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@ -159,11 +159,11 @@ namespace Wpf_AiSportsMicrospace
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if (coverFlow.SelectedIndex == 0)
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{
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//var newPage = new GroupJumpRope();
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var newPage = new GroupJumpRope();
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//mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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//var newPage = new BambooDragonfly();
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var newPage = new WhackAMole();
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//var newPage = new WhackAMole();
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mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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}
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else if (coverFlow.SelectedIndex == 1)
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@ -43,7 +43,6 @@ using Yztob.AiSports.Postures;
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using Yztob.AiSports.Postures.Sports;
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using Yztob.AiSports.Sensors.Abstractions;
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using Yztob.AiSports.Sensors.Things;
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using static HumanUtils;
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using static System.Formats.Asn1.AsnWriter;
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namespace Wpf_AiSportsMicrospace.Views
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@ -66,7 +65,6 @@ namespace Wpf_AiSportsMicrospace.Views
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private readonly object _updateLock = new object();
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private readonly Dictionary<int, (string lastNumber, DateTime lastChangeTime, string currentState)> _jumpStatus = new Dictionary<int, (string, DateTime, string)>();
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private GroupJumpRopeContext _groupJumpRopeContext;
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private List<CircleArea> _circles;
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public GroupJumpRope()
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{
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@ -138,8 +136,8 @@ namespace Wpf_AiSportsMicrospace.Views
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};
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// 增加图片的大小,调整比例
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tipImage.Width = AppSettings.Resolution_X * 0.9;
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tipImage.Height = AppSettings.Resolution_Y * 0.6;
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tipImage.Width = 1920 * 0.9; // 宽度为 Canvas 宽度的 90%
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tipImage.Height = 1080 * 0.6; // 高度为 Canvas 高度的 60%
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// 将图片添加到 Overlay Canvas
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userBox.Children.Add(tipImage);
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@ -186,42 +184,69 @@ namespace Wpf_AiSportsMicrospace.Views
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}
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private bool _isCountdownStarted = false; // 新增标记
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public void OnHumanFrameUpdated(object sender, List<Human> humans)
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private void OnHumanFrameUpdated(object sender, List<Human> humans)
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{
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if (humans == null || humans.Count == 0) return;
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try
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{
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int count = humans.Count;
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var fastHumans = new HumanUtils.HumanFast[count];
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var fastToOriginal = new Human[count];
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if (humans == null || humans.Count == 0) return;
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for (int i = 0; i < count; i++)
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var human = humans.FirstOrDefault(h =>
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{
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fastHumans[i] = HumanUtils.ConvertToHumanFast(humans[i]);
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fastToOriginal[i] = humans[i];
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}
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var rightAnkle = h.Keypoints.FirstOrDefault(k => k.Name == "right_ankle");
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if (rightAnkle == null)
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return false;
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// 控制点检测
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var controlPoint = new Point(
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(int)AppSettings.ControlPoint.X,
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(int)AppSettings.ControlPoint.Y
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);
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var areaSize = new Size(
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(int)AppSettings.AreaSize.X,
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(int)AppSettings.AreaSize.Y
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);
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double xNorm = rightAnkle.X / 1920.0;
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double yNorm = rightAnkle.Y / 1080.0;
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var humanInControl = HumanUtils.FindHumanInControlPoint(fastHumans, controlPoint, areaSize);
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if (humanInControl.HasValue)
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return xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81;
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});
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if (human != null)
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{
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int index = Array.IndexOf(fastHumans, humanInControl.Value);
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var originalHuman = fastToOriginal[index];
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HandleNotStarted(humanInControl.Value, originalHuman);
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}
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switch (_currentGameState)
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{
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case GameState.NotStarted:
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if (!_isCountdownStarted)
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{
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int leftWaving = DetectLeftHandRaise(human);
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if (leftWaving == 5)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.WebcamClient.StopExtract();
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if (_currentGameState == GameState.Running)
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UpdateCircleCounts(fastHumans, fastToOriginal);
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// 举左手逻辑,例如结束动画或退出
