Merge branch 'dev' of http://8.153.108.90:3000/YD/Wpf_AiSportsMicrospace into dev
This commit is contained in:
commit
0c62f23379
@ -1,8 +1,7 @@
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Yztob.AiSports.Inferences.Things;
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using Yztob.AiSports.Inferences.Things;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Postures.Sports;
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@ -10,7 +9,7 @@ using Yztob.AiSports.Postures.Sports;
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namespace Wpf_AiSportsMicrospace.Common
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namespace Wpf_AiSportsMicrospace.Common
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{
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{
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/// <summary>
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/// <summary>
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/// 运动检后台线程顺序检测队列
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/// 运动检后台线程顺序检测队列(线程安全)
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/// </summary>
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/// </summary>
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internal class SportDetectionQueue
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internal class SportDetectionQueue
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{
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{
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@ -36,8 +35,8 @@ namespace Wpf_AiSportsMicrospace.Common
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#endregion
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#endregion
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#region 私有成员
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#region 私有成员
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private readonly Queue<QueueItem> _queues;
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private readonly ConcurrentQueue<QueueItem> _queues;
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private int _signral = 0; //0-停止 1-执行中 2-停止信号
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private volatile int _signral = 0; //0-停止 1-执行中 2-停止信号
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#endregion
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#endregion
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#region 构造方法
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#region 构造方法
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@ -46,7 +45,7 @@ namespace Wpf_AiSportsMicrospace.Common
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/// </summary>
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/// </summary>
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public SportDetectionQueue()
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public SportDetectionQueue()
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{
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{
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_queues = new Queue<QueueItem>();
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_queues = new ConcurrentQueue<QueueItem>();
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}
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}
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#endregion
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#endregion
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@ -73,14 +72,12 @@ namespace Wpf_AiSportsMicrospace.Common
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_signral = 1;
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_signral = 1;
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while (_signral == 1)
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while (_signral == 1)
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{
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{
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//无队列
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if (!_queues.TryDequeue(out var item))
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if (!_queues.Any())
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{
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{
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Thread.Sleep(5);
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Thread.Sleep(1);
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continue;
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continue;
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}
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}
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var item = _queues.Dequeue();
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if (item == null)
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if (item == null)
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continue;
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continue;
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@ -129,7 +126,7 @@ namespace Wpf_AiSportsMicrospace.Common
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return;
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return;
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_signral = 1;
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_signral = 1;
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_queues.Clear();//队列清空
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DrainQueue();
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var thread = new Thread(Detecting);
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var thread = new Thread(Detecting);
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thread.IsBackground = true;
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thread.IsBackground = true;
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thread.Start();
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thread.Start();
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@ -145,7 +142,7 @@ namespace Wpf_AiSportsMicrospace.Common
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_signral = 2;
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_signral = 2;
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_queues.Clear();
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DrainQueue();
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}
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}
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/// <summary>
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/// <summary>
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@ -153,7 +150,12 @@ namespace Wpf_AiSportsMicrospace.Common
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/// </summary>
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/// </summary>
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public void Clear()
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public void Clear()
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{
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{
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_queues.Clear();
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DrainQueue();
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}
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private void DrainQueue()
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{
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while (_queues.TryDequeue(out _)) { }
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}
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}
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#endregion
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#endregion
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}
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}
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@ -1,4 +1,4 @@
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using AiSportsMicrospaceDB.DBContext;
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using AiSportsMicrospaceDB.DBContext;
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using Common;
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using Common;
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using HandyControl.Controls;
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using HandyControl.Controls;
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using Microsoft.EntityFrameworkCore.Storage.Json;
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using Microsoft.EntityFrameworkCore.Storage.Json;
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@ -196,13 +196,11 @@ namespace Wpf_AiSportsMicrospace.Common
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for (int i = 0; i < humans.Count; i++)
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for (int i = 0; i < humans.Count; i++)
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{
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{
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var h = humans[i];
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var h = humans[i];
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if (IsAnyFootInCircle(h, cx, cy, halfW, halfH))
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if (IsAnyFootInCircle(h, cx, cy, halfW, halfH))
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{
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{
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target = h;
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target = h;
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break;
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}
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}
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if (target != null) break;
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}
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}
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if (target == null)
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if (target == null)
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@ -1,4 +1,4 @@
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using AiSportsMicrospaceDB.DBContext;
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using AiSportsMicrospaceDB.DBContext;
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using AiSportsMicrospaceDB.Entities;
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using AiSportsMicrospaceDB.Entities;
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using Common;
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using Common;
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using Dto;
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using Dto;
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@ -147,6 +147,10 @@ namespace Views.JumpLong
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{
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{
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try
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try
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{
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{
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// 仅在运动中进行跳远检测,避免等待举手时的重复推理
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if (_sportType != 1)
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return;
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var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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var buffer = frame.GetImageBuffer(ImageFormat.Jpeg).ToArray();
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var humanResult = await Task.Run<HumanInferenceResult>(() => _humanPredictor.Predicting(buffer, frame.Number));
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var humanResult = await Task.Run<HumanInferenceResult>(() => _humanPredictor.Predicting(buffer, frame.Number));
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var objects = _sport.Equipment ? await Task.Run<List<BoundingBox>>(() => _objectDetector.Detecting(buffer)) : new List<BoundingBox>();
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var objects = _sport.Equipment ? await Task.Run<List<BoundingBox>>(() => _objectDetector.Detecting(buffer)) : new List<BoundingBox>();
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@ -1,4 +1,4 @@
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using SharpDX.Direct3D9;
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using SharpDX.Direct3D9;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Drawing;
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using System.Drawing;
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@ -32,6 +32,8 @@ namespace Wpf_AiSportsMicrospace.Views
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private readonly ConcurrentQueue<VideoFrame> _frameQueue = new();
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private readonly ConcurrentQueue<VideoFrame> _frameQueue = new();
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private readonly CancellationTokenSource _cts = new();
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private readonly CancellationTokenSource _cts = new();
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private readonly object _reconnectLock = new();
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private readonly object _reconnectLock = new();
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private int _lastEnqueuedFrame = -1;
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private const int MaxFrameQueueSize = 8; // 队列上限,防止内存堆积
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public event EventHandler<List<Human>> HumanFrameUpdated;
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public event EventHandler<List<Human>> HumanFrameUpdated;
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@ -75,6 +77,14 @@ namespace Wpf_AiSportsMicrospace.Views
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WebcamClient.OnExtractFrame += frame =>
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WebcamClient.OnExtractFrame += frame =>
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{
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{
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// 跳帧:降低识别负载,保持约 15fps,与其他预览逻辑一致
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if (_lastEnqueuedFrame >= 0 && frame.Number - _lastEnqueuedFrame < 2)
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return;
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_lastEnqueuedFrame = (int)frame.Number;
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// 队列满时丢弃新帧,避免内存堆积和延迟
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if (_frameQueue.Count >= MaxFrameQueueSize)
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return;
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_frameQueue.Enqueue(frame);
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_frameQueue.Enqueue(frame);
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};
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};
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@ -90,8 +100,8 @@ namespace Wpf_AiSportsMicrospace.Views
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}
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}
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else
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else
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{
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{
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// 避免 CPU 占满
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// 队列空时短暂休眠,1ms 比 5ms 响应更快
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Thread.Sleep(5);
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Thread.Sleep(1);
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}
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}
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}
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}
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}, _cts.Token);
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}, _cts.Token);
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