音乐播放
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@ -44,6 +44,7 @@ namespace Wpf_AiSportsMicrospace.Views
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private Main _mainWin => Application.Current.MainWindow as Main;
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private List<(double XNorm, double YNorm)> circlePositions = new();
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private MediaPlayer _mediaPlayer = new MediaPlayer();
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private bool IsGameStarted = false;
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public GroupJumpRope()
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{
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@ -52,18 +53,49 @@ namespace Wpf_AiSportsMicrospace.Views
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Unloaded += UserControl_Unloaded;
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}
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private void UserControl_Loaded(object sender, RoutedEventArgs e)
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private async void UserControl_Loaded(object sender, RoutedEventArgs e)
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{
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DrawCirclesWithText();
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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// 播放音乐
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Utils.PlayBackgroundMusic("raisehand.mp3", false);
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PlayMusic("raisehand.mp3");
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}
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private void UserControl_Unloaded(object sender, RoutedEventArgs e)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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}
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private DateTime? _waitStartTime = null;
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private void PlayMusic(string musicFileName)
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{
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// 获取项目根目录
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string projectRoot = System.IO.Path.Combine(AppContext.BaseDirectory, @"..\..\..");
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string musicPath = System.IO.Path.Combine(projectRoot, "Resources", "Music", musicFileName);
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if (!File.Exists(musicPath))
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{
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Console.WriteLine($"音乐文件不存在: {musicPath}");
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return;
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}
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_mediaPlayer.Open(new Uri(musicPath, UriKind.Absolute));
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// 监听播放完成事件
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_mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
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_mediaPlayer.Play();
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}
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private void MediaPlayer_MediaEnded(object sender, EventArgs e)
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{
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// 音乐播放完成后的逻辑
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Console.WriteLine("音乐播放完成!");
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// 可在这里绑定抽帧事件
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_mainWin.HumanFrameUpdated += OnHumanFrameUpdated;
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}
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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try
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