多人跳绳
This commit is contained in:
parent
8c140e9260
commit
559338b95f
@ -2,7 +2,9 @@
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Wpf_AiSportsMicrospace.Views"
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StartupUri="Views/Main.xaml">
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StartupUri="Views/JumpRope/GroupJumpRope.xaml">
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<!--StartupUri="Views/JumpRope/GroupJumpRope.xaml">-->
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<Application.Resources>
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</Application.Resources>
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@ -1,6 +1,8 @@
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using System.Configuration;
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using System.Data;
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using System.Windows;
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using Yztob.AiSports.Common;
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using Yztob.AiSports.Common.Implement;
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namespace Wpf_AiSportsMicrospace;
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@ -9,5 +11,16 @@ namespace Wpf_AiSportsMicrospace;
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/// </summary>
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public partial class App : Application
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{
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protected override void OnStartup(StartupEventArgs e)
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{
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base.OnStartup(e);
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#if DEBUG
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// 初始化 DebugTracker
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DebugTracker.Enabled = true;
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DebugTracker.Channels.Add(new DiagnosisDebugTrackChannel());
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#endif
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}
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}
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@ -122,7 +122,6 @@ namespace Wpf_AiSportsMicrospace
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mainWin.SwitchPage(new GroupJumpRope(), true);
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}
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}
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private void StartFrameProcessing()
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{
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Task.Run(() =>
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@ -135,15 +134,7 @@ namespace Wpf_AiSportsMicrospace
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}
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else
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{
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//_webcamClient.OnExtractFrame += frame =>
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//{
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// if (frame != null)
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// _frameQueue.Enqueue(frame);
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//};
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//_webcamClient.StartExtract();
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_webcamClient.StartExtract();
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//Thread.Sleep(5);
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Thread.Sleep(5);
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}
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}
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}, _cts.Token);
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@ -4,21 +4,13 @@
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Wpf_AiSportsMicrospace.Views"
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mc:Ignorable="d" Height="500" Width="800">
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<Grid VerticalAlignment="Center">
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mc:Ignorable="d" Height="1080" Width="1920" Loaded="UserControl_Loaded">
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<Grid >
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<Grid.Background>
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<ImageBrush ImageSource="/Resources/Img/Album/home_bg.png" Stretch="UniformToFill"/>
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</Grid.Background>
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<Image x:Name="GifImage" Stretch="Uniform" Width="300" Height="300"/>
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<!-- 顶部图片 -->
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<!--<Image
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Source="/Resources/Img/Album/title.png"
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HorizontalAlignment="Center"
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VerticalAlignment="Top"
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Width="615"
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Margin="0,100,0,0"
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/>-->
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<Grid>
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<Canvas x:Name="overlayCanvas" IsHitTestVisible="False" Height="1080" Width="1920"/>
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</Grid>
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</Grid>
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</UserControl>
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@ -1,5 +1,9 @@
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using System;
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using Emgu.CV.Flann;
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using HandyControl.Controls;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -11,8 +15,20 @@ using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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using Wpf_AiSportsMicrospace.Common;
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using Wpf_AiSportsMicrospace.Dto;
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using Wpf_AiSportsMicrospace.Enum;
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using Wpf_AiSportsMicrospace.Service;
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using WpfAnimatedGif;
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using Yztob.AiSports.Common;
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using Yztob.AiSports.Common.Implement;
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using Yztob.AiSports.Inferences.Abstractions;
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using Yztob.AiSports.Inferences.Things;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Sensors.Abstractions;
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using Yztob.AiSports.Sensors.Things;
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namespace Wpf_AiSportsMicrospace.Views
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{
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@ -21,17 +37,347 @@ namespace Wpf_AiSportsMicrospace.Views
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/// </summary>
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public partial class GroupJumpRope : UserControl
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{
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private IHumanPredictor _humanPredictor;
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private IObjectDetector _objectDetector;
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private HumanGraphicsRenderer _humanGraphicsRenderer;
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private WebcamClient _webcamClient;
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private ConcurrentQueue<VideoFrame> _frameQueue = new();
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private CancellationTokenSource _cts = new();
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private SportOperate _sportOperate;
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private SportBase _sport;
