音乐跳绳

This commit is contained in:
tanglong 2025-10-16 13:02:02 +08:00
parent 3d97ce0dc7
commit 4d9f5d262a
6 changed files with 318 additions and 164 deletions

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@ -215,8 +215,5 @@ namespace Wpf_AiSportsMicrospace.Common
_lastActionTime = DateTime.Now;
return true;
}
}
}

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@ -4,13 +4,14 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
namespace Wpf_AiSportsMicrospace.Common
{
public static class Utils
{
private static MediaPlayer _bgPlayer;
public static MediaPlayer _bgPlayer;
public static void PlayBackgroundMusic(string musicFileName, bool loop)
{
@ -21,6 +22,7 @@ namespace Wpf_AiSportsMicrospace.Common
{
_bgPlayer = new MediaPlayer();
_bgPlayer.Volume = 0.5;
_bgPlayer.MediaOpened += BgPlayer_MediaOpened;
}
else
{
@ -32,8 +34,7 @@ namespace Wpf_AiSportsMicrospace.Common
if (loop)
{
// 循环播放 → 直接设置 MediaEnded 事件即可
_bgPlayer.MediaEnded -= BgPlayer_MediaEnded; // 避免重复绑定
_bgPlayer.MediaEnded -= BgPlayer_MediaEnded;
_bgPlayer.MediaEnded += BgPlayer_MediaEnded;
}
else
@ -42,6 +43,17 @@ namespace Wpf_AiSportsMicrospace.Common
}
}
// 当音乐加载完毕时触发
private static void BgPlayer_MediaOpened(object sender, EventArgs e)
{
var player = sender as MediaPlayer;
if (player != null && player.NaturalDuration.HasTimeSpan)
{
TimeSpan duration = player.NaturalDuration.TimeSpan;
Console.WriteLine($"音乐总时长: {duration.TotalSeconds:F2} 秒");
}
}
private static void BgPlayer_MediaEnded(object sender, EventArgs e)
{
_bgPlayer.Position = TimeSpan.Zero;
@ -53,8 +65,31 @@ namespace Wpf_AiSportsMicrospace.Common
if (_bgPlayer != null)
{
_bgPlayer.Stop();
//_bgPlayer.Close(); // 如果想释放资源,可以取消注释
}
}
// 安全获取当前播放时间(秒)
public static double GetMusicCurrentTime()
{
double currentTime = 0;
Application.Current.Dispatcher.Invoke(() =>
{
if (_bgPlayer != null)
currentTime = _bgPlayer.Position.TotalSeconds;
});
return currentTime;
}
// 安全获取总时长(秒)
public static int GetMusicTotalDuration()
{
int total = 0;
Application.Current.Dispatcher.Invoke(() =>
{
if (_bgPlayer != null && _bgPlayer.NaturalDuration.HasTimeSpan)
total = (int)_bgPlayer.NaturalDuration.TimeSpan.TotalSeconds;
});
return total;
}
}
}

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@ -15,29 +15,44 @@ namespace Dto
public List<SportUserItem> UserList { get; private set; }
public List<string> UserNumberList { get; private set; }
public List<string> UserScoreList { get; private set; }
public List<string> UserBeatSyncList { get; private set; }
public List<SportBase> Sports { get; private set; }
public List<string> UseNameList { get; private set; } = new() { "一号位", "二号位" };
public List<int> UserBeatSyncList = new List<int>();
public Dictionary<string, List<double>> MusicBeats { get; private set; } = new()
{
{
"1", new List<double>
{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
51, 52, 53, 54, 55, 56, 57, 58, 59, 60
0.545,1.09,1.635,2.18,2.725,3.27,3.815,4.36,4.905,5.45,
5.995,6.54,7.085,7.63,8.175,8.72,9.265,9.81,10.355,10.9,
11.445,11.99,12.535,13.08,13.625,14.17,14.715,15.26,15.805,16.35,
16.895,17.44,17.985,18.53,19.075,19.62,20.165,20.71,21.255,21.8,
