update:缓存
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@ -15,6 +15,25 @@ namespace AiSportsMicrospaceDB.DBContext
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{
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{
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}
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}
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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modelBuilder.Entity<SixGroupPoints>().HasData(
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new SixGroupPoints
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{
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Id = 1,
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points = [
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(0.21, 0.88 ),
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(0.36, 0.58 ),
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(0.50, 0.88),
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(0.64, 0.58 ),
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(0.78, 0.88),
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(0.92, 0.58 )
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]
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});
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}
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public DbSet<BasicConfig> BasicConfig { get; set; }
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public DbSet<BasicConfig> BasicConfig { get; set; }
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public DbSet<SixGroupPoints> SixGroupPoints { get; set; }
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -14,4 +15,10 @@ namespace AiSportsMicrospaceDB.Entities
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public string UserName { get; set; }
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public string UserName { get; set; }
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public string Password { get; set; }
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public string Password { get; set; }
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}
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}
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public class SixGroupPoints {
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// ✅ 主键
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public int Id { get; set; }
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public List<(double,double)> points { get; set; }
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Dto
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{
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{
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// 静态字段,保存排名列表
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// 静态字段,保存排名列表
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public static List<RankItem> RankList { get; set; } = new List<RankItem>();
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public static List<RankItem> RankList { get; set; } = new List<RankItem>();
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public List<(double XNorm, double YNorm)> CirclePositions { get; private set; }
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public List<(double XNorm, double YNorm)> CirclePositions { get; set; } = new List<(double XNorm, double YNorm)>();
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public List<SportUserItem> UserList { get; private set; }
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public List<SportUserItem> UserList { get; private set; }
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public List<string> UserNumberList { get; private set; }
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public List<string> UserNumberList { get; private set; }
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public List<SportBase> Sports { get; private set; }
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public List<SportBase> Sports { get; private set; }
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@ -1,4 +1,5 @@
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using Dto;
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using AiSportsMicrospaceDB.DBContext;
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using Dto;
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using Emgu.CV.Flann;
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using Emgu.CV.Flann;
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using Enum;
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using Enum;
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using HandyControl.Controls;
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using HandyControl.Controls;
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@ -67,9 +68,23 @@ namespace Wpf_AiSportsMicrospace.Views
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Unloaded += UserControl_Unloaded;
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Unloaded += UserControl_Unloaded;
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_groupJumpRopeContext = new GroupJumpRopeContext();
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_groupJumpRopeContext = new GroupJumpRopeContext();
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// 将原来的赋值方式:
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//_groupJumpRopeContext.CirclePositions = config != null ? config.sixJumpPoints : _groupJumpRopeContext.CirclePositions;
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// 修改为:先清空再添加元素(因为 CirclePositions 只有 get,没有 set)
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//_groupJumpRopeContext.CirclePositions.Clear();
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//if (config != null && config.sixJumpPoints != null)
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//{
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// foreach (var pt in config.sixJumpPoints)
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// {
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// _groupJumpRopeContext.CirclePositions.Add(pt);
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// }
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//}
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}
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}
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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{
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{
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// 绑定人脸识别事件
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// 绑定人脸识别事件
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_mainWin.FacialRecognitionEvent += async (sender, buffer) =>
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_mainWin.FacialRecognitionEvent += async (sender, buffer) =>
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{
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{
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@ -679,6 +694,5 @@ namespace Wpf_AiSportsMicrospace.Views
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var fadeIn = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(time));
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var fadeIn = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(time));
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Element.BeginAnimation(UIElement.OpacityProperty, fadeIn);
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Element.BeginAnimation(UIElement.OpacityProperty, fadeIn);
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}
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}
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}
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}
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}
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}
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