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var newPage = new Home();
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_mainWin?.SwitchPageWithMaskAnimation(newPage, true);
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return; // 提前退出
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}
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}
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int rightWaving = DetectRightHandRaise(human);
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if (rightWaving >= 3 && RankingGrid.Visibility != Visibility.Visible)
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{
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switch (rightWaving)
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{
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case (int)WavingAction.FirstHand:
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StartCountdown(3);
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_isCountdownStarted = true;
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break;
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case (int)WavingAction.Raising:
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UpdateCountdown();
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break;
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case (int)WavingAction.RaiseHand:
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FinishCountdown();
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_currentGameState = GameState.Running;
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break;
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}
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}
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break;
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case GameState.Running:
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UpdateCircleCounts(humans);
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break;
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}
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}
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}
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catch (Exception ex)
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{
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@ -229,139 +254,6 @@ namespace Wpf_AiSportsMicrospace.Views
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}
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}
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private void HandleNotStarted(HumanUtils.HumanFast humanFast, Human human)
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{
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int leftWaving = DetectLeftHandRaise(humanFast);
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if (leftWaving == (int)WavingAction.RaiseHand && !_isCountdownStarted)
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{
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_mainWin.HumanFrameUpdated -= OnHumanFrameUpdated;
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_mainWin.WebcamClient.StopExtract();
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_mainWin.SwitchPageWithMaskAnimation(new Home(), true);
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return;
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}
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int rightWaving = DetectRightHandRaise(humanFast);
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if (rightWaving < 3 || RankingGrid.Visibility == System.Windows.Visibility.Visible)
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return;
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switch ((WavingAction)rightWaving)
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{
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case WavingAction.FirstHand:
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StartCountdown(3);
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_isCountdownStarted = true;
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break;
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case WavingAction.Raising:
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UpdateCountdown();
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break;
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case WavingAction.RaiseHand:
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FinishCountdown();
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_currentGameState = GameState.Running;
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break;
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}
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}
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private void UpdateCircleCounts(HumanUtils.HumanFast[] fastHumans, Human[] originalHumans)
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{
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for (int i = 0; i < _circles.Count; i++)
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{
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var circle = _circles[i];
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HumanUtils.HumanFast? hitHumanFast = null;
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int hitIndex = -1;
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for (int j = 0; j < fastHumans.Length; j++)
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{
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var h = fastHumans[j];
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var ra = h.Get(HumanUtils.KeypointType.RightAnkle);
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var la = h.Get(HumanUtils.KeypointType.LeftAnkle);
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double fx = (ra.X + la.X) * 0.5;
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double fy = (ra.Y + la.Y) * 0.5;
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if (HumanUtils.IsInsideCircle(fx, fy, circle.CenterX, circle.CenterY, circle.RadiusX, circle.RadiusY))
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{
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hitHumanFast = h;
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hitIndex = j;
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break;
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}
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}
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bool hasHuman = hitHumanFast.HasValue;
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_groupJumpRopeContext.UserList[i].ImageState = GetJumpState(i, hasHuman);
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if (hasHuman && hitIndex >= 0)
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{
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_groupJumpRopeContext.Sports[i].Pushing(originalHumans[hitIndex]);
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}
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}
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}
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// ---------- 左右手手势检测 ----------
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public int DetectLeftHandRaise(HumanUtils.HumanFast human)
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{
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var wrist = human.Get(HumanUtils.KeypointType.LeftWrist);
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var elbow = human.Get(HumanUtils.KeypointType.LeftElbow);
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var shoulder = human.Get(HumanUtils.KeypointType.LeftShoulder);
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bool pass = wrist.Y < elbow.Y && wrist.Y < shoulder.Y;