22.345,22.89,23.435,23.98,24.525,25.07,25.615,26.16,26.705,27.25,
27.795,28.34,28.885,29.43,29.975,30.52,31.065,31.61,32.155,32.7,
33.245,33.79,34.335,34.88,35.425,35.97,36.515,37.06,37.605,38.15,
38.695,39.24,39.785,40.33,40.875,41.42,41.965,42.51,43.055,43.6,
44.145,44.69,45.235,45.78,46.325,46.87,47.415,47.96,48.505,49.05,
49.595,50.14,50.685,51.23,51.775,52.32,52.865,53.41,53.955,54.5,
55.045,55.59,56.135,56.68,57.225,57.77,58.315,58.86,59.405,59.95,
60.495,61.04,61.585,62.13,62.675,63.22,63.765,64.31,64.855,65.4,
65.945,66.49,67.035,67.58,68.125,68.67,69.215,69.76,70.305,70.85,
71.395,71.94,72.485,73.03,73.575,74.12,74.665,75.21,75.755,76.3,
76.845,77.39,77.935,78.48,79.025,79.57,80.115,80.66,81.205,81.75,
82.295,82.84,83.385,83.93,84.475,85.02,85.565,86.11,86.655,87.2,
87.745,88.29,88.835,89.38,89.925,90.47,91.015,91.56,92.105,92.65,
93.195,93.74,94.285,94.83,95.375,95.92,96.465,97.01,97.555,98.1,
98.645,99.19,99.735,100.28,100.825,101.37,101.915,102.46,103.005,103.55,
104.095,104.64,105.185,105.73,106.275,106.82,107.365,107.91,108.455
}
},
}
};
public MusicJumpRopeContext()
{
CirclePositions = new List<(double XNorm, double YNorm)>
{
(0.21, 0.88),
//(0.50, 0.88),
(0.78, 0.88),
};
@ -48,23 +63,25 @@ namespace Dto
}
// 更新排行榜方法
public void UpdateRankList()
public List<RankItem> UpdateRankList()
{
RankList = UserNumberList
.Select((numStr, index) => new
{
Index = index,
Name = UseNameList[index],
Number = int.TryParse(numStr, out var n) ? n : 0
})
.OrderByDescending(x => x.Number)
.Select((x, rank) => new RankItem
{
Rank = rank + 1,
Name = x.Name,
Number = x.Number
})
.ToList();
var rankList = UserNumberList
.Select((numStr, index) => new
{
Index = index,
Name = UseNameList[index],
Number = int.TryParse(numStr, out var n) ? n : 0
})
.OrderByDescending(x => x.Number)
.Select((x, rank) => new RankItem
{
Rank = rank + 1,
Name = x.Name,
Number = x.Number
})
.ToList();
return rankList;
}
}
}

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@ -1,4 +1,5 @@
using Dto;
using Enum;
using System;
using System.Collections.Generic;
using System.IO;
@ -13,6 +14,7 @@ using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using Wpf_AiSportsMicrospace.Common;
using Wpf_AiSportsMicrospace.Enum;
using Wpf_AiSportsMicrospace.MyUserControl;
@ -29,10 +31,42 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
{
private Main _mainWin => Application.Current.MainWindow as Main;
private MediaPlayer _mediaPlayer = new MediaPlayer();
private bool IsGameStarted = false;
private readonly object _updateLock = new object();
private readonly Dictionary<int, (string lastNumber, DateTime lastChangeTime, string currentState)> _jumpStatus = new Dictionary<int, (string, DateTime, string)>();
private MusicJumpRopeContext _musicJumpRopeContext;
private GameState _currentGameState = GameState.NotStarted;
List<RankItem> RankingItemList = new();
private List<double> _musicBeats = new List<double>()
{
0.545,1.09,1.635,2.18,2.725,3.27,3.815,4.36,4.905,5.45,
5.995,6.54,7.085,7.63,8.175,8.72,9.265,9.81,10.355,10.9,
11.445,11.99,12.535,13.08,13.625,14.17,14.715,15.26,15.805,16.35,
16.895,17.44,17.985,18.53,19.075,19.62,20.165,20.71,21.255,21.8,
