|
||||||
|
{
|
||||||
|
offsetX = disToMidIndex * this.XDistanceBetweenModels + (disToMidIndex > 0 ? this.MidModelDistance : -this.MidModelDistance);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//两翼的图片逐渐向Z轴负方向移动一点,造成中间突出(离观众较近的效果)
|
||||||
|
offsetZ = Math.Abs(disToMidIndex) * -this.ZDistanceBetweenModels;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user