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return pass ? (int)WavingAction.RaiseHand : (int)WavingAction.None;
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}
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public int DetectRightHandRaise(HumanUtils.HumanFast human)
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{
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const double holdDuration = 1;
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const int countdownSeconds = 3;
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var wrist = human.Get(HumanUtils.KeypointType.RightWrist);
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var elbow = human.Get(HumanUtils.KeypointType.RightElbow);
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var shoulder = human.Get(HumanUtils.KeypointType.RightShoulder);
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bool pass = wrist.Y < elbow.Y && wrist.Y < shoulder.Y;
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if (!_firstHandTriggered)
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{
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if (pass)
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{
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_raiseStartTime ??= DateTime.Now;
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var holdElapsed = (DateTime.Now - _raiseStartTime.Value).TotalSeconds;
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if (holdElapsed >= holdDuration)
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{
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_firstHandTriggered = true;
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_countdownStartTime = DateTime.Now;
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_lastCountdownSecond = countdownSeconds;
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return (int)WavingAction.FirstHand;
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}
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}
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else
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{
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_raiseStartTime = null;
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}
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return (int)WavingAction.None;
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}
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if (_countdownStartTime.HasValue)
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{
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var elapsed = (DateTime.Now - _countdownStartTime.Value).TotalSeconds;
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int currentSec = countdownSeconds - (int)Math.Floor(elapsed);
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if (currentSec > 0 && currentSec != _lastCountdownSecond)
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{
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_lastCountdownSecond = currentSec;
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Console.WriteLine($"倒计时:{currentSec}");
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return (int)WavingAction.Raising;
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}
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if (elapsed >= countdownSeconds)
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{
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ResetRaiseState();
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return (int)WavingAction.RaiseHand;
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}
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return (int)WavingAction.Raising;
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}
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return (int)WavingAction.None;
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}
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private double _currentCountdown = 3600;
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private DateTime _lastUpdateTime = DateTime.Now;
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private void StartCountdown(int start = 3)
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@ -472,6 +364,78 @@ namespace Wpf_AiSportsMicrospace.Views
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private bool _firstHandTriggered;
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private int _lastCountdownSecond = 3;
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private DateTime? _countdownStartTime;
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public int DetectRightHandRaise(Human human)
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{
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var calculator = PostureCalculate.CreateCalculator();
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var rule = RaiseHand.RaiseRightHand();
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var pass = calculator.Calculating(human, rule);
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const double holdDuration = 1; // 持续时间(秒)
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const int countdownSeconds = 3; // 倒计时长度
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// ---------- 第一步:持续举手触发倒计时 ----------
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if (!_firstHandTriggered)
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{
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if (pass)
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{
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_raiseStartTime ??= DateTime.Now;
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var holdElapsed = (DateTime.Now - _raiseStartTime.Value).TotalSeconds;
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if (holdElapsed >= holdDuration)
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{
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// 举手达到指定时间,启动倒计时
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_firstHandTriggered = true;
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_countdownStartTime = DateTime.Now;
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_lastCountdownSecond = countdownSeconds;
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return (int)WavingAction.FirstHand;
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}
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}
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else
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{
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// 手放下,重置举手开始时间
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_raiseStartTime = DateTime.Now;
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}
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// 没有任何中心区域内的人举手
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return (int)WavingAction.None;
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}
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// ---------- 第二步:倒计时逻辑 ----------
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var countdownElapsed = (DateTime.Now - _countdownStartTime.Value).TotalSeconds;
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int currentSecond = countdownSeconds - (int)Math.Floor(countdownElapsed);
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if (currentSecond > 0 && currentSecond != _lastCountdownSecond)
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{
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_lastCountdownSecond = currentSecond;
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Console.WriteLine($"倒计时:{currentSecond}");
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return (int)WavingAction.Raising; // 倒计时中
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}