22.345,22.89,23.435,23.98,24.525,25.07,25.615,26.16,26.705,27.25,
27.795,28.34,28.885,29.43,29.975,30.52,31.065,31.61,32.155,32.7,
33.245,33.79,34.335,34.88,35.425,35.97,36.515,37.06,37.605,38.15,
38.695,39.24,39.785,40.33,40.875,41.42,41.965,42.51,43.055,43.6,
44.145,44.69,45.235,45.78,46.325,46.87,47.415,47.96,48.505,49.05,
49.595,50.14,50.685,51.23,51.775,52.32,52.865,53.41,53.955,54.5,
55.045,55.59,56.135,56.68,57.225,57.77,58.315,58.86,59.405,59.95,
60.495,61.04,61.585,62.13,62.675,63.22,63.765,64.31,64.855,65.4,
65.945,66.49,67.035,67.58,68.125,68.67,69.215,69.76,70.305,70.85,
71.395,71.94,72.485,73.03,73.575,74.12,74.665,75.21,75.755,76.3,
76.845,77.39,77.935,78.48,79.025,79.57,80.115,80.66,81.205,81.75,
82.295,82.84,83.385,83.93,84.475,85.02,85.565,86.11,86.655,87.2,
87.745,88.29,88.835,89.38,89.925,90.47,91.015,91.56,92.105,92.65,
93.195,93.74,94.285,94.83,95.375,95.92,96.465,97.01,97.555,98.1,
98.645,99.19,99.735,100.28,100.825,101.37,101.915,102.46,103.005,103.55,
104.095,104.64,105.185,105.73,106.275,106.82,107.365,107.91,108.455
};
private List<TextBlock> _musicBeatTextBlock = new List<TextBlock>();
// 容忍时间(节拍误差)
public double _beatTolerance = 0.15; // ±150ms
public MusicJumpRope()
{
InitializeComponent();
@ -74,14 +108,6 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
_mediaPlayer.Play();
}
private void MediaPlayer_MediaEnded(object sender, EventArgs e)
{
// 音乐播放完成后的逻辑
Console.WriteLine("音乐播放完成!");
// 可在这里绑定抽帧事件
_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
}
private void ShowCenterTip(string imagePath, TimeSpan duration)
{
var tipImage = new Image
@ -131,84 +157,66 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
});
});
}
private void DrawCirclesWithText()
private void MediaPlayer_MediaEnded(object sender, EventArgs e)
{
userBox.Children.Clear();
_musicJumpRopeContext.Sports.Clear();
_musicJumpRopeContext.UserList.Clear();
_musicJumpRopeContext.UserNumberList.Clear();
// 音乐播放完成后的逻辑
Console.WriteLine("音乐播放完成!");
double imgWidth = userBox.ActualWidth;
double imgHeight = userBox.ActualHeight;
double radius = 100;
for (int i = 0; i < _musicJumpRopeContext.CirclePositions.Count; i++)
{
var pos = _musicJumpRopeContext.CirclePositions[i];
double x = pos.XNorm * imgWidth;
double y = pos.YNorm * imgHeight;
// 绘制发光圆
var userItem = AddUserItem(x, y, i);
// 绑定运动对象
var sport = SportBase.Create("rope-skipping");
int indexCopy = i;
var currentItem = userItem;
// 订阅事件
sport.OnTicked += (count, times) =>
{
// 更新UI
userItem.NumberText = count.ToString();
// 更新数字源
_musicJumpRopeContext.UserNumberList[indexCopy] = count.ToString();
// 改变状态为“跳绳中”
if (userItem.ImageState != "2")
userItem.ImageState = "2";
};
sport.Start();
_musicJumpRopeContext.Sports.Add(sport);
}
// 可在这里绑定抽帧事件
_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
}
private SportUserItem AddUserItem(double centerX, double centerY, int index)
private void OnHumanFrameUpdated(object sender, List<Human> humans)
{
var userItem = new SportUserItem();
userItem.Width = 270;
userItem.Height = 560;
userItem.DisplayText = _musicJumpRopeContext.UseNameList[index];
userItem.VerticalAlignment = VerticalAlignment.Top;