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private readonly SportDetectionQueue _detectQueue;
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private List<SportBase> sports = new();
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private List<TextBlock> circleTexts = new();
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private double[] circlePositionsX = { 0.10, 0.24, 0.35, 0.48, 0.60, 0.72, 0.88 };
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ConfigService configService = new ConfigService();
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public GroupJumpRope()
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{
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InitializeComponent();
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_humanPredictor = HumanPredictorFactory.Create(HumanPredictorType.MultiMedium);
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_objectDetector = ObjectDetectorFactory.CreateSportGoodsDetector();
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_humanGraphicsRenderer = new HumanGraphicsRenderer();
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_humanGraphicsRenderer.DrawLabel = false;
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var image = new BitmapImage();
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image.BeginInit();
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image.UriSource = new Uri("../../Resources/Img/gif/1.gif", UriKind.Relative); // 替换成你的 GIF 路径
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image.EndInit();
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_detectQueue = new SportDetectionQueue();
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}
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private void UserControl_Loaded(object sender, RoutedEventArgs e)
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{
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//DrawJumpRope3DPointsWithGlow();
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// 设置动画源
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ImageBehavior.SetAnimatedSource(GifImage, image);
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DrawCirclesWithText();
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_sportOperate = new SportOperate();
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_webcamClient = _sportOperate.CreateRTSP();
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_webcamClient.OnExtractFrame += frame =>
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{
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if (frame != null)
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_frameQueue.Enqueue(frame);
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};
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_webcamClient.StartExtract();
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StartFrameProcessing();
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}
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private void StartFrameProcessing()
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{
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Task.Run(() =>
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{
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while (!_cts.Token.IsCancellationRequested)
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{
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if (_frameQueue.TryDequeue(out var frame))
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{
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ProcessFrame(frame);
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}
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else
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{
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Thread.Sleep(5); // 空队列时避免忙等
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}
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}
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}, _cts.Token);
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}
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private void ProcessFrame(VideoFrame frame)
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{
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try
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{
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var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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var humanResult = _humanPredictor.Predicting(buffer, frame.Number);
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var humans = humanResult?.Humans?.ToList();
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if (humans == null || humans.Count == 0)
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return;
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UpdateCircleCounts(humans);
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}
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catch (Exception ex)
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{
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Console.WriteLine("OnFrameExtracted error: " + ex.Message);
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}
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}
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public Human LocateHuman(List<Human> humans, double begin, double end, double frameWidth)
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{
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if (humans == null || humans.Count == 0)
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return null;
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foreach (var hu in humans)
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{
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var nose = hu.Keypoints.FirstOrDefault(k => k.Name == "nose");
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if (nose == null)
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continue;
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// 使用 Canvas 宽度归一化
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double xNorm = nose.X / frameWidth;
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if (xNorm >= begin && xNorm <= end)
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return hu;
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}
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return null;
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}
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private void DrawCirclesWithText()
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{
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overlayCanvas.Children.Clear();
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sports.Clear();
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circleTexts.Clear();
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double imgWidth = overlayCanvas.ActualWidth;
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double imgHeight = overlayCanvas.ActualHeight;
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double radius = 100;
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double yOffset = -0.10; // 向上移动 10% 屏幕高度
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// 每个圆的位置:X 和 Y 都归一化 0~1
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var circlePositions = new List<(double XNorm, double YNorm)>
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{
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(0.10, 0.88 + yOffset), // 后排
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(0.24, 0.60 + yOffset), // 前排
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(0.35, 0.88 + yOffset),
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(0.48, 0.60 + yOffset),
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(0.60, 0.88 + yOffset),
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(0.72, 0.60 + yOffset),
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(0.88, 0.88 + yOffset)
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};
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foreach (var pos in circlePositions)
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{