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if (countdownElapsed >= countdownSeconds)
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{
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ResetRaiseState();
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return (int)WavingAction.RaiseHand; // 举手完成
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}
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return (int)WavingAction.Raising;
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}
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public int DetectLeftHandRaise(Human human)
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{
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var calculator = PostureCalculate.CreateCalculator();
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var rule = RaiseHand.RaiseLeftHand();
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var pass = calculator.Calculating(human, rule);
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if (pass)
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{
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// 一旦检测到左手举起,立即返回
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return (int)WavingAction.RaiseHand;
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}
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// 没有检测到举手
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return (int)WavingAction.None;
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}
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private void ResetRaiseState()
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{
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@ -522,8 +486,8 @@ namespace Wpf_AiSportsMicrospace.Views
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}
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private void UpdateCircleCounts(List<Human> humans)
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{
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double radiusNormX = AppSettings.AreaSize.X;
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double radiusNormY = AppSettings.AreaSize.Y;
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double radiusNormX = 0.07;
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double radiusNormY = 0.14;
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for (int i = 0; i < _groupJumpRopeContext.CirclePositions.Count; i++)
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{
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@ -134,8 +134,8 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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};
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// 增加图片的大小,调整比例
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tipImage.Width = AppSettings.Resolution_X * 0.9; // 宽度为 Canvas 宽度的 90%
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tipImage.Height = AppSettings.Resolution_Y * 0.6; // 高度为 Canvas 高度的 60%
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tipImage.Width = 1920 * 0.9; // 宽度为 Canvas 宽度的 90%
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tipImage.Height = 1080 * 0.6; // 高度为 Canvas 高度的 60%
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// 将图片添加到 Overlay Canvas
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userBox.Children.Add(tipImage);
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@ -192,8 +192,8 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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if (rightAnkle == null)
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return false;
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double xNorm = rightAnkle.X / AppSettings.Resolution_X;
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double yNorm = rightAnkle.Y / AppSettings.Resolution_Y;
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double xNorm = rightAnkle.X / 1920.0;
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double yNorm = rightAnkle.Y / 1080.0;
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return xNorm >= 0.44 && xNorm <= 0.57 && yNorm >= 0.81;
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});
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@ -599,6 +599,34 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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}
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}
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private void UpdateScore(double to, TextBlock score)
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{
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DoubleAnimation animation = new DoubleAnimation
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{
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From = double.Parse(score1.Text),
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To = to,
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Duration = TimeSpan.FromSeconds(0.2),
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EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut },
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FillBehavior = FillBehavior.HoldEnd
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};
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score.BeginAnimation(TextBlock.TextProperty, animation);
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}
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//private void ChangeImgState(int index , string state)
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//{
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// if(index== 0)
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// {
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// left1.Visibility = state == "1" ? Visibility.Visible : Visibility.Hidden;
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// left2.Visibility = state == "2" ? Visibility.Visible : Visibility.Hidden;
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// left3.Visibility = state == "3" ? Visibility.Visible : Visibility.Hidden;
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// }else if (index == 1)
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// {
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// right1.Visibility = state == "1" ? Visibility.Visible : Visibility.Hidden;
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// right2.Visibility = state == "1" ? Visibility.Visible : Visibility.Hidden;
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// right3.Visibility = state == "1" ? Visibility.Visible : Visibility.Hidden;
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// }
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//}
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public void ShowMusicAnimation()
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{
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ImageBehavior.SetRepeatBehavior(leftm, RepeatBehavior.Forever);
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@ -609,8 +637,8 @@ namespace Wpf_AiSportsMicrospace.Views.JumpRope
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private void UpdateCircleCounts(List<Human> humans)
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{
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double radiusNormX = AppSettings.Resolution_X;
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double radiusNormY = AppSettings.Resolution_Y;
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double radiusNormX = 0.07;
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double radiusNormY = 0.14;
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for (int i = 0; i < _musicJumpRopeContext.CirclePositions.Count; i++)
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{
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