userItem.HorizontalAlignment = HorizontalAlignment.Left;
userItem.ImageState = "1";
userItem.Margin = new Thickness(centerX - 120, centerY - 700, 0, 0);
// ----------- 创建上方 TextBlock ------------
var textBlock = new TextBlock
try
{
Text = "0", // 卡点个数
FontSize = 36,
FontWeight = FontWeights.Bold,
Foreground = Brushes.Red,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
TextAlignment = TextAlignment.Center,
Width = userItem.Width // 文本宽度和 userItem 一样
};
if (humans == null || humans.Count == 0) return;
switch (_currentGameState)
{
case GameState.NotStarted: // 未开始
int rightWaving = DetectRightHandRaise(humans);
if (rightWaving >= 3)
{
switch (rightWaving)
{
case (int)WavingAction.FirstHand:
StartCountdown(3);
break;
case (int)WavingAction.Raising:
UpdateCountdown();
break;
case (int)WavingAction.RaiseHand:
FinishCountdown();
_currentGameState = GameState.Running; // 倒计时完成 → 游戏开始
break;
}
}
break;
// 设置 TextBlock 的 Margin使其在 userItem 上方居中
double textLeft = userItem.Margin.Left;
double textTop = userItem.Margin.Top - 50; // 50 可以根据需要调整高度
textBlock.Margin = new Thickness(textLeft, textTop, 0, 0);
case GameState.Running: // 游戏进行中
UpdateCircleCounts(humans);
// 添加控件
userBox.Children.Add(userItem);
userBox.Children.Add(textBlock);
// 可选:判断游戏结束条件,将状态切换到 Finished
// if (CheckGameFinished()) _currentGameState = GameState.Finished;
break;
_musicJumpRopeContext.UserList.Add(userItem);
_musicJumpRopeContext.UserNumberList.Add("0");
case GameState.Finished: // 游戏完成
int leftWaving = DetectLeftHandRaise(humans);
if (leftWaving == 5)
{
_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
_mainWin.WebcamClient.StopExtract();
return userItem;
// 举左手逻辑,例如结束动画或退出
var newPage = new Home();
_mainWin?.SwitchPageWithMaskAnimation(newPage, true);
}
break;
}
}
catch (Exception ex)
{
Console.WriteLine("OnFrameExtracted error: " + ex.Message);
}
}
private int _currentCountdown = 3;
@ -216,12 +224,9 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
private void StartCountdown(int start = 3)
{
_currentCountdown = start;
countdownText.Text = _currentCountdown.ToString();
countdownGrid.Visibility = Visibility.Visible;
_lastUpdateTime = DateTime.Now;
Utils.PlayBackgroundMusic("countdown_3.mp3", false);
}
@ -247,16 +252,17 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
{
countdownText.Text = "GO!";
countdownGrid.Visibility = Visibility.Hidden;
IsGameStarted = true;
// 播放背景音乐(循环)
Utils.PlayBackgroundMusic("homeprojectselected1.mp3", true);
Utils.PlayBackgroundMusic("1.MP3", true);
// 启动60秒倒计时独立任务
StartGameCountdown(60);
StartGameCountdown(108);
}
private async void StartGameCountdown(int seconds)
{
//_musicCurrentTime = Utils.GetMusicTotalDuration();
countdownGrid.Visibility = Visibility.Visible;
for (int i = seconds; i >= 0; i--)
@ -272,10 +278,16 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
x.ImageState = "1";
});
_musicJumpRopeContext.UpdateRankList();
_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
_mainWin.WebcamClient.StopExtract();
IsGameStarted = false;
RankingItemList = _musicJumpRopeContext.UpdateRankList();
//ShowRankingBoard(RankingItemList);
Utils.StopBackgroundMusic();
_currentGameState = GameState.Finished;