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double x = pos.XNorm * imgWidth;
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double y = pos.YNorm * imgHeight;
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// 绘制发光圆
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AddGlowEllipse(x, y, overlayCanvas);
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// 创建文本控件
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var text = new TextBlock
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{
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Text = "0",
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Foreground = Brushes.Red,
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FontWeight = FontWeights.Bold,
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FontSize = 50,
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TextAlignment = TextAlignment.Center,
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Width = radius * 2
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};
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Canvas.SetLeft(text, x - radius);
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Canvas.SetTop(text, y - radius - 25);
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overlayCanvas.Children.Add(text);
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circleTexts.Add(text);
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// 绑定运动对象
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var sport = SportBase.Create("rope-skipping");
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int index = circleTexts.Count - 1;
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sport.OnTicked += (count, times) =>
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{
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Application.Current.Dispatcher.Invoke(() =>
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{
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circleTexts[index].Text = count.ToString();
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});
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};
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sport.Start();
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sports.Add(sport);
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}
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}
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private void UpdateCircleCounts(List<Human> humans)
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{
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for (int i = 0; i < circlePositionsX.Length; i++)
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{
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double center = circlePositionsX[i];
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double range = 0.08;
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double begin = center - range;
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double end = center + range;
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var human = LocateHuman(humans, begin, end, overlayCanvas.ActualWidth);
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if (human != null)
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{
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sports[i].Pushing(human);
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//Application.Current.Dispatcher.Invoke(() =>
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//{
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// circleTexts[i].Text = human.Score.ToString();
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//});
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//sports[i].OnTicked = (count, times) =>
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//{
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// // 在 UI 线程更新文本
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// //Application.Current.Dispatcher.Invoke(() =>
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// //{
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// // circleTexts[i].Text = count.ToString();
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// //});
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//};
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}
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}
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}
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private void AddGlowEllipse(double centerX, double centerY, double radius, Canvas canvas)
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{
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var ellipse = new Ellipse
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{
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Width = radius * 2,
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Height = radius,
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Stroke = Brushes.Red,
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StrokeThickness = 3,
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Opacity = 0.7
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};
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Canvas.SetLeft(ellipse, centerX - radius);
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Canvas.SetTop(ellipse, centerY - radius / 2);
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canvas.Children.Add(ellipse);
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}
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private void DrawJumpRope3DPointsWithGlow()
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{
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configService.LoadAllConfigs();
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ConfigSet jumpRopeConfig;
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double imgWidth = 1920;
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double imgHeight = 1080;
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if (imgWidth <= 0 || imgHeight <= 0) return;
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overlayCanvas.Children.Clear();
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overlayCanvas.Width = imgWidth;
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overlayCanvas.Height = imgHeight;
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bool needSaveConfig = false;
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if (configService.ConfigDic.TryGetValue("rope-skipping", out jumpRopeConfig) || jumpRopeConfig.Points.Count == 0)
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{
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jumpRopeConfig = new ConfigSet { Name = "rope-skipping" };
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needSaveConfig = true;
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double yOffset = -0.10;
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double frontRadius = 85;
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double backRadius = 70;
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double frontY = 0.70 + yOffset;
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var frontPositions = new List<(double XNorm, double YNorm)>
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{
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(0.24, frontY),
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(0.48, frontY),
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(0.72, frontY)
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};
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foreach (var pos in frontPositions)
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{
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double x = pos.XNorm * imgWidth;
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double y = pos.YNorm * imgHeight;
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jumpRopeConfig.Points.Add(new PointConfig
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{
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X = x,
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Y = y,
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Radius = frontRadius,
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XNorm = pos.XNorm,
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YNorm = pos.YNorm
