diff --git a/Wpf_AiSportsMicrospace/Common/SportOperate.cs b/Wpf_AiSportsMicrospace/Common/SportOperate.cs index 4c12a8a..5ace40a 100644 --- a/Wpf_AiSportsMicrospace/Common/SportOperate.cs +++ b/Wpf_AiSportsMicrospace/Common/SportOperate.cs @@ -178,7 +178,6 @@ namespace Wpf_AiSportsMicrospace.Common return (int)WavingAction.None; } - /// /// 冷却防抖(避免重复触发) /// diff --git a/Wpf_AiSportsMicrospace/Home.xaml.cs b/Wpf_AiSportsMicrospace/Home.xaml.cs index 7d32cff..c8461d8 100644 --- a/Wpf_AiSportsMicrospace/Home.xaml.cs +++ b/Wpf_AiSportsMicrospace/Home.xaml.cs @@ -198,6 +198,7 @@ namespace Wpf_AiSportsMicrospace case (int)WavingAction.RaiseHand: // 举手完成 _cts.Cancel(); break; + default: // 没有动作 → 取消进度 Dispatcher.BeginInvoke(() => coverFlow.CancelSelectedProgress()); break;