_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
_mainWin.WebcamClient.StartExtract();
}
private DateTime? _raiseStartTime;
@ -300,12 +312,8 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
double xNorm = rightAnkle.X / 1920;
double yNorm = rightAnkle.Y / 1080;
// 左侧区域
bool inLeft = xNorm >= 0.14 && xNorm <= 0.28 && yNorm >= 0.81;
// 右侧区域
bool inRight = xNorm >= 0.71 && xNorm <= 0.85 && yNorm >= 0.81;
// 如果不在任意一个区域,就跳过
if (!inLeft && !inRight)
// 仅检测中心区域内的人
if (!(xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81))
continue;
// --- 获取右臂关键点 ---
@ -372,6 +380,46 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
// 没有任何中心区域内的人举手
return (int)WavingAction.None;
}
public int DetectLeftHandRaise(List<Human> humans)
{
if (humans == null || humans.Count == 0)
return (int)WavingAction.None;
foreach (var human in humans)
{
if (human?.Keypoints == null)
continue;
// --- 筛选右脚踝坐标 ---
var rightAnkle = human.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
if (rightAnkle == null)
continue;
double xNorm = rightAnkle.X / 1920;
double yNorm = rightAnkle.Y / 1080;
// 仅检测中心区域内的人
if (!(xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81))
continue;
// 获取左手关键点
var leftWrist = human.Keypoints.FirstOrDefault(k => k.Name == "left_wrist");
var leftElbow = human.Keypoints.FirstOrDefault(k => k.Name == "left_elbow");
if (leftWrist == null || leftElbow == null)
continue;
const double raiseThreshold = 60; // 举手阈值
// 判断左手是否举起
double verticalRise = leftElbow.Y - leftWrist.Y;
if (verticalRise >= raiseThreshold)
{
return (int)WavingAction.RaiseHand; // 一旦检测到左手举起,立即返回
}
}
return (int)WavingAction.None; // 没有检测到举手
}
private void ResetRaiseState()
{
@ -380,58 +428,68 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
_firstHandTriggered = false;
_lastCountdownSecond = 3;
}
private void OnHumanFrameUpdated(object sender, List<Human> humans)
private void DrawCirclesWithText()
{
try
userBox.Children.Clear();
_musicJumpRopeContext.Sports.Clear();
_musicJumpRopeContext.UserList.Clear();
_musicJumpRopeContext.UserNumberList.Clear();
double imgWidth = userBox.ActualWidth;
double imgHeight = userBox.ActualHeight;
double radius = 100;
for (int i = 0; i < _musicJumpRopeContext.CirclePositions.Count; i++)
{
if (!IsGameStarted)
//var pos = _musicJumpRopeContext.CirclePositions[i == 0 ? 1 : 0];
var pos = _musicJumpRopeContext.CirclePositions[i];
double x = pos.XNorm * imgWidth;
double y = pos.YNorm * imgHeight;
// 绘制发光圆
var userItem = AddUserItem(x, y, i);
// 绑定运动对象
var sport = SportBase.Create("rope-skipping");
int indexCopy = i;
var currentItem = userItem;
// 订阅事件
sport.OnTicked += (count, times) =>
{
if (humans == null || humans.Count == 0) return;
// 更新UI
userItem.NumberText = count.ToString();
// 更新数字源
_musicJumpRopeContext.UserNumberList[indexCopy] = count.ToString();
int wavingaction = 0;
if (userItem.ImageState != "2")
userItem.ImageState = "2";
wavingaction = DetectRightHandRaise(humans);
var _currentTime = Utils.GetMusicCurrentTime();
if (wavingaction < 3)
return;
switch (wavingaction)
bool isOnBeat = _musicBeats.Any(bt => Math.Abs(bt - _currentTime) <= _beatTolerance);
if (isOnBeat)
{