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});
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AddGlowEllipse(x, y, overlayCanvas);
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}
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double backY = 0.88 + yOffset;
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var backPositions = new List<(double XNorm, double YNorm)>
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{
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(0.10, backY),
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(0.35, backY),
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(0.60, backY),
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(0.88, backY)
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};
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foreach (var pos in backPositions)
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{
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double x = pos.XNorm * imgWidth;
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double y = pos.YNorm * imgHeight;
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jumpRopeConfig.Points.Add(new PointConfig
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{
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X = x,
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Y = y,
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Radius = backRadius,
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XNorm = pos.XNorm,
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YNorm = pos.YNorm
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});
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AddGlowEllipse(x, y, overlayCanvas);
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}
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}
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else
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{
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foreach (var point in jumpRopeConfig.Points)
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{
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double x = point.XNorm * imgWidth;
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double y = point.YNorm * imgHeight;
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AddGlowEllipse(x, y, overlayCanvas);
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}
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}
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if (needSaveConfig)
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{
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configService.ConfigDic[jumpRopeConfig.Name] = jumpRopeConfig;
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configService.SaveAllConfigs();
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}
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}
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/// <summary>
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/// 添加带渐变光的圆圈(中心红色,边缘蓝色)
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/// </summary>
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private void AddGlowEllipse(double centerX, double centerY, Canvas canvas)
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{
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double radius = 70; // 统一半径
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double flattenFactor = 0.5; // 统一扁平化比例
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double opacity = 0.8; // 统一透明度
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var ellipse = new Ellipse
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{
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Width = radius * 2,
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Height = radius * flattenFactor,
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Opacity = opacity,
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Fill = new RadialGradientBrush
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{
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GradientOrigin = new Point(0.5, 0.5),
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Center = new Point(0.5, 0.5),
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RadiusX = 0.5,
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RadiusY = 0.5,
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GradientStops = new GradientStopCollection
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{
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new GradientStop(Color.FromArgb(220, 255, 255, 0), 0.0), // 中心黄
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new GradientStop(Color.FromArgb(180, 255, 255, 0), 0.4), // 中间黄
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new GradientStop(Color.FromArgb(180, 0, 0, 255), 0.7), // 边缘蓝
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new GradientStop(Color.FromArgb(0, 0, 0, 255), 1.0) // 外部透明
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}
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}
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};
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// 定位到中心
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Canvas.SetLeft(ellipse, centerX - radius);
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Canvas.SetTop(ellipse, centerY - (radius * flattenFactor) / 2);
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canvas.Children.Add(ellipse);
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}
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}
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}
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@ -52,7 +52,7 @@
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单人检测-高精度,3D结构
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</summary>
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</member>
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<member name="F:Yztob.AiSports.Inferences.Abstractions.HumanPredictorType.MultiFast">
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<member name="F:Yztob.AiSports.Inferences.Abstractions.HumanPredictorType.MultiLow">
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<summary>
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多人检测-低精度低速率,2D结构
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</summary>
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@ -55,6 +55,11 @@
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获取或设置自应用大小,保持同比缩放
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</summary>
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</member>
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<member name="P:Yztob.AiSports.Sensors.WinForm.RTSPPreview.NumberDisplayed">
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<summary>
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获取或设置是否展示帧序号、帧率
|
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</summary>
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</member>
|
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<member name="P:Yztob.AiSports.Sensors.WinForm.RTSPPreview.IsPlaying">
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<summary>
|
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获取当前是否正在播放
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@ -75,9 +80,14 @@
|
||||
获取当画面缩放后X轴的偏移量,即黑边大小
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Yztob.AiSports.Sensors.WinForm.RTSPPreview.Fps">
|
||||
<summary>
|
||||
获取或设置视频流拉取帧率
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Yztob.AiSports.Sensors.WinForm.RTSPPreview.OnExtracted">
|
||||
<summary>
|
||||
获取或设置抽帧响应
|
||||
获取或设置抽帧响应,处理的是未解析的原始帧
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Yztob.AiSports.Sensors.WinForm.RTSPPreview.OnFrameProcessing">
|
||||
|
||||
Binary file not shown.
@ -312,6 +312,12 @@
|
||||
获取或设置时间戳,从UTC:2000-01-01开始的耗秒数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Yztob.AiSports.Sensors.Things.VideoFrame.GetTimestamp">
|
||||
<summary>
|
||||
获取当前时间戳
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:Yztob.AiSports.Sensors.Things.VideoFrame.GetImageBuffer(Yztob.AiSports.Sensors.Things.ImageFormat)">
|
||||
<summary>
|
||||
将当前帧转换成指定格式图像,并返回图像缓冲区数组
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user