case (int)WavingAction.FirstHand:
// 第一次举手,初始化倒计时
StartCountdown(3);
break;
_musicJumpRopeContext.UserBeatSyncList[i]++;
case (int)WavingAction.Raising:
// 持续倒计时中
UpdateCountdown();
break;
if (_musicJumpRopeContext.UserBeatSyncList[i] < count)
{
_musicBeatTextBlock[i].Text = $"卡点 x{_musicJumpRopeContext.UserBeatSyncList[i]}";
}
case (int)WavingAction.RaiseHand:
// 举手完成,倒计时结束
FinishCountdown();
break;
default:
// 没检测到动作,重置倒计时显示
Utils.StopBackgroundMusic();
countdownText.Text = "3";
countdownGrid.Visibility = Visibility.Hidden;
break;
//Application.Current.Dispatcher.BeginInvoke(() =>
//{
// _musicBeatTextBlock[i].Text = $"卡点 x{_musicJumpRopeContext.UserBeatSyncList[i]}";
//});
}
};
}
else
{
UpdateCircleCounts(humans);
}
}
catch (Exception ex)
{
Console.WriteLine("OnFrameExtracted error: " + ex.Message);
sport.Start();
_musicJumpRopeContext.Sports.Add(sport);
}
}
private void UpdateCircleCounts(List<Human> humans)
{
double radiusNormX = 0.07;
@ -480,6 +538,8 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
// 推送计数
if (hasHuman)
_musicJumpRopeContext.Sports[i].Pushing(humanInCircle);
}
}
private string GetJumpState(int circleIndex, bool humanInCircle)
@ -517,5 +577,46 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
// 维持上次状态
return lastState;
}
private SportUserItem AddUserItem(double centerX, double centerY, int index)
{
var userItem = new SportUserItem();
userItem.Width = 270;
userItem.Height = 560;
userItem.DisplayText = _musicJumpRopeContext.UseNameList[index];
userItem.VerticalAlignment = VerticalAlignment.Top;
userItem.HorizontalAlignment = HorizontalAlignment.Left;
userItem.ImageState = "1";
userItem.Margin = new Thickness(centerX - 120, centerY - 700, 0, 0);
// ----------- 创建上方 TextBlock ------------
var textBlock = new TextBlock
{
Text = "0", // 卡点个数
FontSize = 50,
FontWeight = FontWeights.Bold,
Foreground = Brushes.Red,
HorizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
TextAlignment = TextAlignment.Center,
Width = userItem.Width // 文本宽度和 userItem 一样
};
// 设置 TextBlock 的 Margin使其在 userItem 上方居中
double textLeft = userItem.Margin.Left;
double textTop = userItem.Margin.Top - 50; // 50 可以根据需要调整高度
textBlock.Margin = new Thickness(textLeft, textTop, 0, 0);
// 添加控件
userBox.Children.Add(userItem);
userBox.Children.Add(textBlock);
_musicJumpRopeContext.UserList.Add(userItem);
_musicJumpRopeContext.UserNumberList.Add("0");
_musicJumpRopeContext.UserBeatSyncList.Add(0);
_musicBeatTextBlock.Add(textBlock);
return userItem;
}
}
}

View File

@ -66,6 +66,7 @@
<None Remove="Resources\Img\test_img\test_rope.png" />
<None Remove="Resources\Img\test_img\test_situp.png" />
<None Remove="Resources\Img\提示图.png" />
<None Remove="Resources\Music\1.MP3" />
<None Remove="Resources\Music\comeon.mp3" />
<None Remove="Resources\Music\countdown_3.mp3" />
<None Remove="Resources\Music\homeprojectselected.mp3" />
@ -285,6 +286,9 @@
<Resource Include="Resources\Img\提示图.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<Resource Include="Resources\Music\1.MP3">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<Resource Include="Resources\Music\comeon.mp3">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>